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Content count
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Joined
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Last visited
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tnt 17 max ev17-211.zip
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900deep Episode 1 UV-Max in 14:40 900deepall-1440.zip
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Map 27 UV-Max in 3:43 512linesvr27-343.zip
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Doom Mars Base UV-Max in 5:59 dmmars-559.zip
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I went ahead and had look, so here we have numbers for both maps: Regular version: Revenant 13024 Pinky Demon 8915 Cacodemon 6409 Imp 5585 Hell Knight 5090 Baron of Hell 2693 Former Human 1134 Chaingunner 844 Mancubus 779 Pain Elemental 503 Archvile 483 Cyberdemon 464 Arachnotron 232 Spectre 88 Former Sergeant 71 Spider Mastermind 35 Classic version: Imp 6342 Revenant 5024 Cacodemon 4931 Hell Knight 3879 Pinky Demon 3701 Lost Soul 1618 Baron of Hell 1234 Mancubus 912 Former Human 855 Chaingunner 693 Former Sergeant 566 Arachnotron 470 Pain Elemental 452 Spectre 340 Cyberdemon 333 Archvile 196 Spider Mastermind 77 I think I got those right :)
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TNT map 17 UV-Max in 2:19 ev17-219.zip sometimes you just play a map for a really long time...
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TNT map 17 UV Max in 2:34 ev17-234.zip I guess I wasn't done lol
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TNT Map 17 UV Max in 2:40 ev17-240.zip
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32in24-14 Map 42 UV Max in 43:02 3i21442-4302.zip This map sure brings out the christmas spirit.
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To me it feels kinda weird to split the map since there is some degree of interconnectivity. Additionally, at least one spot has archviles show up and revive stuff you killed earlier and those corpses would not be there if the map was split. With that said, maybe it can be done, maybe.
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H2H XMAS Map 22 Tyson in 16:40 xm22t1640.zip
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oh damn, how do you even cross lines that small if they are next to a wall...
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xm31twtf.zip -skipsec 85 While doing a tyson for H2HXMAS map 31 all of the ceilings seem to lower down to the floor and I have no Idea how from looking at doom builder, no zero tagged trigger lines or anything that could seemingly cause it.
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H2H XMAS Map 31 Tyson in 2:10 xm31t210.zip
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fred-157.zip uv max my name fred