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About Firedust
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DW's number one skillsaw fan
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Hi! It appears I'm stuck in map 13. Pls help. I got the red key and can't get out of this area. The smaller square shows the doorway that has closed and there doesn't seem to be a switch to open it. https://prnt.sc/gHYx3DRoLBCb Is this a softlock or am I missing something? Playing on UV, GZDoom 4.12.2.
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Doom 2 in Location Only (Community Project) (Open!)
Firedust replied to Engired's topic in Community Projects
Maybe my memory is acting up, but I swear there was a similar project to this one a few years back. -
Doom 2 In City Only [Now on idgames]
Firedust replied to myolden's topic in Map Releases & Development
asking myolden for even more projects is one of the most unhinged things I've read here on dw recently -
Into Sandy's Cities - a Sandy Petersen MegaWAD (now on Bethesda.net!)
Firedust replied to GermanPeter's topic in Map Releases & Development
Completed in a single sitting. Doom the way Sandy Would Have Done! An awesome throwback to the good ol' days. The mapset kicks into gear round map 6 and gets better and better with every subsequent level. I am not particularly well versed into what makes Sandy levels, well, Sandy levels, yet I definitely got the uncanny feeling that some of these levels could've easily replaced the originals. Btw was Map 26 sort of inspired by Serious Sam: The First Encounter? It's not even the Egyptian theme - the start of the first level in that game features a secret, for which you need to actually go backwards and that'll spawn biomechs - just like in map 26 but arachnotrons instead! And there's also a room with pillars and a pool. Thank you for making this, I had an absolute blast with it! -
ERASER (RC1 update): a single level partial conversion [BOOM]
Firedust replied to Matt Eldrydge's topic in Map Releases & Development
Getting goosebumps just from looking at the screenshots. I'll be better off playing this when the sun is out... -
I've completed all the official add-ons and now I'm going to review and rank them
Firedust replied to Lewonx's topic in Doom General Discussion
Syringe and Arrival I found boring. Props to placing Rekkr that high, it's amazing! And Plutonia is my favourite iwad as well. I religiously replay it every year, alongside the sequel. Hopefully, we'll get the third installment next year! -
ChebSkies: Extermination Day perfected and maxable, works with BDv22test3
Firedust replied to chebmaster's topic in Map Releases & Development
You're really revamping this thing huh The end is not nigh, it seems -
I love the intermission map feature. Hopefully, we will see more of that in new projects someday.
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Is this a Convilution outtake?
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The Eldritch Runes of Discord - BETA
Firedust replied to Zemini's topic in Map Releases & Development
Holy shit, how did I miss this Loads of cool features in the project listed in the OP -
Morituri Te Salutant - Roman-themed Single Adventure Map (cl9 - RC1.3 Out Now!)
Firedust replied to EduardoAndFriends's topic in Map Releases & Development
Looking forward to you uploading your standalone maps to idgames soon! Will get around to playing them when you do :) -
These episodes are getting chonky. And I still haven't caught up yet...
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Monsters/Creatures made of sectors - My favorite kind of doomcute
Firedust replied to dashlet's topic in WAD Discussion
I can't remember which map had them, but PRCP 2 crocodiles were adorbs. -
Kreatura: New Doom2 episode: Now on Idgames!
Firedust replied to nicolas monti's topic in Map Releases & Development
Does this have a lot of 20 damaging floors ahaha