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About Casketkrusher
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"I always say, the headdress makes the man."
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The River - A Doom Railshooter Release
Casketkrusher replied to Scileboi's topic in Map Releases & Development
This looks awesome, I've never seen anything like this in Doom before, deffo going to play this! -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
Making some more progress :) -
what are you working on? I wanna see your wads.
Casketkrusher replied to everennui's topic in WAD Discussion
DoomEXHUMED (Wip) Docking area and the Pharos of Alexandria lighthouse. Check out the demo here -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
Thanks a lot of the feedback! The things you pointed out are definitely the ones I am going to improve upon. Its mostly a solo project and the things you mentioned are some of them I probably haven't really noticed myself while working on this. Glad you like the underwater temple! I assume you mean the gate in the second map? There's a switch on a wall in the ruins section that opens the gate. -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
New version available that fixes some minor issues. Fixes & improvements v1.1: ☥ Framerate issue fixed on MAP02 outside geometry slighty changed. ☥ Shotgun sound changed and increased damage slightly. ☥ Hud improved, was missing the "Arms" text. ☥ Added lightdefs to the torch attack flames. ☥ Increased the pickup amount for magnum rounds from 1 to 2. Download here: DoomEXHUMED Demo v1.1 Thank you for the support and feedback! -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
Unfortunately this is a known limit of GZDoom, I am currently looking into the issue. -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
Thanks for the reply and feedback! What version of GZDoom are you using? Are you playing with Vulkan or opengl render? (Vulkan should be the best option..) While thoroughly testing this it never crashed once, so that's kinda strange. The lag isn't noticible on my end, but since more people have some issues with it I am going to look for the problem. And yes special abilities are planned like the Sandals, Feather etc. And for the weapons, yes some are still work in progress and might feel a bit weak, but that's actually intentional since you can use power orbs to fire a more powerful shot. Also underwater they fire slower, since Powerslave doesn't let you use weapons underwater I wanted to be able to use any weapon underwater but they fire a bit slower because you are underwater. -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher replied to Casketkrusher's topic in Map Releases & Development
Thank you! Atleast someone remembers it :P Such a long journey to finally be able to showcase a little bit of this project. -
Doom Meets Powerslave/Exhumed in DoomEXHUMED
Casketkrusher posted a topic in Map Releases & Development
Fellow DOOMERS! I am proud to present the official demo for DoomEXHUMED. The project started out as "Pharaoh's Wrath", this was the first step into Doom modding, but I decided to rework everything, change everything. Some leftovers can be seen in some maps, which are all reworked and improved since the "Pharaoh's Wrath" project. A project I've been working on for approximately 2,5 years, with very little knowledge about Doom modding I've managed to create something awesome with a lot of help by my friend Ozymandias81. Having made a handful of wads before this I wanted to make something resembling one of my all time favorite boomer shooters Powerslave/Exhumed. So I combined both of my favorite games together and DoomEXHUMED is mummified! Take a glimpse at DoomEXHUMED inspired by Lobotomy Softwares' Powerslave/Exhumed, combining the best elements of the PlayStation1/Sega Saturn and PC versions of Powerslave/Exhumed. This demo will showcase work-in-progress and potentially things that I might change over the course of development, so I am excited to show a sneak peak of what is to come in the near future, I have no deadline, this is all done in my spare time. I hope you enjoy the demo for DoomEXHUMED! Screenshots: Download the demo here: DoomEXHUMED Demo v1.1 Feedback is very welcome! Gameplay: The gameplay revolves around exploration, like in Powerslave/Exhumed you are able to backtrack to previous levels. You are on the hunt for the two symbol keys, the Symbol of War, and Earth. You need boths keys to end the demo. How you find these keys is up to you, will you struggle with your machete and lack of arsenal or will you explore and find new weaponry? Its up to you. As a bonus I added in a Hardcore+ mode, if you find Hardcore too easy you might want to try Hardcore+ this will randomly replace regular monsters with "shadow monsters", these are faster, tougher and stronger. This is completely random however, so its possible you'll encounter many of them or just a few. ☥ Health orbs can be find laying around the levels, they can also be dropped by killing enemies. ☥ Ammo is scattered around in various breakable objects like pottery, this is a random drop chance so break some ancient egyptian pottery if you need some ammunition. ☥ Mana is used for the magical weapons you'll find, these mana orbs can be obtained by killing enemies only. ☥ Power orbs are used to power up your weapons, depleting one regular ammo and a power orb simultaneously, these are also randomly dropped by killing enemies. Weapons that use the power orbs with alt. fire (right mouse click) are: Magnum (a powerful 3 shot attack with high damage output) Shotgun (Super shotgun) M-60 (Rapid fire with increased damage) Pickups & collectibles: ☥ Life Blood: Ancient wine that restores +1 HP once picked up (your regular health bonus). ☥ Scarabs: Increase your armor by 1, 2 or 3 depending on the color, these are always random. ☥ Poison Wine: Once picked up makes you cough and you lose 25 HP. Avoid these at all costs. (Life Blood, Poison Wine and Scarabs do not count for completion) ☥ Air Bubbles: These replenishes your air capacity, make sure to not drown! ☥ Ankh: These permanently increase your maximum HP by +10. ☥ Backpacks: Fellow marines or adventures who failed their mission might have dropped their backpack, these increase your maximum carrying capacity, these do stack. ☥ Lungs: These increase your maximum air capacity by +10. Powerups: ☥ SunSphere: This powerup illuminate your surroundings by the power of the sun, some very dark areas might have one of these hidden somewhere. Technical stuff: IWAD: Doom2 Tested with GZDoom 4.10.0, future versions should work just fine. Other source ports not tested. Mouse look, jumping is required and dynamic lighting should be enabled. Alt hud doesn't show air capacity and other information, so recommended to play with the fullscreen hud. Mod support, none, but feel free to try anything out, not guaranteed something will be compatible. Special thanks to: Ozymandias81, the man, the myth & the legend. The_Hockster & VanDeamon aka Cacoburger And my beautiful girlfriend Jamie, I love you! Credits DoomEXHUMED Demo: I also want to mention a recently released Deathmatch map set by my friend The_Hockster from Mind Over Matter Entertainment. Check the forum post here!!! -
what are you working on? I wanna see your wads.
Casketkrusher replied to everennui's topic in WAD Discussion
Some more progress on DoomExhumed. One of the locations you can explore in the water temple of Tefnut, still work in progress. -
what are you working on? I wanna see your wads.
Casketkrusher replied to everennui's topic in WAD Discussion
Water Temple of Tefnut - DoomExhumed (WIP) A Metroidvania combining the best of the console and the PC versions of Powerslave/Exhumed and Doom in the mix. -
what are you working on? I wanna see your wads.
Casketkrusher replied to everennui's topic in WAD Discussion
I haven't been posting much, but still working on DoomExhumed (almost 2 years now), if someone fancies some gameplay check this video, a little sneaky peak. -
Deep Breath - blowing away demons at the bottom of the sea! (Dev thread)
Casketkrusher replied to EduardoAndFriends's topic in Map Releases & Development
Beautiful work man! -
Lakeside - An Egyptian Themed Map
Casketkrusher replied to ArchRevival's topic in Map Releases & Development
Very nice! Looks good! I love a good egyptian theme !