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About NightFright

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  1. NightFright

    Doom Episode 1 Mission 3

    It is what it says in the title. A man of his word! Waiting for "Doom Episode 1 Mission 4".
  2. NightFright

    Descent Doom (Descent 2 in GZDoom)

    Now THIS is some seriously awesome shit right there.
  3. NightFright

    Blasphemous Experiments: an episode for Heretic

    When in doubt, the Raven Midi Pack is always a good choice.
  4. NightFright

    REKKR - V1.16

    You would also get tons of warnings during startup since it cannot find the dummy replacements for the (unused) Doom textures without that extra file, but I guess that's harmless, too. I understand you had to remove any Doom asset leftovers for this release, if there even had been any still before.
  5. NightFright

    REKKR - V1.16

    A side note for anyone who wants to run Sunken Land outside of Steam: Besides rekkrsl.iwad, you'll apparently also need rekkrgz.pk3 for full functionality.
  6. NightFright

    Let's talk palettes

    Thanks a lot for this hint! That's exactly the one I have been looking for since years: A palette which fixes all the issues of the original one without changing the character of the original too much. It's really all about the red and blue tints here, but these make a big difference. Whoever made this one did a really good job.
  7. NightFright

    Quake Remastered

    As I thought, then. These would have probably taken too long to make and would have delayed the update release. Maybe next time.
  8. NightFright

    Quake Remastered

    Can anybody tell whether the new weapons in SoA and DoE and the DoE Zombie with its additional animation have been added? (At first glance, it doesn't look like it.)
  9. NightFright

    Quake Remastered

    Quite obscure definition bug I found in HIPDM1: One of the Spike Mines coming from the tube spawner has a wrong definition - instead of "classname", it's labelled "d", which surely isn't doing anything. This most likely prevents one of the mines from appearing. Corrected .ent code: { // "d" "func_spawn_small" "classname" "func_spawn_small" // Wrong classname fix "origin" "-384 296 1256" "spawnclassname" "trap_spike_mine" "spawnflags" "2304" "spawnfunction" "trap_spike_mine" "spawnsilent" "1" "target" "7778" "targetname" "7777c" }
  10. NightFright

    Supplice - Wishlist on Steam!

    I actually hope they won't be. We've had our fair share of Doom/Quake E1M1 remakes. This title can stand firmly on its own feet and the less it's referring to other games, the better it'd be. No objections to certain nods like a Dopefish appearance somewhere or similar stuff, but there's no need to see any familiar architecture. A commercial product should avoid that, anyway.
  11. NightFright

    Supplice - Wishlist on Steam!

    Ah, a pity. Good to know it's already taken care of. Reading those screens wasn't really necessary to enjoy the maps, anyway.
  12. NightFright

    Supplice - Wishlist on Steam!

    After playing the two demo levels, here's my feedback: Pro: + Great level design with complex architecture that takes you 30+ mins to complete a map + Gunplay feels right + Item/enemy placement fair and balanced + Automap is important and highly usable + Secrets! + Excellent soundtrack that supports the futuristic atmosphere + Also works in GZDoom without Steam (just needs the ipk3 file) Cons: - Levels sometimes maze-ish, lacking orientation in some spots (not always 100% clear what a switch does) - Char movement feels a bit sluggish - Terminal messages hardly legible, look garbled (bug or intended?) * - Enemies could be more visible against the (colorful) environment (could also be because of the lighting mode I used, i.e. Software) In general, it's a very good demo which gives a lot of insights regarding the general character of the game and makes me confident and excited about the final release. * Sorted out, it's due to a current glitch with latest GZDoom 4.7.0.
  13. NightFright

    Doom II - Hellscape (v1.1 FINAL)

    It's gone, but it was easy to recreate since it's just a few lines of code. Here it is again (1 KB). The only thing it really does is save you the (minimal) "effort" to warp to MAP21 manually.
  14. It got a lot better in the last years. I am not using anything else by now. If you know how to move through the internet, I consider it sufficient. There are several important criteria, foremost how good the virus detection is, how fast scans are, how much it slows down your PC, frequency of false positives etc. You have AV test sites to compare these statistics, if you want to rely on/trust in those. Anyway, antivirus discussions are highly controversial and you'll always get contradictional statements. What matters for me is that the Defender stays rather calmly in the background, doesn't bother you with too many messages (except for when it really finds something or needs an update) and produces a relatively low amount of false positives, even though they can occasionally/rarely happen.
  15. NightFright

    Quake Remastered

    R2M5 R2M7