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Magicana

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About Magicana

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  1. Magicana

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    With Boom/Udmf you can use a dummy sector and transfer the brightness level to the ceiling. Your method is the vanilla method and it works fine.
  2. Magicana

    VILE- My first map

    I think it's fine as is. I was able to get through just fine. The archviles are probably killable. They're set to ambush so you can just about do them one at a time. However I didn't manage it in a few attempts. I presume I got stuck as a 1/1000 by getting blasted as I teleported. Only other thing I wanted to ask was about the soulsphere in the blue key room. I grabbed it through the wall, but I presume that wasn't intended?
  3. Magicana

    VILE- My first map

    Fun little big map. I spent most of the map wishing for a backpack, and realised on an ammo backtrack when I found one (In the blue armor secret with the hordes) that there was one fairly early on >.<. Lot of monsters, but that's to be expected in a big map. I missed 5 of them - Those three arch-viles in the secret, and another two... Somewhere. I only had to use saves twice; The first with the aforementioned archviles, because I somehow got blasted into the middle of the torches and couldn't escape... And second with the ending room (Pretty nasty if you just rush straight in... Which I of course did). Enjoyed it quite a bit.
  4. Magicana

    WAD project - Condemned To Eternity

    Was thinking I hadn't seen you in some time!
  5. Magicana

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Good places to start: https://www.doomworld.com/idgames/levels/doom2/megawads/ksutra (Don't let the name put you off, only map30 is a "Joke" level) https://www.doomworld.com/idgames/levels/doom2/megawads/scythe https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/scythe2 Some of these may need a limit removing port (Original doom has visual limits which are exceeded pretty quickly in most wads).
  6. Magicana

    I'm Also Looking to Play and Record Your Maps 2

    For a 90s map I thought this was really good. Combat seemed simplistic, but as you said, layout wise it was pretty neat. Alignments were way harder back in the day, from what I've read.
  7. Magicana

    My first Doom map.

    Texture alignment is the nightmare we all face :). In my version of Doombuilder, I can auto-align in visual mode by using the 'a' button, with whatever linedef I have highlighted being what the other linedefs align to - Which can make it very easy. It only gets tricky with things like windows, but you can usually make it a lot easier by doing lower/upper unpegged on them - Then they align themselves the same way that the surrounding walls do.
  8. Magicana

    My first Doom map.

    Played through the map - Took me 57 minutes, was pretty pleased to beat it in under the hour because it was quite a sizeable map. It's hard most of the time to remember this is a first map, but every so often it's easy as well. Very big and fairly cohesive map, but then lots of little misalignments. Very big monster count (Which fits the size of the map) but mostly shoot monsters in front of you. I really enjoyed playing through it though, can't wait to see what you've got coming up next!
  9. Magicana

    Depths of Darkness - Wad

    With the cacos, they were originally placed next to the switch and set to ambush, which I didn't change when they went to those hideyholes. The new version has an updated trap.
  10. Magicana

    Oops! All Techbase - Project Thread

    I completely missed @Mike_C post! Here I am almost 3 weeks late with it, but better late than never. Enjoyable map - I felt like it could have used a green armor as part of the main map (I found one later as I went secret hunting), because it's pretty punishing without it. There were a few misalignments, mostly where you had raised/lower sectors (Such as windows) which you should be able to fix with unpegging upper/lower linedefs, depending on what is misaligned. The teleporting cyberdemon was pretty tricky - I was shotgunning him, and having him teleport behind me was pretty hair raising! I felt it probably teleported a little too often between the three locations I think it was. I had to noclip up to that ledge with the backpack - What was the intended route? I have to know for my own satisfaction :P.
  11. Magicana

    I'm Also Looking to Play and Record Your Maps 2

    I've seen people on here talk about weird effects from only having one sector, but I've never seen it in action before. It's not something I've ever had to worry about before, because one sector maps are pretty rare - Even for joke wads. I mean, even Nuts.wad has like 5.
  12. Magicana

    I'm Also Looking to Play and Record Your Maps 2

    That's interesting. I went and drew a sector in there and loaded it up; The monsters woke up instantly and started shooting. Looks like it's the wonders of weird maps that buggered it up.
  13. Magicana

    Depths of Darkness - Wad

    Well hello, long time no see! Hopefully improved since the last map of mine that you played :P. One of the things I like to do when I've got multiple paths is to not disadvantage the player too much by choosing one over the other. However, it was a little unavoidable this time. My general design thought as I was going was danger below, supplies up top. However, going up top also starts unleashing hordes below (Each of the main two lifts have a w1 lower floor that lets out revenants). I then had the mancubus/arach up top partly as blockers so you can't just speed around, and partly because they're both turrets that mean you can't just hang out on top too long without paying for it. With the caco trap, would you recommend having them already awake? I like having the alert sounds, but having them eerily float out would work too. Or I guess try and position them right at the edge so they've got a LOS. You're one of two people now to get a bit confused with finding that switch. This is planned as part of an episode, and the first map also uses it as a lift texture (And it's an unavoidable lift). Maybe having the skull switch to activate it (Those got added in late in development, I never though about changing this one) would work better? Exactly right. I waited for the final release that allowed bundling before I started mapping.
  14. Magicana

    Give me your WADs - I WILL PLAY AND RECORD THEM.

    Thanks for the playthrough! You were the second person to have trouble finding that upper section with the chaingunners, rocket launcher and switch. I might have to think about how to get the player into there... The episode is coming! I'm releasing it one by one because I find that's easier for testing, and I don't want to put out a string of bad maps. I plan on the maps getting longer as well, but we will see how that goes!
  15. Magicana

    I'm Also Looking to Play and Record Your Maps 2

    Oh I missed the Baron level. I'll have to go back and check it out. @HAK3180: "My advice would be to not release this wad" It's a little late for that...
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