Li'l devil Posted December 3, 2023 This door in Memento Mori 2 map 07 is bugged and it annoyed me. For some reason it just refuses to open normally. 9 times out of 10 it opens only partway through, not enough for player to walk through. And interestingly, every time it opens up to a different height. How could the mapper screw up a door so badly? I looked in UDB and it seems normal. You can post your candidates for the worst doors ever in Doom if you want. 1 Share this post Link to post
Shepardus Posted December 3, 2023 The Doom Wiki article explains that the door follows the height of a crusher, and that's why the height keeps changing. You can repeatedly open and close it until it reaches the right height, or avoid triggering the crusher (see the "Bugs" section of the article). Amusing that the map is titled "Frustration." 10 Share this post Link to post
Li'l devil Posted December 3, 2023 (edited) So it was deliberate? Entire map was named after deliberately gimmicky door? And as usual I didn't bother reading the wiki because "who would want to write about such unimportant things, right?". Although it's Memento Mori 2, a popular wad, should've known. Edited December 3, 2023 by Li'l devil 2 Share this post Link to post
Lila Feuer Posted December 3, 2023 I don't know how I didn't notice this the last time I played but it's been a couple years since. 0 Share this post Link to post
RjY Posted December 3, 2023 Now imagine being stuck with half a dozen other players impatiently hammering Use on it simultanously! That was a fun night in Odamex :). I always thought this map was called Frustration because you start in sight of the exit and are only blocked from it by a low ceiling. I do not think the door named the map. [...] I must have gleaned that from the infopack, which the wiki quotes. It is not the first example, there was an earlier one in E1M5 (Return to Phobos). 3 Share this post Link to post
Pechudin Posted December 3, 2023 Interesting. There is a door in A.L.T. map 02 which looks broken and also needs several tries to open. Guess that's what was happening. 1 Share this post Link to post
vdgg Posted December 3, 2023 8 hours ago, Shepardus said: The Doom Wiki article explains that the door follows the height of a crusher, and that's why the height keeps changing. You can repeatedly open and close it until it reaches the right height, or avoid triggering the crusher (see the "Bugs" section of the article). Amusing that the map is titled "Frustration." About the Bugs section, can someone show me a demo? The linedef being 16 unit long, I think this is incorrect. 0 Share this post Link to post
Andromeda Posted January 4 On 12/3/2023 at 10:55 AM, vdgg said: About the Bugs section, can someone show me a demo? The linedef being 16 unit long, I think this is incorrect. Yeah it's a bit poorly written, a linedef skip would be needed anyway since the linedef is too short. 1 Share this post Link to post