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yakfak

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Everything posted by yakfak

  1. I just wanna bump this to have a giggle about the concept of Plutonia being "not that hard"
  2. yakfak

    Recommendations for a good, balanced megawad

    my typical rec to people who want more doom 2 stuff on the level of the original sets: Revolution! here Doom 2, the way ID did here A. L. T. here played on HMP :)) for if yer a fan of the weirdest side of Doom 2's levels and wanna get even more weird and adventure-y i've been playing the game for decades too and I am still really bad so you can trust that these maps will be merciful
  3. yakfak

    Post Your Doom Picture (Part 2)

    brief moment of posterity before we moev on >:)
  4. yakfak

    Favorite Doom music track?

    it's doom music
  5. yakfak

    Doom Anthology?

    huh nice find :)) this is definitely a big bundle of various people's stuff wrapped around official dooms plutonium winds is definitely community made, i've seen people stream attempts at maxing its various levels. lost episodes of doom was a stand-alone release (which I still love) on floppy disk which has 24 new Doom 1 levels and a plot, but some of the other names are new to me!
  6. yakfak

    Northern Powerhouse

    there's been some kinda mix up, grab the correct file on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/npowh
  7. yakfak

    Unpopular maps you enjoy

    big fan of titan manor outta the master levels er also I'm a fan of thousands of insane 1994 levels, enigma-style puzzle maps, weird russian levels with patchwork texturing and thousands of sniping zombies etc etc etc. i even like some of my own maps! =P
  8. maybe I should group together:

    - Nato

    - Spidersilk

    - Job

    - and Northern Powerhouse

     

    work with someone more gameplay-friendly to give the maps conventional and tested monster placement and re-release them together as a sort of weird level pack that might get more eyes on it than they individually ever could?

     

    dunno giggle
    anyone else feel weird when a single map release just sinks without trace when you put a lot of work into it? at least an intrepid idgames trawler might one day dig 'em up and reassess 'em

    1. Catpho

      Catpho

      I feel for you yakfak. It's your choice. I personally like these levels in their current super artsy direction, though their complicated "combat puzzles" are understandably a bit hard to digest for people who are acquainted to the faster and simpler run n gun style. Also too much awesomeness to soak in! Though a "Yakfak the way someone else did it" does sound pretty cool.

       

      P.S Spidersilk was the most spidery map to ever spider. Luved it. 

    2. yakfak

      yakfak

      catpho :3 you support my stuff a lot, thank you

       

      maybe I should just keep making new stuff instead of moping!

  9. I've provided a new music pack and a resource pack here: http://aanaaanaaanaaana.net/drop/zek_proj.zip There's eleven new tunes - let's make maps to go with them! (check this thread for descriptions of them) the resource pack contains many new amateur textures and flats along with new props and DEHACKED work to alter certain miscellanious behaviours. There's a text file inside which should be helpful! backstory: Doomguy gets trapped on a world where it's permenantly autumn. A civilization has risen and fallen in secret and he's the first to explore it for centuries. no techbases. let's brainstorm the specifics! rules and map styles: let's brainstorm the format we're gonna use but let's just say I don't wanna make something that excludes prboom+ and eternity users As a player and curator I wanna see maps that are experimental and atmospheric! there's an eleven map limit so don't be afraid to make some bizarro masterpiece - I want your strangest ideas to shine through. if you have off-kilter opinions about how the game should play or how maps should be drawn then I want this to be your blueprint. If you like to make medium maps where you super shotgun your way through about a hundred and thirty acceptably-placed enemies (grounds for automatic refusal!) then team up with someone who might have ideas that clash with yours and see what results. I'm not gonna put up a table that says which map slots have been taken because it ain't that sort of project. Simply choose a tune you like out of the pack and let the music's influence combine with the radical Doom ideas you've been storing up. thank you! MAPS WE HAVE: https://www.doomworld.com/forum/topic/99910-zekhmet-community-project-lets-map/?do=findComment&comment=1862827 Prickled! by Dobu (uses map04 tune) https://www.doomworld.com/forum/post/1869954 The world behind your chair by Benjo (uses map06 tune) https://www.doomworld.com/forum/post/1883435 Palace of darkness by darkmaster (uses map05 tune) https://www.doomworld.com/forum/post/1883770 Elefunky velvet groove by riderr3 (uses map07 tune) https://www.doomworld.com/forum/post/1888039 Perplexed! by Dobu (uses map01 tune? or also the 07 tune? giggle)
  10. yakfak

    zekhmet community project - let's map!

