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Dutch Doomer

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About Dutch Doomer

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  1. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Not too shabby. A nice mix of stock textures.
  2. Dutch Doomer

    DOOM mod i made in doom bulider

    I like the texture choices, a cool combination between Star textures and Metal, like Doom2 meets Doom. Always appreciated to see people make maps with that rock texture, altough I find it hard to accept it my own maps. I think the biggest challenge is to see this through all the way to the end and turn it in a playable map, building the map is a big part of the whole process, but you still spend considerable more time on bugfixing, playtesting, finetuning etc. Some more texture variety, texture alignment, lighting variation, Just take your time on it, don't try to rush it out the door, and most of all enjoy working on it.
  3. Dutch Doomer

    What are you listening to?

    I love these albums!
  4. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Something new I started on. I feel like I should stop making tech maps as the setting is getting somewhat boring for me. But its difficult breaking free from the "making tech bases flow" or something in that nature. Got several of these tech base themed maps in progress all at the same time, but they all look similar, which may or may not be a bad thing. It does look good enough, so I'll probably keep working on it.
  5. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Tedious work, detailing this room. Probably never gonna do it like this ever again.
  6. Dutch Doomer

    Do you prefer Doom 1 or Doom 2?

    Doom by light years, less is more.
  7. Dutch Doomer

    Chemical Facility - (My first map/.WAD)

    Pretty strong map for a first effort. I liked how you could snipe monsters through windows. Not a hard map, a lot of the mobs you can just sneak up on and dispatch them without them ever harming you. I did kinda missed some traps here and there, monster closets or mobs teleporting in. Gameplay was okay but I didn't got that nasty surprise I was hoping for :p Detail was there, just enough I think, layout was good, I liked how you avoided squares or rectangles. But I did feel that it was a little too cramped, I think you need to work on scaling your rooms a bit more. Some nitpicky things like texture misalignments or moving doortraks, but I didn't mind that as this is your first map anyway. Also felt that the nukage slime pit could serve a better purpose than just scenery, I'd turn that into a secret area, or some platforms in there where Imps snipe you from.
  8. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Been practicing a lot with making rocks look natural, as far as you can accomplish such a thing in Doom without the use of slopes. All that outside space is an secret area, guess making a small room with a few goodies isn't good enough for me anymore. This style of mapping is really time consuming, frustrating when your wishing to make progress fast.
  9. Dutch Doomer

    Post Your Doom Picture (Part 2)

    More of the same from me, uninspired trash as usual. See where this ends up.
  10. Dutch Doomer

    What are your fav and least fav or hated doom textures?

    Least favourite ones: Brick11, Brick12, Fireblu, Steptop, Woodvert, and pretty much all of the Plutonia brick textures, can't see myself liking them enough to ever finish a map with those. Favourite ones, pretty much all I didn't mention, Metal and Tekgren always are enjoyable to work with, and they go together quite well.
  11. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Big ass throne....
  12. Dutch Doomer

    Post Your Doom Picture (Part 2)

    Trying something again, haven't been designing maps in a while. So far not too bad, altough its a struggle getting somewhere with this map.
  13. i made a map buddy :) let me know what ya think when ya get around to it

     

    1. Dutch Doomer

      Dutch Doomer

      Sure thing, pretty busy as of late, probably try it out sometime this week. Doom is not on top of my agenda atm.

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