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Firedust

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About Firedust

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  1. Firedust

    SlaughterMAX. RC2 available!

    I will definitely play this as soon as the final version is released.
  2. Loving the idea of a classic-style community megawad <3 Been a while since we got one of those!
  3. Firedust

    what are you working on? I wanna see your wads.

    @riderr3, will this have long maps with brutal monster placement? And how many maps do you have planned? I've recently replayed Urania, it was awesome, so I'm obviously extremely hyped for this.
  4. The answer distribution makes me happy. So proud of you guys <3
  5. Firedust

    ?

    Nein.
  6. Firedust

    What are you playing now?

    Rudy's Revenge. Also how dare you call Speed of Doom mediocre. It's like one of the best megawads ever.
  7. This looks very cool! Downloading right now :)
  8. Firedust

    Your thoughts on Plutonia

    I loved Plutonia. My second-favourite IWAD after UD.
  9. Firedust

    [RELEASE] Eviternity RC1

    Map 5 is fine if you pistol start. Just stay at the top. C'mon people, get your shit together
  10. Firedust

    Favorite Source Port?

    Well, I did not know that! Gonna download the older version then and see how that plays. Cheers!
  11. Firedust

    Favorite Source Port?

    It's just the mouse controls. I suck at keyboard only. Thanks, @Misty! Will give it another go :)
  12. Firedust

    What would you consider a "good" megawad?

    I want my megawads to feel like an adventure. If a mapset just consists of maps that play like a number of setpieces strung together and nothing beyond that, then I probs won't play it. Also, I love long maps.
  13. Firedust

    Favorite Source Port?

    I've always used zdoom and gzdoom, although I don't do mods. Tried using prboom, the mouse controls are horrendous and make it unbearable to play for me. Zando is great too, but I just don't see any reason to use it, especially considering the fact that I could care less about multiplayer. Choco doom is awesome, nostalgia really hit hard when I used it to play some of the wads. Eternity felt too clunky in terms of controls, no idea why (my rig is pretty damn powerful, so that can't be the issue). I actually wanted to play Mothership, but had to stop because of how terrible it played. Mouse controls were laggy and so was the keyboard input. That's all the sourceports I've tried really. Also people who enable mouse acceleration as a default setting, please go away forever. If someone knows a way to make prboom and eternity run smoothly, let me know, I'll be more than happy to give them another go.
  14. If you're shit at dodging projectiles that everyone else seems okay with, maybe it's not the mappers' fault but you just suck at the game, mate. Are you one of those people that complain every time they can't beat something on the first go on UV? Probs. Pull your head out of your ass and learn to play the stuff. Or don't play it all. Nobody is forcing you to. There are a bazillion wads out there without dehacked monsters. Also, saying that wads post-2008 have been getting worse is a laughable statement. People have been incredibly creative with visuals, monster placement, and what not for the past 7-8 years. If you look at old stuff like MM or Requiem or even some AV maps, they easily lose to stuff like Valiant, Ancient Aliens, Struggle, BTSX, etc. in every department. Not saying the classics are bad (AV is one of my fave wads ever), but they haven't aged well. Both visually and in terms of how they play. Agreed. Should probably do a separate thread on altering monster behaviour/adding monsters that could make the gameplay more challenging or just different.
  15. Firedust

    Ultimate Doom is deeply flawed beyond E1

    BTSX ep 2 is a timeless classic. Ep 1 is great but there is a ton of megawads that are better.
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