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Eulogy 3

   (2 reviews)
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About This File

Well, I guess I'm making the Eulogy series. Hey, why not? You can mark my progress now. This one is probably the toughest one so far. Anyway, it's got a good amount of monsters on skill 4, which makes it fairly hard for the average Doomer. Ammo is also scarce at times. Skill 1 is very easy though.

Small Hint: To conserve ammo, you might want to think of alternate ways to kill the Spider Mastermind.


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Unknown date

  
I haven't played any of the others in the series. This is decent; there's a central arena with a spider mastermind, and some mazey bits around the edges. It's tricky on UV, and fun for a short while, but there isn't much substance for more than a few minutes' play. I assume you're supposed to telefrag the spider, but they die if you look at them, so it's hardly worth the trouble. The teleport lines are a bit iffy, and there are a couple of unmarked secrets.

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Guest

Unknown date

  
Cyb pulled his socks up after 1998 and started to produce some decent maps, check out his website @ http://doom.vect.org / 3/5 -jb

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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