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About Casketkrusher

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  1. Casketkrusher

    Jazz Jackrabbit Doom (Updating)

    This looks sick as hell mate! Gonna try it later :)
  2. @HAK3180 Thanks for the playtest! Really surprised you liked the visual aspect, I tried to improve on some more details this time. I really like the way of exploration; Downtown was a inspiration for this map. I marked the switches with a colored dynamic light spot so red opens the red colored bars, yellow, blue etc. Not sure how to improve the switches with a less confusing way. And it's indeed grindy at some points. I always have in mind it's meant as a continues playthrough (at some point I'll combine all maps into one episode but for now I only made 7 maps with 5 of them needing some makeover) so that's why I never put too many weapons into one map. Although secrets holds some nice goodies. Actually surprised you didn't jump into that small alcove with the 2 imps, had something that might have intrest ya'! Anyway thanks for the playtest, and stay safe! Cheers!
  3. Casketkrusher

    PS1 cover art in HD

    Best version of Doom, hands down! Also best art!
  4. Casketkrusher

    Are Demons Human?

    I think Revenants we're humans too, they're human skeletons with a demonic rocket launcher.
  5. Casketkrusher

    what are you working on? I wanna see your wads.

    Early WIP of my new map for my wad project Condemned To Eternity called The Spiral Of Fear.
  6. @Austinado Thanks for the feedback! Really appreciate that you took the time to play it. I sometimes watch your streams from time to time, you're doing a great job! Cheers.
  7. @HAK3180 updated the file, changed some small things. Cheers.
  8. @Austinado Hey mate, I watched your playthrough. Appreciate it! Too bad you got frustrated I actually thought this map was way too easy, maybe a bit more ammo. About the progression, I try to make my maps more open. It's up to the player what they want to explore and how. There's not really a limitation in how to progress. The only switch that actually opens the final bars to the exit is the one where the two Revenants and Imps go out. Maybe I should mark them like the dude said on your stream. But otherwise everything else is optional. So most switches open bars or a door to a previous place like the one in the building with the Mancubi that one lowers the bars in the first building with the shotgunners and it gives access to the ammo on top of the cross pillar with the hooks. And the secrets are well hidden, otherwise what's the point? As the dude said no, this map doesn't rely on secrets to get ammo. Only weapons or health/armor in the sense of blue armor or spheres. But the optional areas all hold a secret somewhere. I really thing I've improved on architecture and mood. It really depends on the taste like the music, I prefer the PS1/64 ports of Doom over the original. Also the enemies are just the original Doom 2 monsters, so it's weird that you thought they were hard too kill. Didn't changed anything about them. But the Revenant on the tower is a bit hard to kill I admit. Probably because of the mid texture. I will send you some more from my project but I have to take some time. I actually worked about 2 months on this map and still not satisfied. Cheers!
  9. Forgot to mention this! Yes it's one new map. I have more but will compile them into one wad when everything is completed, been working and fixing on this thing since July last year, around 15 maps. But wanted to know what your impressions are on this map. Map is called Survival takes up MAP01. Tested with GZDoom uses 3d floors, and standard rules no jump or crouch. Free look is recommended and so is dynamic light support. Cheers.
  10. @HAK3180 Yes! I have been working on a handful of new maps, this one's the most recent, I am going to compile them into one wad after I fully completed every map. Took some notes from your previous playthroughs into consideration. So this is just one map but the others will be in the same fashion. Just curious what your thoughts might be on my new direction in mapping. But for a playthrough take your time, stay safe most of all in these dark times! Cheers.
  11. Casketkrusher

    what are you working on? I wanna see your wads.

    Would love to playtest! I used 3d floors but I was pretty inexperienced with using it. I couldn't figure out how to make doors above doors for example the dining hall. It's really old map. I also used colored sectors to give it a dark atmopshere but it's far from detailed like yours.
  12. Casketkrusher

    what are you working on? I wanna see your wads.

    Looks amazing man! I made a version myself as a secret map in my wad project, this one looks far more intereting I have to say. Possibilty to play this?
  13. Casketkrusher

    WAD project - Condemned To Eternity

    New map is finished. Will compile all new maps into one wad eventually. https://www.mediafire.com/file/zeswr9l2y5cqzjk/CONDEMNED_TO_ETERNITY.wad/file GZDoom tested (uses 3d floors) Basic rules. No jump, no crouch. Dynamic light support. Free look allowed. Feedback is very welcome! Cheers.
  14. I'm back after months, made something new. Play whenever you feel like it! https://www.mediafire.com/file/zeswr9l2y5cqzjk/CONDEMNED_TO_ETERNITY.wad/file Cheers note Tested with GZDoom. (uses 3d floors) no jump no crouch.
  15. I'm back, made something new. Play it whenever you feel like it! https://www.mediafire.com/file/zeswr9l2y5cqzjk/CONDEMNED_TO_ETERNITY.wad/file Cheers note Tested with GZDoom (uses 3d floors) no jump no crouch Free look allowed Dynamic light supported