Johnny Cruelty Posted June 11, 2023 I am making some maps and I spent a week or 2 on. Any criticism and thoughts welcomed! (specs: Doom 2 wad, Tested with GZDoom and Zandronum, contains voodoo dolls, made in boom format, UDB used to make map) download -> https://www.mediafire.com/file/gev0ne3owo4hy3x/Hell_Cartel_3.wad/file 4 Share this post Link to post
FEDEX Posted June 12, 2023 Hi Johnny, have you some screenshots to share? 3 Share this post Link to post
Johnny Cruelty Posted June 12, 2023 8 minutes ago, FEDEX said: Hi Johnny, have you some screenshots to share? oh sure 0 Share this post Link to post
Raith138 Posted June 12, 2023 I would suggest putting the screenshots in the op 2 Share this post Link to post
Raith138 Posted June 12, 2023 I played through it and I have a couple of comments. 1: The deco is pretty good, there are a couple of repeating textures but again, overall it is good. 2: I literally only had the chaingun for the entire level, not even the shotgun. 3: The offspring shall smite you with the copyright hammer lol. 3 Share this post Link to post
Johnny Cruelty Posted June 12, 2023 35 minutes ago, Raith138 said: I would suggest putting the screenshots in the op sorry! but I have more in the thread here! 0 Share this post Link to post
Johnny Cruelty Posted June 12, 2023 1 minute ago, Raith138 said: I played through it and I have a couple of comments. 1: The deco is pretty good, there are a couple of repeating textures but again, overall it is good. 2: I literally only had the chaingun for the entire level, not even the shotgun. 3: The offspring shall smite you with the copyright hammer lol. ironic since the song I used had the melody of a beatles song so they are the ones who should probably get sued lol oh yeah this is a almost no shotgun level, shotgun is in a secret room in crates 1 Share this post Link to post
Yousuf Anik Posted June 12, 2023 (edited) Very nicely designed map, great layout (I could never make such layout within two weeks :D) and the gameplay is good too although it would be little better if a shotgun could be received too from the beginning. However, the main point I want to share is that the texture is quite messy here. Badly texture mix-up in almost everywhere in the map. So here you can spend some more time matching and properly aligning them for better looking :) 1 Share this post Link to post
Pistoolkip Posted June 12, 2023 Fun little city map with lots of exploration. But the lack of non-secret weapons really makes it a lot harder than it needs to be. And like Yousuf said, your architecture is great, but the texturing is really sloppy. The map could really benefit from using some border textures (like Support 2/3 or Doorstop) to separate different textures from each other, and frame doors. (video will be up later) 3 Share this post Link to post
MaddenedK Posted June 12, 2023 Thanks for the map! Some of my comments: 1) Got tired of the midi really fast. It's not something that's suited to being looped. 2) I like the big, non-linear spaces, but they don't feel very cohesive. Like are they meant to be buildings? Tech-base? There wasn't an identity or something that hinted at a unifying theme. Didn't help there were some interesting design choices like the very steep staircase, the laaarge nukage pools, the cliffs with shotgunners posted, the dual staircases that have doors that aren't necessary. The random scattering of health and amor bonuses also make the whole map feel very bashed together and not really cohesive. 3) Ammo and weapon scarcity. I got rockets, cells, but no weapons to go with them. Bullets are expended too quickly with the chaingun so I had to punch revenants in the end. 4) Feel like there is great potential for this map to the kind that rewards exploration (like how going around the back of the Mancubus area shows you can kill them easily with barrels). More of such moments would be nice. Overall, a breezy big map that feels arbitrarily put together (if that was the intention). Ammo and weapon scarcity makes it harder than it needs to be but also takes away from some of the fun. Will be waiting to play the next version! 3 Share this post Link to post
Clippy Posted June 12, 2023 I've been asked to play this but reading through the feedback, and based on your history I will just say: call me when you stop hiding pivotal weapons in secrets - the reviews above show why this is not a good idea and gives me pause to play it secrets should only enhance the experience, not be required for example, every time I make a map I ensure I can beat it secret-less - because truly, you have to expect the player may not even find one of them - and a goal should be to have the player experience a fun time, with easy access to weapon variety good luck with your mapping bud 3 Share this post Link to post
Johnny Cruelty Posted June 12, 2023 2 hours ago, Clippy said: I've been asked to play this but reading through the feedback, and based on your history I will just say: call me when you stop hiding pivotal weapons in secrets - the reviews above show why this is not a good idea and gives me pause to play it secrets should only enhance the experience, not be required for example, every time I make a map I ensure I can beat it secret-less - because truly, you have to expect the player may not even find one of them - and a goal should be to have the player experience a fun time, with easy access to weapon variety good luck with your mapping bud thanks for criticism guys 3 Share this post Link to post
Pistoolkip Posted June 13, 2023 Here's the video Fun map with a lot of exploration, but secrets seem mandatory to get weapons, ammo, and health. A non-secret shotgun would really help. Also, you gotta improve your texturing. 0 Share this post Link to post
Zahid Posted June 13, 2023 i died near exit door.... ammo was frustratingly tight at start map is good can't suggest anything as its a moody type of map good for what it feel like demo using prboom cl9 iddt code popi9.zip 1 Share this post Link to post
DoomBerry Posted June 14, 2023 Quite fun level. Ammo was pretty tight as many have said, especially until I managed to find the shotgun. The blue key secret is crucial. Spoiler Spent quite a bit of time finding the last enemy (the arachno) as I never pick up the partial invisibility :-D Also did I miss the rocket launcher? I couldn't find it but there were rockets scattered around the map. 1 Share this post Link to post
Beubeu Posted June 14, 2023 A nice map, enjoyable to explore, i really like the secret My only complain would be about the texture work with a lot of unaligned texture but is not a big deal Nice work ! 1 Share this post Link to post