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doomdaniel95

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  1. doomdaniel95

    The DooMed Speed Demos Archive returns!

    I believe j4rio's tysons for Plutonia MAP01 and MAP02 (14:58 and 7:42, respectively) got skipped over in the update. MAP03 and MAP04 are there, however.
  2. doomdaniel95

    Nomonster speedrunning

    AV MAP17 nomo 100 in 30.77. av17s030.zip
  3. doomdaniel95

    Nomonster speedrunning

    AV MAP14 nomo 100 in 2:03.74. av14s203.zip
  4. doomdaniel95

    Nomonster speedrunning

    Yep 11 is a very interesting map structure-wise. There is a lot of memorization just to get through the map normally, and it becomes even more challenging with route changes to save time. I was really blown away by it the first time I played through it, and it's still quite an impressive map to me. AV MAP13 nomo 100 in 1:32.77. av13s132.zip
  5. doomdaniel95

    Nomonster speedrunning

    Thanks! I think that it's because you can't do MAP07, then the episode is considered incomplete. It would be possible to have a MAP01-MAP06 movie if you wanted to do that, and you could list it as such. Otherwise, if you want to do complete episodes, you could always go for episodes 2 and 3 (which, understandably for AV, would be a bit daunting imo) in the nomo 100 category. There's also individual levels. I may try to record an IL (individual level) demo for MAP13 later today if I can get enough work done for school before it gets too late.
  6. doomdaniel95

    Nomonster speedrunning

    AV MAP11 nomo 100 in 2:27.60. av11s227.zip
  7. doomdaniel95

    Nomonster speedrunning

    AV MAP12 nomo 100 in 1:33.83. av12s133.zip
  8. doomdaniel95

    Nomonster speedrunning

    The - and + keys next to backspace change the screen size. If you keep pushing +, you should eventually get the timer to show up, as well as a meter showing kills/items/secrets.
  9. doomdaniel95

    Nomonster speedrunning

    It's nice to see someone else who was really interested in tnt nomo. :) Nice runs. Granted, my demos from back in the day SUCK, but I did go through the whole WAD doing nomo without 100% secrets a couple of times. Are you a new player, @Bob9001? One thing I suggest is as you're doing more runs, if you're interested in being more compretitive, is that you watch the demos you make with the timer in prboom-plus and see the hundredths of seconds. For example, in MAP12, your demo is in 52.03. It'd be easy to improve just a couple of tics and get it to a high 51.
  10. doomdaniel95

    Nomonster speedrunning

    Resonance MAP10 in 1:14.77. rs10o114.zip
  11. doomdaniel95

    Nomonster speedrunning

    Resonance (by Light_Speed) MAP01 in 14.97. rs01o014.zip
  12. doomdaniel95

    Nomonster speedrunning

    Scythe 2 MAP21 nomo in 37.83. Fun map, difficult for me to get 37. s221o037.zip
  13. doomdaniel95

    Nomonster speedrunning

    Cchest 2 MAP19 nomo in 1:00.97. This is a demo I recorded 6 months ago but didn't release it then. c219o100.zip
  14. doomdaniel95

    Nomonster speedrunning

    AV MAP26 nomo in 1:34.83. Ok guys, I need your help. This demo features a useful trick for nomo where I'm able to close the weird waterfall doors that trap you in the BSK room before the BSK platform actually lowers. I was very confused the first time I saw it happen (which was in the 1:36.06 demo I included), but I knew it could save 2-3 seconds if I could replicate it. I watched other demos on DSDA for av26, but I didn't find any featuring this trick. If someone has already discovered this is possible, please let me know. I can't imagine I'm the first one to see it, maybe just to utilize it. I was wondering how exactly it works, since the linedefs that trigger the waterfall doors closing are extremely close (4 units away or less) to the BSK platform, so normally you can't trigger the doors that early. In the instances I got it, I was running along the southern vertex of the BSK platform, where the linedefs are max 4 units away from the platform. My best guess is that I'm barely grazing the southern vertex of the BSK platform without it actually detecting collision and causing me to slow down, and that allows the linedefs to be triggered somehow? Either way, like I said, I wasn't able to get it really consistently or anything, but it was definitely a cool trick to use. I also realize that it should be possible to do a faster but much harder trick altogether: 2 "squeeze"/guideless glides, one into BSK room, one out of BSK room. However, that involves an east glide *shudders*, and when I find even west guideless glides tricky.... no way I'm trying that in a demo. av26o134.zip
  15. doomdaniel95

    Nomonster speedrunning

    AV MAP08 nomo in 58.26. Thanks @GrumpyCat for letting me know about the trick. I know this is a low 58, but I just got burned out trying for 57. av08o058.zip
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