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Would it be possible to get the Plasma Gun refire animation from the original Vanilla Smooth mod into Scuba Steve's DEHEXTRA version? The latter is pretty much using vanilla animations while it feels a lot "busier" in the DEHACKED variant.
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[IDGAMES!] Afternoon - a boom-compatible project
NightFright replied to Ludi's topic in Map Releases & Development
Wishing you all a good "Afternoon"... Download from Github -
Frozen Heart (32 map MBF megawad){RC1}
NightFright replied to Kain D.'s topic in Map Releases & Development
Fixed. Just download it again. (The STBAR lump inside the wad was named incorrectly.) Thanks for your report! -
Frozen Heart (32 map MBF megawad){RC1}
NightFright replied to Kain D.'s topic in Map Releases & Development
Such wide. So ultra. Much bar. Get from Github -
ABSCISSION - Dark, Atmospheric Doom II Megawad [32 Vanilla Maps] Now On IdGames!
NightFright replied to Snaxalotl's topic in Map Releases & Development
Not 100% sold on the transitions, but ingame it does the trick, so... Wad on Github *UPDATE Jul 22* Worked on it a bit more, should be good now. -
TNT : Overcharged 1.0 Boom WAD - Ready To play -
NightFright replied to Veemon's topic in Map Releases & Development
In general when looking at the internal structure of the wad, it's a bit messy. Sounds, music and graphics lumps are mixed in between maps. This doesn't need to affect its general functionality, but makes it more likely that entries are landing in a place where they shouldn't be. -
Just wanted to drop a line here to leave my explicit appreciation for the recently implemented "compact" Boom HUD option. Now you can have all the vital info in 1-2 lines max. If you need to check more, all you need to do is to open the automap. For me that's a great way to play the game. Thumbs up to the dev team, once again!
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Road To Hades [32 map megawad for TNT]
NightFright replied to Rose Holmes's topic in Map Releases & Development
Found an issue with MAP23: The Red Skull key (thing #494) is only flagged for Hard skill, so it won't appear on lower difficulty levels (THINGS flag is 4 instead of 7). PS: It should be considered to rebalance this map, at least on lower difficulties. It's a ball buster compared to previous entries, and also the following ones are a lot easier again. -
My explicit thanks to the port coders for the implementation of my requested single-line widget for health/armor/ammo! Now the minimal fullscreen hud mode is finally useful since it doesnt only have the stats by default. (The new WOOFHUD lump entry is called "compact", btw.) Also the flawed blue/yellow font shadows (see above) have apparently been fixed.
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Interception III [MBF21 Community Project]
NightFright replied to Moustachio's topic in Community Projects
Early interception alert: Prematurely manufactured ultrawide statusbar detected! intercep3_uwide.zip -
Space. The final, ultra-wide frontier. *UPDATE* Now also available in space font orange. dbp66_uwide.zip dbp66_uwide2.zip
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Road To Hades [32 map megawad for TNT]
NightFright replied to Rose Holmes's topic in Map Releases & Development
Alright. I just started playing, so I don't know what MAP21 looks like. The first few levels flow quite smoothly, though. -
Road To Hades [32 map megawad for TNT]
NightFright replied to Rose Holmes's topic in Map Releases & Development
The included DEHACKED had a few glitches (level 21 title not defined properly, some typos). Here's a cleaned-up version. DEHACKED.zip -
This might be super nitpicky, but since I seem to have an eye for such crazy details: Has anybody noticed that the font shadows of the Boom fullscreen HUD are translated when using blue or yellow tints? (Also affects widgets such as stats and time.) Compare the attachment with this screenshot. Note that in Woof!, "ARM" and "HEL" letter shadows are dark blue while being completely black in the original Boom HUD. All other colors (white, red, green) seem to be OK. I dunno if that can be fixed. It's just a minor matter of consistency. One could argue font contrast is better with black shadows.
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I would already be OK with an MBF version of PD1 (one that also works without GZDoom). Otherwise... this is god-tier.