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kdoom

They Have Come To Earth

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I tried a terrain generator for this map, but ended up just doing it one triangle at a time. There's just not enough control, if using a terrain generator.  I'm also adding sounds to this. So it sounds like a forest. Seeing a mancubus, or cacodemon fire through the trees is a bit intimidating. I'm excited about this map. I've never used so many sectors in a map, but Gzdoom seems to run it well even on my shitty old laptop. 

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I usually avoid UDMF maps, but this looks downright beautiful. I'll have to give it a spin when you release it.

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...woah. goddamn. i gotta agree with jmac - i rarely ever play gzdoom but this looks gorgeous. i can't wait to see the final result!

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Just built a new PC around an rtx4060. Not sure why I felt the need, but wow does Gzdoom look really nice!

 

On another note, gameplay progress on this open map area is tough. It's very hard to predict where a player might decide to go. I have some novel ideas to make it interesting, no matter where the player wanders.

 

I've been away so long, and I'm curious if there are other maps similar to this open terrain design? I would love to play them for inspiration.

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Like the Mushroom said, Im gett8ng Lost Civilization vibes, the first one, but check either of them out if you havnt already. 

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if you're looking for maps with really good combat but are also open-ended, then skepland would actually be a really great place to look.

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Paradise might be good or maybe Map 02 of Irregular Entropy, though that one's probably much rockier than you're thinking og.

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Thanks for the tips. I looked at Irregular Entropy first. Wow that's a cool one. I suck at playing, so I ended up in god mode to see how it really played out. Gzdoom has really changed the mapping world for Doom. This style of maps was an impossible wish not so long ago. 

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This looks so great! I love realistic maps set at night, the ambience is always top tier. Accurate comparisons to Lost Civilization too, one of my favourite wads

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