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About NightFright

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  1. NightFright

    Doom Zero (Demo)

    Great to see that development progress is made. In case you need a creative background story for the cluster texts once you are done, feel free to consult me if you want. I already did a few before, one of them for Icarus which turned out to be quite creative, if I may say so. I can also help with anything MAPINFO-related to guarantee proper ZDoom support. I think it's not a sin to include this since it's not really an enhancement but rather a compatibility/convenience feature.
  2. NightFright

    PSX DOOM: Fall Of Triton (OUT NOW)

    Thanks for saving my fixed version from oblivion, guys. I had really completely wiped it from all my storage devices since I thought there was already a better version out there. Didn't see that the author was actually only teasing it without any download option.
  3. NightFright

    PSX DOOM: Fall Of Triton (OUT NOW)

    Errr I dunno if I have that file still. I deleted it because I thought a new release had already been made. It's possible I don't have a backup of this any more, but I'll look. Maybe it's still in the Dropbox trashbin.
  4. NightFright

    REKKR - V1.15

    You are running this with an older ZDoom version on purpose? Latest release is/was 2.8.1. Dunno if that fixed your problem, though.
  5. NightFright

    [Announcement] Doom: Restless Souls

    The oldschool vibe of your levels would be conveyed even better if you turned off texture filtering in your screenshots at least. Small hint. ^^ Other than that, looking forward to this. Classic doom level design is always welcome here!
  6. Absolutely beautiful screenshots. Stunning sceneries. If there is a showcase wad for GZDoom in 2019, this one is going to be the first one I know about for sure. I am also glad to read you are not going down the slaughter map path. These maps are supposed to be enjoyed and not just be playgrounds for mindless mass butchering. Will keep all my fingers crossed for you guys to achieve a smooth release without bugs and delays!
  7. I find the idea to have episodes that are based on classic (FPS) games appealing and interesting. How about releasing the first episode as a teaser, similar to the shareware version of Doom or Duke3D? I am sure many people here would like to check this out before you are done with everything. ^^
  8. NightFright

    Doom 2 screenshots currupt

    I wouldn't even use Doom95 if I were still using Win95, man. What gave you the idea it was a port you should still use these days? It's outdated in every possible way and only still exists for the museum.
  9. NightFright

    Doom 64 for Doom II - /idgames link is up

    B marks Boom compatible versions, if I am not mistaken. I assume maps marked as such are more detailed and therefore exceed vanilla limits. Actually I am curious how you load the vanilla versions. My guess is they used the B maps in MAPINFO.
  10. NightFright

    Playstation DOOM Trilogy - Announcement Trailer

    I think I get it now. It's basically Ultimate Doom, Doom II and Final Doom (Plutonia/TNT), but PSX style and based on/inspired by the PSX versions of the maps.
  11. NightFright

    Crispy Doom 5.3 (Update: August 12, 2018)

    Questions regarding Timidity support: 1) Does Timidity provided with Crispy Doom support soundfonts (SF2)? I think I read somewhere that the one from Chocolate Doom doesn't since it's and old version. 2) Does Timidity support zipfiles as indicated here (under "Syntax"/dir cmd)? I am asking this because I am trying to find a way to bypass the annoying issue of not being able to adjust music volume when using "Native MIDI" synth.
  12. NightFright

    Doom 64 for Doom II - /idgames link is up

    This is what'll happen.
  13. NightFright

    REKKR - V1.15

    A crushing ceiling in E4M3 seems to be missing a texture on the side. See screenshots.
  14. NightFright

    Doom 64 for Doom II - /idgames link is up

    As far as I am concerned, I am only satisfied with the new version when you are. Take your time until everything is the way you want it to be and then we'll have the polished release we all want and deserve. ^^ You can still wait a few days with the upload after you provide the update here, anyway. Some feedback cannot hurt.
  15. NightFright

    REKKR - V1.15

    Sure thing, but if you don't know it's hard and you just entered the secret level because you thought it's fun, you can't enjoy it since these puzzles prevent you from getting back to the regular maps. There should at least be a way to skip this, like an exit with a timed door (opens after a while) in the starting room which you can take if you don't want to collect the rewards for solving the puzzles.