Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Firedust

Members
  • Content count

    344
  • Joined

  • Last visited

1 Follower

About Firedust

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Firedust

    The worst DOOM levels ever?

    I actually like that level. Shit band though. Also, is this for official levels only? Because Gene Bird's (not sure if I remember the name correctly) maps in Community Chests are some of the worst I've ever played.
  2. Okay, how odd. I swear it lowered. I guess you're suppose to raise it. I pressed the switch past the baron and plasma rifle and not sure what it did.
  3. Hai. I have a question. What are you supposed to do after you lower the elevator (in the plasma gun area) on map 28? I walk onto it and it doesn't rise. Am I missing a trick? I've got the blue and yellow key. Also, the hitscan lost soul looks weird when infighting because it always faces the player and not the monster it's attacking. Playing in Zdoom 2.8.1, no mods. Cheers!
  4. Firedust

    SlaughterMAX. RC2 available!

    It didn't : ( I'm playing the co-op version I think.
  5. Firedust

    SlaughterMAX. RC2 available!

    Hi! What's yellow key switch supposed to do on map 9? Nothing seems to lower or open. Am I missing something? Playing in zdoom 2.8.1.
  6. Firedust

    Akeldama - First Beta Released!

    It is the year 2026. Breezeep is still working on his map xD jk take as long as you need :)
  7. Firedust

    [RC2 RELEASE] Alienated - 10 levels for GZDoom

    Hai! I beat your mapset! It was very good. Your visualwork and monster placement is improving tremendously with each new project. And that's awesome! The only thing I think you should consider is going a bit easier on the large open areas, because oftentimes killing everything there feels like a slog - shooting stuff while circlestrafing usually gets the job done, and you hardly take any damage while doing so. There are several ways to mitigate this - place snipers around the arena to make navigation trickier, increase the monster density or make the spaces a tad smaller. Again, thank you for releasing this! Looking forward to what you conjure up next.
  8. Is it really? I've been meaning to play this for a while now, but if what you're saying is true... :3
  9. Firedust

    The Age of Hell (megawad)

    You might wanna tone down that rocket pushback lmao They flying back like 15 meters
  10. Firedust

    Infraworld - The Hatehammer

    Hey, man! Apologies for the bump. I've played through your map - the level geometry is stunning here! You certainly have an eye for detailing sectors. However, the gameplay felt a bit repetitive. It often occurred to me that you teleported in similar groups of monsters (after you get to the green "hub" area) - some lost souls, imps, cacos, chaingunners and a couple revs. It was a tad disheartening to know what awaited you in the traps because it was the same mons over and over again. I've found only half of the secrets, by the way, so I'm hoping someone is going to do a UV-max playthrough of this to see how to get the rest. I'm not good at that, unfortunately. Missed five mons in the end and I'm guessing they were part of one of the secrets. Also, the player can trap themselves if they go through the teleporter that leads to the structure on the other side of the lava lake after getting the red key, because there's a pillar that's blocking the path to get to the other teleporter - and if you jump into the lava then you'll be teleported back, meaning you're stuck on that island on your lonesome (or not) forever. A cruel fate indeed.
  11. Firedust

    [FINAL RELEASE] Eviternity

    To be fair, that is more of an exception, ukiro. As far as difficulty and AV usage is concerned, this mapset is extremely lenient and forgiving even on UV. The only thing I didn't enjoy somewhat was Xaser's map, because it was a huge pain to crowd all the monsters together to BFG them - not that it was tricky, it just felt time-consuming. I was often full on cells but constantly running out of rocket ammo, because I used it as soon as I found some. Gorgeous map visually though.
  12. Firedust

    Hell-Forged version v1.00b Released.

    Dude, you just gotta master using the sword! Once you get the replacement, you'll be able to wreck stuff with its alt fire.
  13. Firedust

    [FINAL RELEASE] Eviternity

    He must be a huge fan of Ribbiks's maps
  14. Firedust

    TNT 2: Devilution (Clean thread, new updates)

    Just realised this has been in development for over ten years now. Holy hell. Pun not intended.
  15. Firedust

    Hell-Forged version v1.00b Released.

    Yeah, it's up to you in the end and I, as most folks here, appreciate that you're effectively making a new game at this point, all solo. A very tough undertaking indeed. Like I said, it was just a minor nitpick, the maps play very well - the only thing that wasn't fun for me was having to backtrack in the last level to kill the remaining monsters hiding behind the different-keyed doors. Will you be releasing your mons to the public as well, by the way? I can't even remember if the original Draughr (I can never get the spelling right) or hell arachnotron were your creations because I wasn't part of the community at the time. The spirit/poison theme sounds cool, excited to see what you're going to do with it. It would also be nice if you didn't disappear into oblivion for ten years again :p
×