All the tags are correct. The switch opens a series of doors. of the doors are monster closets, the 10th is the door for progression, and the 11th is an off map teleport. The switch has action 112: S1 door open fast (stay). The sector and linedef tags are correct and the switch works fine on GZDoom. The only thing I can think of is that there is too many linedefs associated with the switch itself (44), which may be triggering the crash. (All of the smaller door sectors are one sector.) Here is an image:
All the tags are correct. The switch opens a series of doors. of the doors are monster closets, the 10th is the door for progression, and the 11th is an off map teleport. The switch has action 112: S1 door open fast (stay). The sector and linedef tags are correct and the switch works fine on GZDoom. The only thing I can think of is that there is too many linedefs associated with the switch itself (44), which may be triggering the crash. (All of the smaller door sectors are one sector.) Here is an image:
Would appreciate any thoughts.
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