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Salt-Man Z

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About Salt-Man Z

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  1. Salt-Man Z

    What are you playing now?

    That's where I've gotten to. I saw the monster count for MAP32, and set it aside for some other time when I could devote a good chunk of time to it. That was uh a number of months back...
  2. Salt-Man Z

    What are you playing now?

    Just about ragequit Alone (HMP) during the final battle of MAP05. Glad I finished, though I do wish more was made of the ALIENs ambiance. Those facehuggers can fuck off, though; they're way too fast and strong. I'm also in the middle of Mass Extinction (UV) which I also had to set aside for a while due to high difficulty. I'm on the third episode: MAP15 was fine, a forced pistol-start tyson map; not a fan of the secret requiring a long-distance shootable switch in a map with no ammo. MAP31 was hard but mostly fair. MAP32 has been basically impossible to gain a starting foothold on, so I haven't played it in like a week. Definitely dropping to HMP for episode four, if not sooner.
  3. Salt-Man Z

    West Virginia (empty map)

    You should have to fight Mountain Mama at the end. :)
  4. Salt-Man Z

    DBP17: Alone

    Yeah, MAP01 really gave me that awesome ALIENS TC vibe. The other levels (so far) are still really good, though, lotsa jumpscares with aliens and facehuggers comin' outta the fuckin' walls, man.
  5. Salt-Man Z

    Cacowards 2019 Mentionation Thread

    I feel like @NightFright's H!Zone for ZDoom merits at least a mention, finally compiling and minimally fixing-up the original episodes from the H!Zone CD into a playable package. It's a welcome achievement despite the perhaps-underwhelming content: https://forum.zdoom.org/viewtopic.php?f=42&t=56672&hilit=h!zone&start=15#p1122750
  6. Salt-Man Z

    SIGIL E5M4 is broken

    Yikes. I wasn't a fan of the original method of opening the exit area, but "jump in the lava and hunt for a switch" doesn't sound like an improvement.
  7. Salt-Man Z

    Heretic 4 Doom

    Which is a tad odd, given that the picture in the OP is the first map of the Heretic IWAD.
  8. Salt-Man Z

    Cacowards 2019 Mentionation Thread

    The Splatterhouse TC is amazing. Impie is some kinda mad genius.
  9. Oh wait, this is the same Doom Zero that had the 6-map demo back in 2017, right? I loved those maps! Gonna hafta get on this.
  10. Salt-Man Z

    What are you playing now?

    Finished up Heroes' Tales (HMP/continuous) last night, that I started last year with the DWMC, but set aside after MAP23. The rest of the WAD wasn't as frustrating as I feared, and the two large maps (27-28) were both pretty fun and memorable. Even the IoS map was pretty easy once I figured out the trick. Just started Nic Monti's Mass Extinction (UV/continuous) and played through the first two maps. What an absolute blast.
  11. Salt-Man Z

    What are you playing now?

    Sure, I did 'em both for the first time a few years ago. They're definitely good for their time, and not terrible by contemporary standards. Some memorable stuff, for sure. If I recall, the only thing you can't beat solo is one of the secret maps in MM2. Otherwise, there's a couple of places where you have to quickly dash between a couple of switches, is all.
  12. Salt-Man Z

    What are you playing now?

    Finished Sinergy the other night. Another fantastic megawad from CrunchyNut. Last night I finished up my replay of Chris Hansen's Monument. Still an amazing set of levels. Love those sprawling corrupted bases.
  13. Curious if you plan on collecting your maps in a separate WAD? More PG content is always appreciated!
  14. Salt-Man Z

    SINERGY - A Vanilla Ultimate Doom Megawad - Now on idgames!

    Finished this last night on GZDoom/HMP/continuous. Awesome stuff. E1 was fine. E2 was a lot more memorable, and E3-E4 were crazy. I'll cop to having to resort to IDDT to puzzle out "Teleported". And I never did figure out how to get the secret yellow key in E2M5, so I ended up just IDCLIP-ing up to it. One of my favorites was "Military Boneyard" or something like that, I think in E3, very very cool. I'll agree with kknot about E4M7 also being a standout. I did find the E4 finale fairly anticlimactic; it looked crazy intimidating, but it was a piece of HMP-cake to just grab the 3 keys, BFG the Mastermind, and book it to/stumble across the exit tunnel. I think I BFGed a cyber and a horde of pinkies on my way out, but that was it. I was even game to head back down and try to max it, but the path back had been sealed up. I will say that the ending chapel was really neat, and the exit switch cleverly done. Kudos for another great megawad! Looking forward to the next one. :)
  15. Salt-Man Z

    Back to Saturn X E1: we love fixing bugs

    Sure can, just download the WAD, pull it up in SLADE3, and export the music files. (If they're in MUS format, use the Convert To MIDI function first.)