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Pulled out from community project due to the hypocrisy of doomworld. Releasing this wad for everyone to play. Iwad: Doom2 Created by: Savarin Finished by: Me Compatibility mode: Boom Resources required: Addiotional comments: "not that good" by Ryvi, after I pulled out. Also, fuck the moderators of this site being so hypocritical pieces of garbage. No screenies, figure it out yourself MAP21 Passageways Beta v 1_4 Beta.zip
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IcarusOfDaggers changed their profile photo
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Pulling out of the project. I don't like hypocrites.
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Wow... AI really gets people triggered, doesn't it. Everyone is worried about AI replicating their work and forget about AI most likely being the end of humanity as we know it. AI does not need to be sentient to go rogue. Also, it does help to get compensated, but at this point, doomworld would rather have everyone shitting on one guy instead of actually answering that persons question. What are you, 15 years old to be afraid of inevitable? Jesus christ doomworld mods are biased. Old guy says something off topic and insulting: nothing happens. New guy does it, boom, every mod in the universe reacts
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Start Actions on map beginning in UDMF
IcarusOfDaggers replied to Soupcan pyro's question in Editing Questions
you need to select the activation boxes below the actions. here's a full UDMF tutorial playlist by lazygamer. this one is about doors but the same goes for teleports, platforms(those are elevators in UDMF) and every other kind of action. -
gonna be a short speedmap but I'm in.
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1. Delete the version you have. 2. Download the file again. 3. If it is a zip file, extract it. If it is a .wad or .pk3, ignore this step 4. open .wad or .pk3 with slade. 5. Click save as, save as a new seperate file 6. modify and save it. Test it, if it still does not work, post it here.
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(Map corrupted?)Error message: Unsupported/invalid Archive format error (SLADE3)
IcarusOfDaggers replied to DoctorNuriel's question in Editing Questions
Try system restore and select all files option. Sometimes it can restore a corrupted file, but that is rare -
Adding non stock textures into your wad
IcarusOfDaggers replied to XXXTRA's topic in Doom Editing Help
I found this one to be the most understandable guide. I still check it from time to time. https://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures -
So I assume you make red alert 3 map xd On to main topic, interested, but will know for sure in a week
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Welp we know this years caco award recepient lol
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[Community Project] Scythe: Resharpened
IcarusOfDaggers replied to EPICALLL's topic in Community Projects
Yet your previous posts, including original, indicate a very strong adherence to the original. I am just trying to plan my next video releases, as scythe is on my to play list. -
Hell On World Tour (A community project of maps sets around the world!) (RC2 out)
IcarusOfDaggers replied to Walter confetti's topic in Community Projects
Gonna be even harder with Estonia...literally russophobia, hot chicks are what's left of us. We let the EU destroy most of our natural beauty for, wait for it, WOOD Pellets for EU houses to heat. I'm still thinking, but I don't think I'll have time before july -
[Community Project] Scythe: Resharpened
IcarusOfDaggers replied to EPICALLL's topic in Community Projects
Been following the thread but have not figured out, what this community project is about. Anyone willing to dumb it down in a recap? Thank you! -
Help me create a stationary dehacked enemy? (ss guy into a turret)
IcarusOfDaggers replied to poisonhead's topic in Doom Editing Help
Basically, reaction time is to make monsters more or less aggressive, but it only works if you don't mess with the states. And i should have tagged thic as the answer was directed to him, not you. Sorry. -
Help me create a stationary dehacked enemy? (ss guy into a turret)
IcarusOfDaggers replied to poisonhead's topic in Doom Editing Help
Setting reaction time to 0 causes the engine to use standard reaction. However, when you use any other number, reaction time is more of a multiplier. If you change look and chase state to 1, reaction time has nothing to do, as it (atleast seems to) be hard capped at 1 frame, so it default to default frames