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Escape from the Catacombs

   (2 reviews)

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About This File

Here it is: my debut in the art of creating levels for FPS video games. Or rather, my first real attempt at doing so, where I genuinely try to make a playable level rather than to mess around with the editor. So, this is the time where I have to provide a story for the WAD or something, right? Well, if that's so...

You used to be a cunning mercenary who never resisted the urge to protect his homeworld from demons or whatever sorcery. However, citizens if the land thought you were a dangerous criminal, and so they decided to incarcerate you in a dark dungeon. They decided to lock you up in a chamber in an underground catacomb, beneath an old military base. You had spent a few months in solitary confinement, being fed a meal made of a chicken three times a day by the guard. But one day, the guard didn't open the cell door to deliver your lunch for whatever reason. This felt rather strange, so you wondered what's happening. Suddenly, a ghastly figure entered your room with murderous intent. You dodged his attacks and karate chopped his head off. Then you had realised that the compound has been overrun by evil, and it's your duty to escape and save the day once again. You picked the sorcerer's staff and decided to set out.

....That works. While it's true that it's my first map, I did my best to make it appear decent and iron out any flaws. I had to use some magic tricks to do what I want, which might make you see a void sometimes, but there's not much I can do when mapping in the vanilla map format. Besides, there aren't many Heretic maps being made these days, so I don't have a lot of competition. Nonetheless, I hope you will have fun! I look forward to hearing your thoughts. Who knows, maybe I will create more maps for other games in the future.


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baja blast rd.

· Edited by rdwpa

  

Escape from the Catacombs, KUBA18i's debut, is an e1m1 replacement for Heretic using stock assets.


The visuals are rough and primitive, but the author's handling of concept and contrast places it above the usual beginner "everything is STARTAN" exercise. Like an oldschool adventure game, each area has its own look and identity: among others, there is a vast dungeon chamber, a sawtooth network of caves, and an outdoor mini-town. It's hard to call much of this elegant or compelling, but it holds clear hints of promise for future work.  

 

The combat swings all over the place. A ruthless saberclaw trap early had me geared for a rare Heretic combat-puzzle map, but from that apex the action settles into a sustained lower pitch. While this works when exploration is the focus, it falters when the monsters get buff. The finale tosses out three maulotaurs that pose little threat in their spacious environment, and even with two tomes of power, the battle is protracted and toothless. A single maulotaur might have provided the same climax.

 

A bright spot in the balancing is how the ample items, found both freely and in a sloppy bunch of secrets, are crucial to making efficient headway. I chucked one of those magical eggs through a small doorway to morph a few ophidians into chickens, avoiding dull clearance of one of Heretic's tankiest monsters. The core gameplay isn't without delights either. In the underground caves, a savvy player can dismantle another saberclaw ambush with a cluster of explosive pods. And at one point, I had a laugh watching iron liches -- which I saved for the end because of tight ammo -- hurl ophidians shockingly high with their tornadoes. 

 

Overall, Escape from the Catacombs is a respectable debut that Heretic fiends might enjoy.  

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D'Craven.0ne

  

Pretty basic, but fun. Ammo might be on the low side at the start - more specifically after the switch behind the yellow door. Once you manage to get a foothold in the underground section it gets better. The surface section is decent, although you can cheese most of the action by standing infront doors and continuously opening and closing them (causing monsters to infight).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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