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Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
This has been a great trip down memory lane - Thank you for the playthrough! -
Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
Map 16 was another fun one. xxWenxx had made a fully functioning map (Probably about 90% of what you saw in here) without any Thing placement. He then dropped out of the project suddenly, kinda leaving us in the lurch. With a lot of prodding and pleading, he sent us what he had worked on. At this point map03 was done so I volunteered to do the Thing placement. It did involve a little manipulation of the geometry, but the basics were all from xxWenxx. I was playing Sunder when I worked on it, so the monster placement is a little based on that experience - Not that there are enough monsters to warrant the slaughter title. The cyberdemon placement is probably what I'm most proud of - The ominous thud being heard right through the map builds a lot of atmosphere. The baron room still makes me laugh - Everyone always tries to fight them in cramped quarters, but the door is only locked from the outside so you can also just leave. The final fight with the Hell Knights and the Cyber is probably the weak point in my view. You did fine because of the weapon carryover, but no BFG kinda makes the fight a bit RNG. Sometimes the knights walk the stairs and push you out into the cyber, sometimes everything infights and you have a good time. Again, like Map03, Mistersector went through and made the map look 1000x better. He has a map coming up later that was absolutely gobsmacking - If you thought map03 was big, wait till you try his next one! -
Oops! All Techbase - Final Release! NOW ON IDGAMES!
Magicana replied to ZeMystic's topic in WAD Releases & Development
Glad I happened to login and see the notification! A wonderful playthrough of map03 - Philnembra started the map off but then had to leave the project (I can't remember why at this point...) and I snapped up the opportunity to be involved with the project. I took off from where he started, he had created the initial entry area, down into the pentagram centre with a few branches looping off. I turned it into a more full map, the MisterSector got involved and turned my cramped map into the larger version we see here! He did an amazing job, enlarging it, keeping my initial vision but making it better. The lighting also is amazing from his work. Mistersector, if you're still reading things here (It doesn't seem like it), I can't express how much I appreciate the work you put in! The map name itself was just ripping a bit on the overly wordy trend of map names! -
E1M6 has that one area I always swore had sky, but going back, it's a weird lighting flat. Very uncomfortable viewing.
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Saw your screenshots here and in the What are you Working on thread, this looks really good. I'll have to check it out when I've got a bit of time :).
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Sunder - Map20 Appears, finally.
Magicana replied to Insane_Gazebo's topic in WAD Releases & Development
Oh no, not another map coming soon! I'm still not caught up, still stuck on Map18! -
Plutonia 2 playthrough by one of the authors of Plutonia Experiment
Magicana replied to DCasali's topic in Doom General
Just watched the first level and this is so great. I'll check the others out when I've got a bit of time! -
It was a great project to be apart of and glad you're enjoying it :).
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Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
I'm not sure this is actually possible. -
Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
Took a cyber rocket to the face after unleashing the three cybers in the second map. I didn't have time to do the map again so I left it off there :( -
Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
Oh no that was horrifying! There must be something weird with the order that the game registers the weapon pickups (Or their placement) to make it switch you to the shotgun! I'm guessing you haven't played KS before - Aside from Map30, the wad is absolutely amazing and absolutely serious. Well worth a play of the whole thing. -
Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
Kama Sutra map 30 - Adult path. -
Having trouble getting Phobos Anomaly Reborn to work
Magicana replied to AdamBeGood's topic in Doom General
You need to run it with the Doom 1 wad and not the doom 2 wad. If you have the iwads (Ultimate Doom, Doom 2, etc) in your GZDoom folder if you drag the wad onto GZDoom launcher you end up with the following menu Select ultimate Doom and you're good to go. -
Challenge the person above you to play / beat a level
Magicana replied to Pixel Fiend's topic in Doom General
UV-Max or I can speed run it? Edit: I decided to just max it. I don't really remember the layout of E1M2 so I did get a tiny bit lost. -
Map 30 of Sunlust defeated me for 6+ months. I was stuck on the fight right after you get the BFG - With the 3-4 megaspheres and the hell knight/imp/rev/cyber trap. I eventually got past it with a bit of save scumming, but wew lad that was a tough one.