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About Firedust

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  1. Firedust

    Okay then... how many cells for a rocket?

    Which one of you crazy people voted 75 lmfao
  2. Firedust

    Preacher - released 08/21/18

    I believe it was map 7, where you pick up the blue key and then the bars around you raise and a cyb teleports in. Map 8 is lagging pretty badly on my computer, by the way. I wonder if it's because I'm using zdoom or because my computer is rubbish. Should probably try playing on my other one t
  3. This is awesome! Will you make any more? Pretty please!
  4. Firedust

    Preacher - released 08/21/18

    Hi, been blasting through this mapset for the past couple of days. Have to say it's really fun! I have a question though. Why is there a secret exit on map 6 if it teleports you to the same level as the regular exit? EDIT: It is possible to trigger the blue key bars again when fighting the cyb. Playing on UV on the latest zdoom version.
  5. Shame this won't become a full megawad. I'm sure it would've turned out amazing. Good luck with your rl stuff, mate. I shall await the release of Hadron E3 with great anticipation.
  6. Firedust

    What is Doomguy's race?

    Pretty damn sure the people at Netflix would say he's black.
  7. Firedust

    Post Your Doom Picture (Part 2)

    @antares031, you working on a new mapset? :D
  8. Firedust

    Strange Aeons 5.7

    Apologies for double-posting, but thought it would be a good idea to share my overall thoughts separately after beating this TC. What I liked: - The atmosphere. You did a fantastic job at making the player feel unsettled all the time despite the light combat. - The monsters (for eps 1-3). - The environments in eps 1-3 +5. - Combat in Episode 5. - Some of the secrets are very cool. What i think you could've improved: - Episode 4 fell all over the place, to be honest. Both aesthetically, monster-wise (would've been awesome if you'd added some snowy enemy variants), and map design-wise. - Some levels in Episode 5 didn't have any of those green imps, which felt weird. - Wish you'd made the combat a tad more difficult in eps 3-4. Overall, this was really fun and I enjoyed playing through this mapset. Thank you for making this!
  9. Firedust

    Strange Aeons 5.7

    E4M4: Is the spider supposed to teleport in once you pick up the ak? Because I had full ammo and it didn't spawn in, for some reason. E4M8: You might want to change that spider trigger on the blue armor. I had full armor (playing continuous) and had to shoot a rocket at a wall to pick it up to make sure I get 100% kills. E5M2: Loving the combat in this episode. You've definitely stepped it up a gear here. One the Grells didn't teleport in (place where you encounter two Shamblers).
  10. So I'm about halfway through the map. There are so many secrets and I genuinely can't figure out how to reach any of them. I have never felt so retarded in my entire life :'( Awesome map design and great visuals, by the way. I like how you've added a shit ton of different routes, most weapons included. I also like how you are really generous with ammo. Well, going to try and figure out all the stuff I've missed. Thank you for making this! EDIT: Timed shootable switches in obscure places? U srs? Sometimes I wish I knew how to use doombuilder :(
  11. Firedust

    Do People Really Like Classic Doom For What It Is?

    Classic Doom >>>>>> Mods >>>>>>> Aeons of Death/Brutal Doom/Project Brutality <3
  12. Firedust

    Dimension of the Boomed

    Hi, retarded person here. What does QCDE stand for? Quake something something Edition?
  13. Firedust

    What are you playing now?

    Currently playing through Strange Aeons and the Innocence X series. Both have been very good so far.
  14. Firedust

    Doom Slayer Chronicles

    Gave this a go. Invasion-styled wads can be pretty fun (I love Stronghold), but this one was pretty boring to me. It seems the author put too much time into making it look pretty and didn't invest enough into making the gameplay varied enough. Shame.
  15. Firedust

    What Video Game Are You Currently Playing?

    I think that there was more meat to the story in TNO than there ever was in TNC. And there was enough variation in the combat settings and encounters, which kept me interested throughout the entire campaign. In TNC, I felt that I was literally going through the same encounters over and over again, without things changing much at all. I also felt that there weren't enought different kinds of enemies either. It could also be that I got better at FPS ever since I started playing competitive CS, because I found "Bring em on" to be hardly a challenge. Also, the grind to access the secret mission is annoying. Why isn't killing all the captains in the campaign enough to access it? I literally collected every code piece from everyone I killed, but that still wasn't enough to unlock all the generals' locations, so I had to replay certain parts several times to unlock the secret missions.