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About Firedust
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Rank
DW's number one skillsaw fan
Recent Profile Visitors
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PAINLOOP (vanilla, E1 replacement centering around game code gimmick)
Firedust replied to slowfade's topic in WAD Releases & Development
This is pure nightmare fuel. -
Doom: Part 2 - Earth in Hell [Episode 1: At Earth's Gate]
Firedust replied to Kam Tovalski's topic in WAD Releases & Development
Hell yeah, more classic doom maps for us! Hopefully, you haven't abandoned your OG Doom megawad either KT xD -
Headless Chicken: Delicious 33 Map Boom Megawad - Multiplayer Placements 24/33!
Firedust replied to Chookum's topic in WAD Releases & Development
I will gladly try to solo Nuggets Of Many whenever it becomes available. -
Caco Nest (Boom compatible slaughter speed map)
Firedust replied to Hebonky's topic in WAD Releases & Development
I got a good chuckle out of this. Btw you forgot the exit linedef xD Stepping on the exit teleporter doesn't do anything. -
Finally played through this (damn you, backlog). This is my favourite thing you've released so far. Some of the best lightingwork I've seen in a mapset. Fantastic stuff.
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TEMPLE OF THE LIZARD MEN: GOLD EDITIONS - TOTLM2 GOLD RELEASED!
Firedust replied to alando1's topic in WAD Releases & Development
Completed 4! Did do simultaneous playthroughs to get both routes. This one's my favourite, such a great variety of settings. Also, easily the best assault rifle in the series so far, finally packs the punch it so deserves. Noticed one little thing while in Sunken City - if you use a second breathing talisman while underwater, you will still continue to lose health and drown. -
only tears of joy
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Winter's Fury - 10th Anniversary Update
Firedust replied to Pieruskwurje's topic in WAD Releases & Development
Are there still plans for more updates (like weapon changes, etc.) for this or is it done and dusted? -
Arriving Early - 15 MBF Compatible Levels (RC2 Available)
Firedust replied to A2Rob's topic in WAD Releases & Development
Christmas came early today, new a2rob maps just dropped! Cannot wait to blast my way through these! -
TEMPLE OF THE LIZARD MEN: GOLD EDITIONS - TOTLM2 GOLD RELEASED!
Firedust replied to alando1's topic in WAD Releases & Development
I was playing on Hard (UV equivalent). The key pillars simply weren't there. Also, my rig is fairly powerful, and I'm 100% certain it wasn't a performance issue. I can run WADS like Sunder in GZDoom, which is not exactly the most well-optimised port, without experiencing any noticeable framerate drops. -
Protoslayer 3.1: Judecca (GZDoom exclusive)
Firedust replied to Volasaurus's topic in WAD Releases & Development
A community episode 3 sounds cool! Considering how high profile this project is, I am sure you'll find capable hands in no time. -
Protoslayer 3.1: Judecca (GZDoom exclusive)
Firedust replied to Volasaurus's topic in WAD Releases & Development
How many episodes are planned in total, if you don't mind me asking? -
TEMPLE OF THE LIZARD MEN: GOLD EDITIONS - TOTLM2 GOLD RELEASED!
Firedust replied to alando1's topic in WAD Releases & Development
Hey, @alando1! Finished TOTLM 2 and 3! Have some feedback for you, which you may or may not address. 2 had no bugs (all maps maxable), but I did find it strange that the sniper rifle automatically enabled night vision when scoped in. Weird, especially considering how it doesn't do it in 3. 3 has a few things. First of all, the flashlights and flares. Disabling dynamic lights makes them stop working altogether, so you might want to specify that somewhere in the PDF. Secondly, I tried configuring my settings, but all the enemies appear black when I use the flashlight/lantern/flares. No idea why. I think it's a GZDoom thing, but I can't figure out what exactly needs to be configured right. Thirdly, map 27 is bugged. There are no pedestals in two areas - the one with the blue dragon key and the one with the yellow skull key. Because of this, the map cannot be completed without cheats. EDIT: Forgot to mention, playing in GZDoom 4.7.1. Otherwise, a fantastic facelift of the original! Looking forward to playing 4. -
What’s a theme / setting you’d like to see in PWADs?
Firedust replied to EduardoAndFriends's topic in Doom General
I'm down for anything that isn't arthouse bullshit. You gotta love Doom's enemy roster for being so versatile in use - Demons in dilapidated cities? Yes. Demons in castles? Yeah, why not? Demons in space stations? No problemo! If I had to pick one theme that I would like to see more of, that would be desert tech bases. Carnage Oasis was cool, and so was Valis's Mars episode. We need more of that shit. Strong Dune vibes too. -
Return to Hadron Episode 4 - Colour me damned (RC3) - Limit removing
Firedust replied to cannonball's topic in WAD Releases & Development
I believe you accidentally put the soulsphere outside the secret xD