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About Gunrock

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    Green Marine

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  1. Gunrock

    k8VaVoom: no good thing ever dies!

    Excellent work ketmar!!!!!
  2. Gunrock

    k8VaVoom: no good thing ever dies!

    Thank you again ketmar for explaining that to me. The Quake weapons and items mod was one of my favorite mods to use.
  3. Gunrock

    k8VaVoom: no good thing ever dies!

    Hey ketmar, just wondering how much work would it take to implement this mod
  4. Gunrock

    k8VaVoom: no good thing ever dies!

    Thank you!!! I'm really motivated into getting back to mapping for K8Vavoom.
  5. Gunrock

    k8VaVoom: no good thing ever dies!

    Hey everyone!! Just logged in after being away for more than two years to find out someone finally resurrected Vavoom!! It was the best source port IMO and I made a few mods with it (Silent Steel Adamantium, Dark Wispers, and Braham Manor). I tried out ketmar's fork and it was amazing work!!!! I have a few questions to ask: 1. Are you planning to have a dedicated web site to show off your amazing work to a bigger audience in the doom community? 2. Any plans for a launcher (similiar to Doomsday, Gzdoom, etc) that can load custom mods, high res textures, etc)? 3. Does the engine still support Quake style static lighting? 4. How much of Decorate support are you implementing? Sorry for all the questions, I have been away from the doom community for well over two years.
  6. Gunrock

    Team Demise web site update

    Hey! Sorry about the self promoting stuff. Just wanted to let everyone know that I have a bit of news as well as some projects on my web site. If anyones interested they can acess my site at https://teamdemise.000webhostapp.com/ Also how can I have my website hosted here at doomworld?
  7. Nice suggestions!!! What about the big ugly brown walls surrounding the courtyard?
  8. I been out of the mapping game for a couple years now and I'm trying to do a revamp of tnt's map 7 "Prison" but I'm stuck on what to do to make the outdoors section look less plain and ugly. Any suggestions on what details can be added?
  9. Gunrock

    The /newstuff Chronicles #471

    The easiest way to play Fallen: Dark Ascension is to drag the zipped file into Gzdoom.exe or Zdoom.exe without extracting any contents. That works the best.
  10. Gunrock

    The Official 'Trying to Find a Specific WAD' Thread

    I been looking for an old mod called Quake2Doom. It was a slight doom mod from early 2001 with 9 maps and featured quake2 textures, but doom items, weapons, and enemies. All there is left in the archives is the re-released 1 map Vavoom version. This was originally the text file: =====Advanced engine needed : zdoom boom etc. works best with zdoomgl 0.66 ===== Title : quake2doom FIlename : q2doom.wad Date Finished : 5\25\01 This pic was all I could find when I googled "quake2doom.wad" http://i62.tinypic.com/2cegp53.jpg Thanks! Edit: found.
  11. Yeah I'm still learning about the pk3 structure. I'm use to the old simple wad file. Just 'drag' and 'drop' the zipped Folder into the Gzdoom exe.
  12. The Fallen: Dark Ascension is an 8 map Dark Hellish/Gothic theme re- imagining of Ultimate Doom's Episode 3 and 4 this time using the capabilities of the Gzdoom engine. Some of the features that brings new life into this hellish theme includes: slopes, new decorate monster types, dynamic lights, and various scripted events. Screenshots: http://i60.tinypic.com/2m6ok10.png http://i57.tinypic.com/42amh.png http://i62.tinypic.com/bezinp.png http://i58.tinypic.com/2yzk31x.png http://i58.tinypic.com/2bwqvo.png Download: http://www.megafileupload.com/en/file/574445/Fallen-zip.html Any feedback or bug reports is greatly appreciated!
  13. Do I really need the even lighting text line in this map info script? map map01 "GHOSTS" { sky1 = FIRESK00 next = "map02" music = "mod01" evenlighting }
  14. Gunrock

    Help adding detail to this type of texture

    Thanks guys! You are helping me out a lot. The map i'm making is a slight remake of the psx map 'spawning vats' As you may know most of the texture throughout the map has the same theme. I'm trying to 'break' it up a bit so it doesn't look boring. Here is what I came up with for the starting room texture based off of what you guys suggested... http://img842.imageshack.us/img842/6793/qzyb.png
  15. I'm trying to come up with ways to add detail or something to this type of texture in the pic below. I came up with a few random things, but ended up looking worse. Here is a pic of the textured area i'm talking about.... http://img842.imageshack.us/img842/5285/g5n2n.jpg