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NightFright

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  1. NightFright

    Vanilla Doom smooth weapons

    Would it be possible to get the Plasma Gun refire animation from the original Vanilla Smooth mod into Scuba Steve's DEHEXTRA version? The latter is pretty much using vanilla animations while it feels a lot "busier" in the DEHACKED variant.
  2. Wishing you all a good "Afternoon"... Download from Github
  3. NightFright

    Frozen Heart (32 map MBF megawad){RC1}

    Fixed. Just download it again. (The STBAR lump inside the wad was named incorrectly.) Thanks for your report!
  4. NightFright

    Frozen Heart (32 map MBF megawad){RC1}

    Such wide. So ultra. Much bar. Get from Github
  5. Not 100% sold on the transitions, but ingame it does the trick, so... Wad on Github *UPDATE Jul 22* Worked on it a bit more, should be good now.
  6. In general when looking at the internal structure of the wad, it's a bit messy. Sounds, music and graphics lumps are mixed in between maps. This doesn't need to affect its general functionality, but makes it more likely that entries are landing in a place where they shouldn't be.
  7. NightFright

    This is Woof! 14.5.0 (Apr 30, 2024)

    Just wanted to drop a line here to leave my explicit appreciation for the recently implemented "compact" Boom HUD option. Now you can have all the vital info in 1-2 lines max. If you need to check more, all you need to do is to open the automap. For me that's a great way to play the game. Thumbs up to the dev team, once again!
  8. NightFright

    Road To Hades [32 map megawad for TNT]

    Found an issue with MAP23: The Red Skull key (thing #494) is only flagged for Hard skill, so it won't appear on lower difficulty levels (THINGS flag is 4 instead of 7). PS: It should be considered to rebalance this map, at least on lower difficulties. It's a ball buster compared to previous entries, and also the following ones are a lot easier again.
  9. NightFright

    This is Woof! 14.5.0 (Apr 30, 2024)

    My explicit thanks to the port coders for the implementation of my requested single-line widget for health/armor/ammo! Now the minimal fullscreen hud mode is finally useful since it doesnt only have the stats by default. (The new WOOFHUD lump entry is called "compact", btw.) Also the flawed blue/yellow font shadows (see above) have apparently been fixed.
  10. NightFright

    Interception III [MBF21 Community Project]

    Early interception alert: Prematurely manufactured ultrawide statusbar detected! intercep3_uwide.zip
  11. NightFright

    DBP66: Lunar Strain

    Space. The final, ultra-wide frontier. *UPDATE* Now also available in space font orange. dbp66_uwide.zip dbp66_uwide2.zip
  12. NightFright

    Road To Hades [32 map megawad for TNT]

    Alright. I just started playing, so I don't know what MAP21 looks like. The first few levels flow quite smoothly, though.
  13. NightFright

    Road To Hades [32 map megawad for TNT]

    The included DEHACKED had a few glitches (level 21 title not defined properly, some typos). Here's a cleaned-up version. DEHACKED.zip
  14. NightFright

    This is Woof! 14.5.0 (Apr 30, 2024)

    This might be super nitpicky, but since I seem to have an eye for such crazy details: Has anybody noticed that the font shadows of the Boom fullscreen HUD are translated when using blue or yellow tints? (Also affects widgets such as stats and time.) Compare the attachment with this screenshot. Note that in Woof!, "ARM" and "HEL" letter shadows are dark blue while being completely black in the original Boom HUD. All other colors (white, red, green) seem to be OK. I dunno if that can be fixed. It's just a minor matter of consistency. One could argue font contrast is better with black shadows.
  15. NightFright

    Pirate Doom II (finished!)

    I would already be OK with an MBF version of PD1 (one that also works without GZDoom). Otherwise... this is god-tier.
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