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About TheMagicMushroomMan
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Depressed Asshole
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doom mod HOW TO LIFT FLOOR UP IN SLADE
TheMagicMushroomMan replied to furomu's topic in Doom Editing Help
Nice to see some positivity around here for a change. -
Nevermind, we'll try somewhere else. She keeps complaining about the smell and all the wads everywhere. I guess we'll just call it a night and try Going Down together at her place.
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Good idea. I'll tell my girl we're going out and getting hammered tonight and bring her here instead, I'm on a budget.
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Is this WAD content acceptable or should I remove it?
TheMagicMushroomMan replied to Doom-X-Machina's topic in Doom General Discussion
The naked people are fine. If it was a problem the thread would have already been nuked. You're openly sharing pictures of what you're concerned about, if you're allowed to do that nobody is going to have an issue when you post the wad itself. Honestly, if that was my map and someone complained finding any of that offensive I'd tell them to grow up, because there is nothing offensive about it. I do agree that the models could be a little better though. -
Is this WAD content acceptable or should I remove it?
TheMagicMushroomMan replied to Doom-X-Machina's topic in Doom General Discussion
Damn I failed No Nut November again. -
How do you like Black Ops 6?
TheMagicMushroomMan replied to Joe Khan Deez's topic in Everything Else
I enjoyed MWIII more (besides the campaign), it's more or less the same experience with 5x the amount of maps and guns as far as I'm concerned. -The omnimovement doesn't even come close to the "action hero" feel they said they were going for. -Thematically and artistically the whole game (even the campaign) sucks ass and it never feels like it's in the nineties at all. Won't even get into the fact that the skins are ridiculous or anything like that. -The Recon perk (free wallhack every time you spawn) is the work of a troglodyte. -Hardcore doesn't feel like it should. -Liberty Falls looks uninspired as hell. Terminus is okay. Nothing compares to the old style. -Most maps are too fucking small. -Gun Fight does suck even compared to Blueprint Gunfight, and there's only four maps for it. There are some improvements to the series here but overall it's just another CoD. -
That's from Skyrim but at least you tried.
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I love Wood Man.
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A Plea to stop Publishers from terminating their Games
TheMagicMushroomMan replied to CrocMagnum's topic in Everything Else
They should sell the IP to Microsoft: "Concord: Live(service) and Reloaded" -
WoS has some of my favorite maps of all time. Hopefully you'll still be around for conversation, since you're also just a down-to-earth and generally unpretentious guy overall.
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Why are wads so spooky recently?
TheMagicMushroomMan replied to LVENdead's topic in Doom General Discussion
I don't understand either but if you can see this picture you've failed No Nut November. -
What Order Did You Play the Games?
TheMagicMushroomMan replied to SirLordQuentinTrembleyIII's topic in Doom General Discussion
I actually started with HeXen, then HeXen 2. Then Heretic. -
Not Another Song About Love in 2024 - I hate your touch, I need your touch
TheMagicMushroomMan replied to doomunmaker23's topic in Everything Else
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Doom III (Doom II Mod) Release
TheMagicMushroomMan replied to Camaxide's topic in Map Releases & Development
I don't doubt that it's fun enough to play or that there was a lot of time and effort put into it, but usually filesize bloat is a sign of a lack of knowledge/care and it turns people off from downloading it (similar to humans, bloated wads are usually full of shit). In this case it mainly seems to be large audio files, which isn't so bad, but it still makes a bad impression. When someone sees a wad titled "DOOM 3" and that it's 4gb, they're likely going to assume it's an amateur effort. Also, there were people earlier in the thread complaining about pretty severe technical issues. It sucks, because all of these things people are complaining about (filesize, title, AI, anime shit, a website selling chairs, etc.) could be easily addressed and the wad would have had a much more positive reception. Frankly, it's mindboggling that these things weren't addressed already considering OP had 11 years to think about it. I mean that as constructive criticism, not an insult. I really think the project should make these changes and re-release under a different title. The whole "it started as DOOM III" would make an interesting footnote. -
Doom III (Doom II Mod) Release
TheMagicMushroomMan replied to Camaxide's topic in Map Releases & Development
That's the thing - it's not that 4gb is a lot of space in 2024 or that it takes a long time to download (for most people, anyway), it's that a bloated filesize is usually indicative of other problems or mistakes... it shows a lack of optimization.