    benjo! this appears to rule :)))) loving how some of these levels are really enemy light but still so challenging love the exit sequence too
  11. https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/npowh more of a rant than a gameplay map <3 miserable on HMP miserable AND absurd on UV first this map was for the mega-project but the rules prevented me from continuing to improve it, which I eventually realized I wanted to do then it was for zekhmet but the texturing is so particular that it just can't be converted well thus I present the level to you by itself. have fun trying to enjoy it, giggle (if you think this sort of depravity is cool join this project and get mapping! thanks!)
  12. giggle #1: definitely play on HMP first so you understand the route cos UV really muddies yr options giggle #2: the uploaded version to the on-site database (as opposed to /idgames/) is actually someone else's level but under the name of this one 🍕
  13. yakfak

    A shorter and better Doom II

    I think you've compiled the breeziest side of Doom 2, maybe missing Inmost Dens, but you've totally left out all trace of filthy weirdness! The Pit, Gotcha and The Factory would be represented in my version of this as the stranger underside of the level set.
  14. i mega saturated the palette cos im artsy as heck
  15. yakfak

    Doomworld Mega Project 2018 (beat your own map)

    heya i'm releasing my map from this separately with a few modifications. it's up to you if you remove the old version from yr project!
  16. wonder if it'd be cheeky to withdraw my megaproject entry cos i wanna keep modding it
    actually i already have been modding it lol
    the grindy stumbly elements remain but the cops appear about four minutes thirty seconds after you grab the initial chaingun, without which you would be in absurd trouble, and the cops are the biggest room of zombiemen and ss soldiers i've ever placed
    i super saturated the palette too and made the blue range somewhere between pink and purple and i wanna add my own "you win!" music anyway

    hey i was so hopeful about the megaproject rules this year but im too flaky to follow them haha
    i guess i don't agree with the idea of finished art

     

    edit: my first dalliance was an attempt to get the level to fit the zekhmet resource pack but changing over eleven thousand lines and a bunch of finicky placement that has stopped making sense in retrospect made me kinda rethink that whole concept

  17. yakfak

    Favorite thing about the Doom games?

    best thing about Doom to me is the creativity it inspires :3 of course it's the brilliance of the gameplay that gives people a reason to stick with modding Doom rather than moving further afield but the canvas is more interesting
  18. yakfak

    Last Official Secret of Doom 2?

    I just wish the rest of doomworld had viral marketing this good for the times it produces amazing things >:) rushed magazine editors see more immediate value in "This level is very large" or "man stands in secret sector" than "Incredible thirty-two level set with new music is launched" no disrespect to Zeromaster, a great runner
  19. yakfak

    Relyctum.wad

    bumping this exciting project :3 beewen rules
  20. had an idea to write music to suit speedruns rather than levels

    an example: vdgg is my fave misc wad speedrunner and I'd love to undefaultify some of the stuff he's played through
    another more ambitious example: resoundtracking the entire of eternall.wad to suit j4rio's tyson campaign and remove the repetitive Big Slabs of Stone ost it has right now

    probably an insane move by an insane person to actually do the second one (opens cubase)

    1. Jimmy

      Jimmy

      Haha this is a cool and novel idea.

       

      I guess a third approach would be to find a YouTube upload or some other video format that you can actually create a unique soundtrack for, like scoring a movie soundtrack? Though that would definitely be a big undertaking if the speedrun is of a whole megawad and like 45 minutes long.

       

      If you do end up doing the latter for the j4rio Tyson speedrun, I hope you use the MIDI punch sound liberally.

    2. yakfak

      yakfak

      hee I'd be wary of trying to actually score an action sequence that was 34 minutes long
      my goals are slightly more humble - just make music that is less grating and repetitious to suit longform speedruns. thinkin non-abrasive guitar solos, ambienty techno or jungle, dark funk and that sort of thing :3

      midi punch is of course a must giggle

    3. Eris Falling

      Eris Falling

      Back in the Plutonia MIDI Pack days, I think Bucket mentioned he wrote Plunge Saw while watching UV max runs (presumably of Go 2 It). I can totally hear Tyson as some funk piece that has the punch on each beat and it's sync'd with the actual punching.

  21. yakfak

    Favorite Cyberdemon Encounters

    alt.wad map 04
  22. yakfak

    Point of No Return / "Back Tracking" - Public Opinion

    If I want to play yer map twice I'll spend longer enjoying myself before the cut-off point the second time if I don't like it I won't play it again because of or in spite of a particular progression feature edit: there's no reason to allow players who get mad about "flow" to insist that flow should exist where you don't want it to
  23. man I adore the top 40/any MIDI you could get your hands on era of mapping. hearing JMJ and Tubular Bells everywhere owned, way better than actual doom midis >:) eternal doom's music doesn't fit because each piece has a single idea and the maps go on for hours unless you're already a doctor of the level set
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