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NightFright

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  1. NightFright

    2019 CACOWARD PREDICTIONS?

    Romero already got a Caco for one of his two pre-Sigil maps. Doesn't mean he cannot get another, though. Sigil wasn't among my own recommendations. It was OK, but compared to stuff like Eviternity or Doom Zero it didn't stick out that much for me. I still hope Romero will make more for Doom 2.
  2. NightFright

    DOOM 4 VANILLA v2.5.6 [NEW!!]

    Or even better: Release the mod and the modified map07 as separate files, but in the same zipfile. This way it's a lot easier to skip the map if needed.
  3. NightFright

    [FINAL RELEASE] Eviternity

    Absolutely done.
  4. NightFright

    SIGIL v1.21 - New Romero megawad [released!]

    Bring forth the alphas and betas. If not, time to mod for a Sigil Delta, maybe? :P
  5. NightFright

    Doom 64 for Doom II - /idgames link is up

    I'd say fix what's broken and leave the rest. What's supposed to be finished should stay like that. We saw what happened in Sigil when suddenly entire maps played differently after an update... x)
  6. By all means, if you want to make a dehacked patch from my ZDoom mapinfo files, feel free to do so. I am surprised anybody actually knows about these at all since they are rather hidden in the "Resources" section of the ZDoom forums (just to mention it again here, was already done previously in this thread). As for Memento Mori 1+2 and Requiem - let's see. It's been a while since I have played those, and in order to be able to remember what's actually going on there, I need to replay everything. Provided I find a way to implement a story there as well, I guess it wouldn't be as excessive as in Icarus or Eternal Doom which even had additional story panels outside of the regular Doom II clusters (e.g. in Icarus where I added one after level 25 since I thought it was necessary to explain what had happened in maps 24+25). It's not easy to come up with something like that again - retrospectively I have NO clue what kind of mind-enhancing drugs I had been using back then to get such crazy ideas... BTW, since it's that time of the year again, here is a direct link to my H2H-Xmas fix which includes the entire pwad plus the fix file. It doesn't only add the funny background story via DEHACKED/MAPINFO, but also takes care of a few nasty glitches in MAP24 plus corrects alignments of various sprites. H2H-Xmas Fixed (PK3, 1.7 MB) (I haven't documented my edits unfortunately, so no readme file listing my changes is available.)
  7. NightFright

    The Age of Hell (megawad)

    Maps almost look too good to be abused as combat arenas. It's postcard material.
  8. NightFright

    Japan Doom ...(WIP)...

    That's fine. If it succeeds and there's demand for more, you can always opt for making another episode. For now, I'd be happy to take a look at even just one map to see what it looks and feels like.
  9. NightFright

    Mass Extinction megawad: Now on Idgames.

    I still remember playing some of your early levels many years ago. They used to be massive, often confusing and quite cryptic. Often you didn't know what switches did, where to go next or even what to do in general. Somehow you found the exit eventually, not rarely after an hour or so of searching. It certainly was no stuff for the impatient. You have come a long way since then. Your latest maps are compact and have better layouts in general, mob density is sensible, you usually see what important switches are doing and all encounters are survivable thanks to generous ammo placement. In spite of all these changes, you haven't abandoned your general style of mapping, which is what I like about your whole development. There's still this certain amount of "positive weirdness" in these levels, with unusal layouts, distinct texturing and burst-style encounters. It's all a lot easier to digest now, coming in more compact forms.
  10. NightFright

    Mass Extinction megawad: Now on Idgames.

    I gave this a Cacoward vote recently, but forgot to post my opinion here. Well, it's easily Monti's best megawad yet. Gameplay is smooth, but also challenging at times, the general setting is original (you don't travel to prehistoric eras too often in Doom, I'd say), music fits the maps, exploration is important. Usage of alpha Doom textures is contributing to the "ancient" theme that is going on, and each episode has its own style. A good design decision. It's getting a bit heavy on the Revenant/Archvile/Mancubus side later on, but there's always enough ammo and space to take care of these abominations. Often I found myself sticking to the rocket launcher and got through just fine whenever it got crowded. Oh, and be sure to get to the secret levels. They offer impressive visuals and are refreshingly different from the regular levels (as they should). This probably looks even better when you play it in lower resolutions since it will look grittier and less clean than in sterile HD, but it's enjoyable in any way you prefer. Thanks a lot for creating these highly entertaining 32 levels! If there is a god, he shall consider this for a Cacoward this year. It's at least worth an Honorable Mention IMO. It would be more than overdue.
  11. NightFright

    Cacowards 2019 Mentionation Thread

    My entries for Doom 1+2: - Doom Zero - Eviternity - Hocus Doom (even if it's still not final) - Mass Extinction - Sinergy Mod highlight: - Doom 4 Vanilla Heretic also got a lot of love this year, so we shouldn't forget: - Faithless - The Wayfarer - Unbeliever
  12. NightFright

    The Age of Hell (megawad)

    This is a quality level where it normally starts being justified if you charge for it. Definitely on par with commercial releases from the looks of it!
  13. GZDoom on GitHub just received a fix for that, it seems it was forgotten to make the Berserk Pack fullbright at all times.
  14. NightFright

    Bloom - Doom/Blood crossover

    Blood and Doom? Instant attention.
  15. I see you placed the dehacked file also inside the wad. That will avoid problems with sourceport users like me who usually ignore external dehacked files because they assume it also works without them. Thumbs up for that!
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