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About NightFright

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  1. (This is not available as a pwad, but anyway...) In my opinion, Per Kristian's Doom 1+2 soundtracks are the best ever created. This is the product of an absolute Doom fan and talented musician. He has a feeling for the right instrumentation and makes the result sound as if it couldn't have ever been any other way. Example: Sign of Evil (Per's version is the only one I can name which sounds fantastic even without using choir - his inserted strings are spot on!). Unfortunately, Per never finished the soundtracks. 7 tracks are missing for Doom 1, 11 for Doom 2. Considering how long it is taking already, I doubt the we'll ever live to see the day this is completed. However, I just don't want to give up on it.
  2. Make a statusbar with measures of 486x32. Add your standard-size (320x32) statusbar exactly in the center. That means on each side, you have additional 83 pixels (320+83+83=486). The trick is to give the statusbar an offset of x=83 in SLADE or XWE and save it like that. The real challenge is "only" to add the missing graphics. :) Actually, the image doesn't even have to be inside a wad if you just save the image offset and export it like that. This way it would also work e.g. inside of a zip or pk3 file (if placed in a "graphics" subdir).
  3. With Bloom effects from GZDoom, this must look absolutely neat. Please let this be the beginning of a Tron-style episode...!
  4. With latest GZDoom snapshots, you can even run this as an iwad. Doom2.wad won't be required any more.
  5. I wonder how this would look with cel shading...
  6. This project has the most confusing/frequent post-release update activity I have seen for a while, that's for sure... xD I just hope that a super mega ultra hyper final version is eventually happening. :P
  7. But then it also consumes more screen space. :P Anyway, it's not wrong. Widescreen statusbars are not really necessary any more.
  8. Here is a widescreen statusbar for Moonblood (WAD, 10 KB). Thanks a lot to Deadwing for assisting with finding the right texture to use for this one! Preview It's now also available in my collection of widescreen statusbars for Doom PWADs.
  9. Does anybody know if GZDoom will properly support this again in the near future?
  10. The thing is that by now, several more or less "inofficial" edits/releases have been made (which is a bit confusing). Maybe the project leader(s) should take some time to work on the pwad again until it's 100% approved to run with tnt.wad. We have waited for so many years, a few more days or even weeks for polishing shouldn't be an issue for anybody.
  11. Here is a widescreen statusbar for TNTR (WAD, 2 KB). Preview It will later be added to my collection of widescreen statusbars for Doom PWADs.
  12. Have just done that for you now, pal.
  13. I really think you should change the dependency from doom2.wad to tnt.wad to easily get rid of the needless original TNT textures that were included. It's not that hard to get a legal copy of Final Doom these days.
  14. Well actually, there is little reason to edit these fixes by anyone. You can extract stuff if you like, still.
  15. I had noticed the iwad flag issue in your Heretic and Hexen fixes as well. Maybe you can update those as well while you are at it, just for completion purposes.