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DOOMSWAP v1.3

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About This File

This is v1.3 of a little program I wrote for DOOM 1.2 It will take your doom wad and change a few things. Make sure you have a backup copy of your DOOM.WAD. Put DOOMSWAP in the same directory as your DOOM.WAD and run DOOMSWAP. Doomswap will allow you to select up to 40 of the things in DOOM and make them something else in the list. You can select 1 map of any game or the complete set of maps on any game or all maps on all three games. It can make all weapons and ammo that are not shotguns and shells and make them shotguns and shells. All blue bottles can be sargents, all armor bonus can be medikits or stimpacks. This does not move anything or randomize it, it will do the exact same thing to every DOOM.WAD so it makes a good deathmatch system. When you go to change your DOOM.WAD you can also choose to make all the other things on the games or levels you selected, into barrels. The other things are lamps, dead monsters, pools of blood, trees, stumps,etc. Once they are barrels, you can reedit the levels and turn the barrels in to anything you want. Turning all monsters to sargents and all extra things to barrels and then into sargents, can get very crowded in the game.:-)


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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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