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About RjY

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  1. dead on map08 (familiar/unrehearsed)
  2. I have to admit it looks a lot less impressive at normal playback rate. As I was finishing the run I thought it'd look cool to turn back and watch the rockets close in, then, at the last moment, whip around and hit the exit button. Sadly I bottled it and span back far too quickly; it needed careful choice of demo frames, cropping, and slow motion, for the animation to look effective. Thanks. I doubt it would help in a traditional speed demo; that may be why it was previously unknown, or at least unpublished. It's a longer route, and needs slow fiddly movements to avoid activating certain lines -- likely quicker just to barge through and restart if it goes wrong. But of course you can't do that in ironman, you have to guarantee survival, and I found map06's monster teleporter to be sufficiently dangerous that it was worth searching for a way to neutralise it.
  3. RjY

    The King of IronCamel Doom Tournament #2

    dead on map31 after 2:24:14 (familiar/unrehearsed)
  4. RjY

    The DWIronman League dies to: Rush

    Try adding "-apply_mbf_codepointers_to_any_complevel" to the PrBoom+ command line. The desync in latest PrBoom+ arises from the combination of an old version being used to record and the monster (called the hectebus in the dehacked patch) using A_RandomJump in its attack. This should do nothing when the engine is pretending to be Boom as it didn't exist until MBF, but prior to it lacked the necessary checks.
  5. Good luck everyone. I'll be happy with any kind of exit at all, regardless of time :).
  6. RjY

    The King of IronCamel Doom Tournament #1

    I'm with you NaZa. So I did a demo anyway. Screw the rules, we can still join in unofficially :). survived+1 1:44:50
  7. RjY

    The DWIronman League dies to: Rush

    UV 01-08* / HMP 08-12* / HNTR 12 (prepared) In practice, I had defeated this pair of cyberdemons cleanly, so underestimated them; before, they had approached me in tandem and I was not expecting to have to dodge rockets from both at once. (I was not invulnerable because I was saving the powerup for the pair at the exit, by whom I had been killed in practice.)
  8. Survived+1 (prepared, /idgames version) in 3:17:05
  9. Courtyard Escape
  10. RjY

    Post Your Doom Picture (Part 2)

    Doom's original raise/lower+change line specials (with the exception of type 9 S1 Donut) model a solid platform rising from/lowering into a liquid, hence the floor change occurring at start of motion when rising and at end when lowering. In contrast, Boom's generalised versions change the floor at the end of the motion for both raise and lower. I guess they weren't thinking about how the effects were actually used in practice when they programmed them.
  11. RjY

    The Official 'Trying to Find a Specific WAD' Thread

    You are right, it is Gravity map02.
  12. RjY

    The DWIronman League dies to: 50 Monsters

    50monstr-ironman-12lv-57.56 Sorry for lateness. I'd recorded the first episode (quitting at the first death exit) and the bonus levels earlier in the month. I think that makes 12 levels. Time of 49:04 for maps 01-10 plus 6:36 and 2:16 makes 57:56 total. Edit: prepared category, as ever.
  13. RjY

    A wad for Nine Inch Heels

    MAP01 EXIT 3/3 0 25/25 0/0 0:45+01 HMP max/reality, for the sake of completeness. First exit where I didn't fall off the pillars. I'm bad at platforming, sorry :).