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NightFright

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  1. NightFright

    Dimension of the Boomed

    Announcement reaction:
  2. NightFright

    The Alfonzone

    I have just found this due to its mention in the Cacowards. How could this skip my attention? Music and visuals form a beautiful amalgamation and make every level feel like a playable dream. It's rare to see something like this done in Doom, and I hope more people learn of the existence of this. A pity it only made it into the Runners Up, but at least it's an honorable mention!
  3. NightFright

    SIGIL - New Romero megawad for Feb 2019

    Regarding map progression screen: I guess this can be done if the wad is made for specific ports, but if it's supposed to be a vanilla episode, we won't see anything that isn't supported in the original game. Anyway, Romero was playing Sigil on Twitch with GZDoom, a port which WOULD allow to implement a new episode progression screen. However, since he already reacted reluctantly to questions like whether there would be a new boss at the end of the episode, my bet is he's focussing completely on map design with stock sprites and textures. I wouldn't count on seeing ANY new ingame graphics, tbh.
  4. NightFright

    Dimension of the Boomed

    Congrats from my side, too! Right after the first test candidate I saw the potential of this wad, mentioning how smoothly the Quake graphics have been implemented and how enjoyable it is to play the maps. Now it's time to write what we are all thinking: What are the chances for a second episode?
  5. NightFright

    SIGIL - New Romero megawad for Feb 2019

    I also don't see any reason to hate Sigil. You get 9 high quality maps from Romero himself FOR FREE, guys. The retail versions are OPTIONAL. It's a great fan service, and if you want to criticize anything about it, then maybe just that it won't be available right away.
  6. NightFright

    [RELEASE] Eviternity RC1

    Sweet baby Jesus. Christmas came early this year. I feel high as a kite right now...
  7. NightFright

    [v 0 .95] Doom Neural Upscale 2X

    Regarding lump filtering, you would basically need three directories: 1) filter\doom - For any assets that are shared by Doom and Doom 2 2) filter\doom.doom1 - For any assets that are only meant for Doom (probably only needed for some textures that are different in Doom 2) 3) filter\doom.doom2 - For any assets that are only meant for Doom 2
  8. NightFright

    [v 0 .95] Doom Neural Upscale 2X

    Btw you can make a version that uses lump filtering so you can use the same file in Doom and Doom 2. Separate versions are not needed and you also save file size like that since identical assets don't need to be included twice.
  9. NightFright

    [v 0 .95] Doom Neural Upscale 2X

    Right, I had forgotten about that. Thanks a lot for the hint!
  10. NightFright

    [v 0 .95] Doom Neural Upscale 2X

    What's the problem if the HUD weapons are not scaling properly (i.e. they are much larger than they should be)? Any setting that is required for this to work as intended?
  11. NightFright

    Spram's Metroid Doom (released)

    What he wanted to say is that projects are usually based on doom.wad or doom2.wad since these iwads are much more common. Using any others (such as tnt.wad) means needless limitation of your player base. Unless you want to make an addon utilizing the assets of one of the Final Doom iwads (like e.g. Plutonia II did which requires plutonia.wad), it's recommended to use doom2.wad.
  12. NightFright

    Doom Zero (Demo)

    Great to see that development progress is made. In case you need a creative background story for the cluster texts once you are done, feel free to consult me if you want. I already did a few before, one of them for Icarus which turned out to be quite creative, if I may say so. I can also help with anything MAPINFO-related to guarantee proper ZDoom support. I think it's not a sin to include this since it's not really an enhancement but rather a compatibility/convenience feature.
  13. NightFright

    PSX DOOM: Fall Of Triton (OUT NOW)

    Thanks for saving my fixed version from oblivion, guys. I had really completely wiped it from all my storage devices since I thought there was already a better version out there. Didn't see that the author was actually only teasing it without any download option.
  14. NightFright

    PSX DOOM: Fall Of Triton (OUT NOW)

    Errr I dunno if I have that file still. I deleted it because I thought a new release had already been made. It's possible I don't have a backup of this any more, but I'll look. Maybe it's still in the Dropbox trashbin.
  15. NightFright

    REKKR - V1.15

    You are running this with an older ZDoom version on purpose? Latest release is/was 2.8.1. Dunno if that fixed your problem, though.
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