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NiuHaka

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About NiuHaka

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  1. NiuHaka

    Imp 3D Model

    @Biodegradable That's a relief. The first iteration many eons ago received a fair bit of critique for looking goofy. @Voxelvoid Thankye sir from the bottom of his thicc heart. I don't know if @Maes still frequents this realm butt I dedicate this image to him.
  2. NiuHaka

    Imp 3D Model

    Since I already posted two of the models for the Doom Ascension mod, and I've got another free monthly model upload on Sketchfab, I thought I might as well show the imp in what might become a monthly recurring post. At the time of this post, the textures used in this model are a work in progress due to recent reworks. The glowing glyphs are from the modern Doom 2016 and Doom Eternal games, created by Emerson Tung, and are placeholders for custom hand-drawn symbols. *Update: I just noticed I used an older model. Updated to the latest version which also contains subtle animation differences.* Interactive 3D model link
  3. NiuHaka

    Shotgun Guy 3D Model Idle Animation

    @Nevander I believe they would need to do a complete revamp of the engine, which is what Doomsday Engine 2 did, and the Deng Team had many reasons for doing that beyond supporting modern model formats. My knowledge is at 5-10 years ago, but since there is possibly less than ten 3D artists on Earth with interest in modding classic Doom, the priority is pretty low.
  4. NiuHaka

    Shotgun Guy 3D Model Idle Animation

    Thanks... ... what happened to doomworld while I’ve been away? I feel like I’ve walked into a creepy utopia where everyone pretends to be nice. I should probably flee before the trap is sprung and I’m fed to Cthulhu.
  5. NiuHaka

    Shotgun Guy 3D Model Idle Animation

    @Nevander Sadly, GzDoom only supports the md2, md3, and UMD (which is basically md2 and md3) animated model formats. The limitations of those formats are brutal and demand much more forethought and workarounds while only allowing a fraction the quality you can get with more modern formats. While I do know of a way to cheat the md3/dmd triangle/vector limitations, the animations would still come out wobbly and the work required to do that is tedious. Actually, I don’t think I’d be able to get an md3 eXporter without finding a way to get my hands on an older version of Maya. I believe from 2009, and I’m still not sure of I could find an exporter. The point of that rant was that the chances of that happening are probably next to zero. @Z0k that is a fair observation. In fact, at one point the armor did have additional damage, such as bullet markings, but they were removed to reduce the appearance of them looking like identical replicas when next to each other. The potential variant skins may include different damage markings.
  6. NiuHaka

    Shotgun Guy 3D Model Idle Animation

    @StupidBunny I sympathize with your zombie skin sentiments. The original Ascension Zombieman and Shotgun Guy models from ten years ago did have sickly pale undead skin, but the Doomworld forum dwellers of the time made the case that the vanilla sprites communicated otherwise. When it came time to rebuild the models for Doomsday Engine 2, I opted for loyalty to the sprites. However, I do have alternate random skins of varying levels of decay that may make it into the final build, dependent on how well everything performs during testing.
  7. I decided to create a new post since this is a new model with subtle differences from the Doomguy model that I showed in this thread and I'm looking for some feedback. This model was created for the Doom Ascension 3D mod and I'm seeking feedback from the Doomworld community. This specific animation is used before the Shotgun Guy sees/hears the player. I have several issues with this idle animation but I don't want to lead any feedback. There are several randomly chosen idle animations but this is the base the alternates are built from. Link to the interactive 3D model
  8. NiuHaka

    Doomguy 3D Model Idle Animation

    @Buzzerb5x9x Exactly, "... gripping his shotgun a bit harder" is related to my feeling that he seems a bit too passive, or perhaps relaxed. The original idea was that monsters wouldn't necessarily be waiting for combat before they are awakened when hearing or seeing the player. This animation is partially shared with the zombieman and shotgun guy, and the latter holds the shotgun in a very similar manner. @Kristian Nebula Thank you, and please standby. @Mr.Rocket Thanks. Seeing some more names I might recognize from the old days.
  9. NiuHaka

    Doomguy 3D Model Idle Animation

    @smeghammer Yes, that is the domain, but it has just been a playground for ideas (some of them unrelated lol) over the last year. You won’t find anything of importance there yet. The project started a decade ago for the Doomsday Engine and and at the time it used the same model format as quake, which was brutally limited. Once I learned what I would be able to do with DEngine 2 I put the project on hold. DE2 was released while I was at University and I quietly resurrected the project. @Z0k Oh my, yes indeed, my good sir. Many of them are already complete. I’m limited to one 3D Model upload per month on Sketchfab so it’ll be a slow reveal. Maybe I’ll post images in the mean time. I could have sworn yours was a name from the old days when I was posting the old versions of the models. I don’t know, I’m old and most of the names here look new.
  10. NiuHaka

    Doomguy 3D Model Idle Animation

    @Egg Boy@Reelvonic Always remember what they did to her! @Lippeth Indeed. This is not the Doom Slayer. Just good ol' Doomguy. Maybe they are the same. I dunno. @Reelvonic: "Didn't know id and Fortnite teamed up." ... Fortnite... I'm going to go to bed now. Maybe I'll get up in the morning... Maybe not. I don't feel well... Fornite. I mean, good night. Oh no... @OneDoomedSpaceMarine I admit I was afraid I hadn't put enough bang into your arms there. @Biodegradable *covi-elbow-bump*
  11. This is the idle animation I've had for the 10+ year ancient mod project, Doom Ascension. I have always second-guessed this particular animation for several reasons, so I'm looking for feedback. Too passive? Not aggressive enough? Link to the interactive 3D model. https://skfb.ly/6YxJx
  12. NiuHaka

    Doomguy 3D Model for my Birthday

    This is a model from a Doomsday Engine project called Doom Ascension that started nearly a decade ago. It is merely a mod that replaces the games sprites with 3D models and the wall and floor textures with matching HD textures. The model limitations in the Doomsday Engine at that time were harsh and once we learned what Doomsday 2.0 would allow, we shelved the project until 2.0 was launched. I stopped posting updates and as far as I know, this is the first time any of the current version has been publicly displayed.
  13. NiuHaka

    Doomguy 3D Model for my Birthday

    @Z0k I completely forgot that the tattoos are on one of several variant options for the Doomguy. The default has no tattoos and a couple of other small differences. IMaybe I'll post the default model within the next few days. @Egg Boy Thank you. Yes, the aesthetic is meant to mimic the original designs of Doom.
  14. NiuHaka

    Doomguy 3D Model for my Birthday

    No offense taken, and thank you for commenting. I don’t really like tattoos in general. Especially when self made, which these are. Your comment please me because I don’t like when characters have picture perfect tattoos purely for aesthetics. Like my own tattoos, they are boring, ugly, and purely for narrative.
  15. Sup. I don't usually show things from... uh, my project lol... but it's my birthday and I'm in the sharing mood. Sadly, the animations are not included in these interactive models because I'm lazy and only just thought to do this. Don't be afraid to criticize them, I thrive off of constructive feedback, but these ones have been finished for quite a long time so there is probably no chance they'll be changed in any way. You can also interact with the models from any desktop or mobile device at these links: -The Doomguy Model: https://poly.google.com/view/4hIbaw1ZHkZ -Without his helmet: https://poly.google.com/view/10MZxa2jbci Have a merry Christmas and a great winter Doomworldlings!
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