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NokturnuS

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About NokturnuS

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  1. NokturnuS

    Light Pollution, a map for the Eternity Engine

    Hey, thats a lot of saves, but a fun watch. About the visual glitch on weapons, that's beacuse I use a heavy modified PLAYPAL, so all original doom assets are not reindex, except weapon sprites for shotgun, chaingun, RL and chainsaw. Map objects doesn't have this problem because I use a translation table. I will include in an update reindex for all weapons and smooth animations for them (currently there is only for shotguns).
  2. NokturnuS

    Light Pollution, a map for the Eternity Engine

    Weird, player dies aprox. after 2 minutes, then nothing happens and after some minutes demo desync. Maybe you are running a devbuild version of EE ?
  3. NokturnuS

    Light Pollution, a map for the Eternity Engine

    Hi, thanks for play the map, good comments there. Some answers to the topics mentioned: - New Mancubus (from hell forged) made intentionally weaker and slow, so if you keep at distance they are practically harmless. They're pretty lethal in close range tho,cause each flame adds damage to the player. Purpose of them are really to kill some low health baddies via infight, at least in UV because in some spots you may run out of ammo. - Grenades I think are interesting on portal heavy maps, because it can be thrown through holes, but need to make more experimentation. The grenade have 2 damages, if you close enough it hits like regular projectile and if it's on the ground and explode it have another damage. I think they're dangerous enough, maybe you wear the orange armor that absorbs a lot of damage, sadly there is no indicator on EE that you wear that kind of armor (or at least I don't find how to use it). - I add some more hit points on some monsters on key spots, to add some variety, some Behemoth (the name of the mancubus guy according to HellForged) at the end of the level have 1000 hit points instead of 400, but this is on UV. I think some people don't like the idea, we are killing zombies with a shotgun hit for 25 years, it becoming almost a reflex to fire and forget. - For now, there is no way to show custom items (keys, ammo, artifacts) on the status bar on EE, but this gonna change I think in future releases. Maybe i'm gonna udpate the map replacing the green key with a red key (some people think it's difficult to spot it in the nukage area). Again, thanks for playing and for all your feedback.
  4. This is a map I plan to include in my Eternity Engine map pack, Somber Density, but decide to release as a single map for people to test. One big map with lots of enemies, but most of them are low health ones. Is very difficult on UV however, so maybe you will try HMP first. Runs with the last official version of the Eternity Engine (https://www.doomworld.com/forum/topic/119425-eternity-engine-40200-forseti/) or you can download developer builds from https://devbuilds.drdteam.org/eternity/ Map: Map 01 Difficult Settings: Yes New Monsters: Yes New Sound and Music: Yes New weapons: No Runs with: Eternity Engine only Map format: UDMF Download Map: https://drive.google.com/file/d/1JX5Kt-JSZ_bVWt0ZKs8iUP7mRIyzwp_5/view?usp=sharing Hope you enjoy it ! Screenshots :
  5. NokturnuS

    Question: Changing Text Strings

    The problem with new keys (or any new artifact I think) is that you can't see them on the staus bar. You pick'em and thats it. They work but there's no sign in the GUI that you had them.
  6. NokturnuS

    Question: Changing Text Strings

    Maybe you should look in the EDF Lockdefs in the Wiki (https://eternity.youfailit.net/wiki/EDF_lockdefs). Don't remember if applies to existing keys or only to new defined ones.
  7. NokturnuS

    what are you working on? I wanna see your wads.

    Those are slopes (diagonal planes). You can use them in Eternity and in Gzdoom for example. Don't know all the modern doom engines, so maybe they're implemented in another one.
  8. NokturnuS

    what are you working on? I wanna see your wads.

    One more level completed for my Eternity Engine Map Pack. Some tech-base now:
  9. NokturnuS

    Doomworld Maximum Project 2021 - Come one, come all!

    Oh well, no problem then. Hope Eternity will support true color soon ...
  10. NokturnuS

    Doomworld Maximum Project 2021 - Come one, come all!

    Forget to ask before, does custom PLAYPAL allowed ?
  11. NokturnuS

    Heartland - final version available on idgames

    On command prompt just : eternity -iwad doom2.wad -file heartland_rc2.pke or just drag and drop .pke file into Eternity.exe
  12. Hey man, glad you're fine. Hiope you like the maps, I even put some COD like zombiemen on map 02 ;)
  13. NokturnuS

    Heartland - final version available on idgames

    I uploaded an Eternity-only mappack with 4 levels sometime in january if you're interested: It's in beta state now but fully playable. More updates coming soon (sorry for the auto-promotion skillsaw!)
  14. NokturnuS

    Doomworld Maximum Project 2021 - Come one, come all!

    Eternity UDMF format allowed ? If yes I will submit an entry.
  15. Yuk, this was a transparent color problem, being black (index 0) and used in the status bar. Now is fixed and link updated with the corrected status bar, if you wanna download again. Thanks for the advice.
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