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Hell Revealed

   (481 reviews)

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About This File

Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv.

In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge.

Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch).


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M4rk3dF0rD347h

Unknown date

  
Pretty fun and challenging maps. The layouts on a few levels are a little confusing, and some of the secrets are hard to find (maybe I just need to play it some more), but this is a pretty good level pack. Especially fun with Russian Overkill. 4/5

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Guest

Unknown date

  
The most inspiring and important pwad ever. Just look at the vast number of demos that have been recorded for it. People don't spend that long playing a wad and developing strategies for it unless it's something very special.

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Guest

Unknown date

  
really good - Super Burrow

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Guest

Unknown date

  
Hell Revealed is simply a legendary relic of 32-level megawads. It's challenge is definitely beyond captivating, and the design is done quite well. This megawad is most certainly in league with Alien Vandetta. If you are into a very hard challenge then download this wad now! Its a must download! 5/5

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Guest

Unknown date

  
One of the best TC's i've ever seen. Well balenced all around. Cool traps here and there, and occational secret areas. All maps are fun to play and take some time to figure out. 5/5 -r_rr!

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Guest

Unknown date

  
HR > AV 5*

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Guest

Unknown date

  
This is WAY too difficult for me, but it's the BEST MEGAWAD I'VE EVER PLAYED!!! Cyberdreams is clever, but this... this is pure genius! 11 out of 10!

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Guest

Unknown date

  
Best megawad ever.

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Guest

Unknown date

  
Very hard levels which also test your tactical skills (see 13 or 24.) Very fine and relaxing ROTT music too (tho I HATE "resistance is futile" :) Still putting 5/5.

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Guest

Unknown date

  
The rise of the triad music in level 1 made me chuckle. 4/5 ~Joe Anderson

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Guest

Unknown date

  
The action becomes really tense after the first third. The authors aimed for a specific theme - it uses tunes from ROTT (rather catchy) and keeps on a typical texture palette. Overall it looks unique, even fitting the THEMES section of id games. Levels are tough, but what's good is that they make use of thinking tactics too. 5/5. IC

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Guest

Unknown date

  
At the end in one way or another everything dies . 5/5

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Guest

Unknown date

  
Ugh, it's so good. I wish my megawads got this kind of attention.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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