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Goth1.zip

   (1 review)
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First level in a new episode. Works with 1.666 and Ultimate 1.9


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Unknown date

  
This is the first and last level in a new episode that was never finished. It's bog-standard - hard to hate, but not very good. The map is basically an open-plan techbase with a house round the back, and a small cavern. It's too spread-out and too simple, too switchhunty, too trigger-liney, and there are a couple of bits in the Baron room where you can get stuck in holes. Also, it's just not entertaining, it feels mechanical.

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  • File Reviews

    • By Argenteo · Posted
      It's hard to describe these 4 maps. They are strange and psychedelic. I'm going to listen those midis over and over again. Also, there are some curious paintings on the house finale.
    • By Argenteo · Posted
      City levels don't appeal me at all. Except Doom City. Points for the subway exit.
    • By Ofisil · Posted
      Great Doom 1 single map wad, for us strange Doom 1 people. Complex, non-liean design, entertaining ambushes sprinkled around keeping you on your toes, with balanced ammo, and not much health lying around. This is a very long map, however, (30-50 mins), and it can get a bit boring after a while, especially when it comes to the - otherwise neat, very heavy metal-ish - music.   Do give it a try.  
    • By Argenteo · Posted
      Lots of narrow corridors, one of those fake elevators and somewhat boring fights.
    • By pcorf · Posted
      Bland, huge areas, mostly full it, poor item placement and typical Italian emotions in E1M9 because the author could not accept criticism. I think we have come a long way since the troll wad era back in the 2000's, me included. The Gamarra series is pretty much a long forgotten thing over 10 years later.
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