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Spectre01

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About Spectre01

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    was rileymartin

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  1. The only time I turn autoaim off is if I'm playing a mod or wad with new weapons, like grenade launchers, that require autoaim to be off to aim properly.
  2. I've been on a hiatus from Doom, but I'll be getting back to working on my map soon enough.
  3. Spectre01

    what are you working on? I wanna see your wads.

    The E2 project and map is limited to the stock Doom 1 textures, so I'll have to make due with what I have. And Doom 1 gives very few options for texturing rocks and mountains. I'm always open to any suggestions if some other stock textures would work better! Yep, the tower is just over 8k units in height. I had to use the fly command at the edge of the map to get the full shot without freelook.
  4. Spectre01

    what are you working on? I wanna see your wads.

    WIP shot of the starting area to my e2m8 tower map.
  5. Had a chance to sit down and play through your map @Walter confetti , here is a ~45 minute long FDA: e2thing-S01-FDA.zip Very cool map. It's absolutely massive, with tons of secrets, and progression which makes you think. Some interesting detailing too and plenty of variety in the scenery and layout. If there is anything to suggest, I guess it was a bit too laid back in the combat department. Maybe a few of the major traps could be slightly meaner. Also, most of the enemies were low-tier E1 dudes. Maybe adding a few more Cacos/Barons and including more RL gameplay would spice things up? I didn't find many rockets in general, aside from that secret that gave a few boxes. Getting lost can potentially be an issue, and the teleporter leading to the final area was one of the more obscure bits of progression. Also, I'm trying to go the "magnum opus" route with my map, so it may take a couple of months to deliver something playable.
  6. Spectre01

    Will there be a new Doom game announced at BE3?

    As long as they don't call it Doom 2. That would be just silly.
  7. Shouldn't be an issue. Regular exit mechanics work too. I could simply have the last Cyberdemon near the end of the map.
  8. @Saint_Guy All monsters and weapons were allowed from the start of E1, and there was a Mastermind in e1m7 of the previous set. So you should be free to use all the Doom 1 enemies/weapons. As as for my e2m8, it's going to be Cyberdemon-focused. The map slot also has a special function where it ends after the death of all Cyberdemons.
  9. The Mechwarrior/Heavy Gear series and 'mech sims in general. Hence why the genre is basically dead these days, aside from that f2p Mechwarrior Online.
  10. Yep, Doom 1 has no "falls" textures of any kind, so you gotta map around that fact.
  11. Counter-Strike was mentioned before so I'll add some of my thoughts on it. I've been playing various CS titles on and off since 2002 as my go-to for multiplayer FPS. My main issue with CS:GO right now, and the series as a whole, is that the weapon balance is utter trash once you start playing remotely seriously. That is to say, there are 3 main guns that everybody uses and everything else exists for shits and giggles. I check tournament games now and then and shake my head at seeing CTs running 4 M4s and 1 AWP, while the Ts having 4 AKs and 1 AWP. But apparently people are cool with the game having 3 viable weapons for the past 15 years. I remember at one point, Valve actually made the auto-shotgun good at close-medium range, which was quickly reverted as the M4/AK boys couldn't handle another weapon having an advantage in close quarter combat. Also, adding predictable recoil is utter crap. You were never supposed to spray your guns in the series, because naturally the bullet spread becomes unpredictable. Now you just fire your AK at full-auto in a T-shape and it's basically accurate. No. Just no. I couldn't care less about optional cosmetics and "market economy", but it's the fundamental gameplay aspects in the current state of Counter-Strike that keep me from coming back.
  12. Sounds good! I've done some preliminary setup for the outdoor/starting area of e2m8 a few months back, so I'd like to stick with that slot.
  13. What is a "popcorn enemy" in Shadow Warrior? I'm afraid that nomenclature is unfamiliar to me.
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