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About NightFright

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  1. NightFright

    [FINAL RELEASE] Eviternity

    Actually there are two levels with high monster counts, at least in the first 4 episodes (ep.5 and 6 are still waiting for me to play them). I am not really a fan of massive, complex maps with lots of kills to do since it always feels like a chore to me. However, since the levels look so nice and difficulty remains on a managable level, these bigger maps did not prevent me from having a great time.
  2. NightFright

    [FINAL RELEASE] Eviternity

    Widescreen status bar available. Load wad from attached zipfile after Eviternity wad. Optimized for statusbar size 4 in GZDoom. eviternity_wide.zip
  3. NightFright

    [FINAL RELEASE] Eviternity

    It's not hard to find, 2nd page of the graphics projects of the ZDoom forums.
  4. NightFright

    [FINAL RELEASE] Eviternity

    My focus is more on the fullscreen statusbar mod now (which was meant to replace the widescreen project, at least for me). Anyway, if I manage to gather enough pwads with custom bars, I may consider another release.
  5. NightFright

    [FINAL RELEASE] Eviternity

    The blood fixer can't be the culprit. I was using that one as well and had no problems. Annihilators deal tons of damage, but they still die as they should. Thank God.
  6. NightFright

    [FINAL RELEASE] Eviternity

    Glad to see you are enjoying the statusbar mod. You may want to get a small alignment fix for the split version. It's optional, but it takes away a few pixels from the left panel and adds it to the right one to fix the "prematurely cut off" effect. Just be sure to load the fix after Eviternity and the fullscreen statusbar mod.
  7. NightFright

    [FINAL RELEASE] Eviternity

    Just passed MAP32. Jesus Christ, what a ride. Took me 90mins to blast through that one. But nice touch: For surviving the brutal final slaughter, you are allowed to keep your arsenal when entering the next episode. A just reward!
  8. NightFright

    [FINAL RELEASE] Eviternity

    The definitive moment when Eviternity had convinced me for good. Don't make a mistake: The maps before that had already been pretty damn enjoyable. But in moments like this, you just stop playing for a moment, look at the scene, telling yourself: "Yep, that's some serious masterpiece shiat right there."
  9. NightFright

    [FINAL RELEASE] Eviternity

    MENUDEF in GZDoom probably doesn't work since it's named MENUDEF_ in the pwad. The menu also doesn't show for me.
  10. NightFright

    [FINAL RELEASE] Eviternity

    Is anyone else getting a crash to desktop after exiting Map05 "Demon" and trying to load Map06 "Reconnect" with GZDoom 3.7.2? I am getting an error saying "Code: C0000005 (Access violation - tried to read address 00000000000097C7) / Address: 000000013F67C63A)". Crash does not happen when starting ep.2 via the menu, so it must be something about the transition from the first episode to the second.
  11. NightFright

    Play doom in 2d

    I am also not sure if you really need the Doom statusbar here. It's taking up so much screenspace, and this mod in particular looks like it could use every single inch of the screen it can possibly occupy. Therefore you may want to come up with a more subtle approach to display player stats.
  12. Maybe the time has come to remake all Doom levels in this style. I especially like that it's not just a retexturing effort, but thoughts went into structural adjustments as well to reflect the advantages offered by the Quake engine back in the days.
  13. NightFright

    [v 0 .95] Doom Neural Upscale 2X

    What are the chances that this mod will either be made 100% compatible with the spritefix mod or its fixes getting implemented? I'd hate to lose the improvements coming with that mod and don't want to remove it from autoload.
  14. NightFright

    Ultimate Doom The Way id Did — Now on /idgames!

    Do you intend to integrate this into the existing DTWiD wad eventually or will it be kept separate as an addon as it is now?
  15. NightFright

    SIGIL - New Romero megawad for April 2019

    I already ordered the Beast Box on Dec 10 - curious whether I'll pay custom tax for this in Germany or not. If it's really shipped from Ireland, it shouldn't be an issue, I guess... And after this: 2019 - 25th anniversary of Doom II episode 2021 - 25th anniversary of Quake episode Life is good! Or at least: Keep dreaming! :P