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fireking.wad

   (3 reviews)
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About This File

These are my first published DOOM][ Levels. These levels have been designed for co-op playing. This means that single player is extremely difficult! I would suggest trying Hey I'm Too Young To Die if you want to play single player. These levels are based on the Advanced Dungeons and Dragons - Hall of the Fire Giant King (copyright TSR). There are three levels (maps 01-03) in all.


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Doomkid

Unknown date

  
Not too bad. Not enough guns, even in coop it seems it would be frustrating to have a pistol for so long on map02 and map03.

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Guest

Unknown date

  
I liked it - only played map01 so far, but COOL! check in an editor, get ssg and rocket launcher in the start room if you want, then run to the bfg and get the backpack on the way, get megasphere in the bfg room, then empty out the rooms on the way to the exit(s).

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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