CommanderHoek Posted June 26, 2005 i'm making a megawad with of various places. a waste treatment plant, a power plant, an office building, etc. i'm also, once i can get it working, gonna put in my plasma imp. if you can tell me how to show you my first level and what my imp looks like i'll show it. 0 Share this post Link to post
188DarkRevived Posted June 26, 2005 Use an FTP client and connect to "archives.3dgamers.com" Once you're there, click on the folder called "Pub", and then on the folder called "Incoming". Transfer your WAD work there, and someone will eventually be bound to review it by the end of the week. 0 Share this post Link to post
Dutch Doomer Posted June 26, 2005 For which port is your megawad, cause you intend to use an custom monster. And I think only Zdoom supports custom monsters, not sure if im correct here. What level editor are you using BTW. 0 Share this post Link to post
Grazza Posted June 26, 2005 If you do decide to upload something to the archive (as described by DarkJedi188), it's vital to read the instructions first. Otherwise it is quite likely your upload will get rejected. dutch devill said:And I think only Zdoom supports custom monsters, not sure if im correct here.As long as you're willing to replace one of the existing monsters (e.g. the SS Nazi), you can do so using just dehacked. Almost all ports support that. 0 Share this post Link to post
CommanderHoek Posted June 26, 2005 i actually gave up on making a custom monster, as for my format, i'm using skulltag, so all levels in this megawad can only be played with skulltag. i like skulltag's custom monsters so i use them in my levels. EDIT: i use doom builder, it's a really good wad maker. 0 Share this post Link to post
SteelPH Posted June 27, 2005 dutch devill said:And I think only Zdoom supports custom monsters, not sure if im correct here.EDGE can also do this. 0 Share this post Link to post
NokturnuS Posted June 28, 2005 footman said:EDGE can also do this. And Eternity too. 0 Share this post Link to post