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About blod
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Great! Thanx!
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Comparing my problem and your answer, I conclude that such permanent projectile spawner is impossible without ACS, so I said "no" to myself. But thanks for the answer. By the way, what is the purpose of such spawner/turret, I described earlier (tech interior decorating).
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So the answer is no (( I actually wanted to make a decorative spawner on my map, which would just shoot fireballs into the sky. I thought it could be done in UDMF without a script. Maybe someone has an example of ACS for this?
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How do I make a turret that starts firing when the player enters the sector and stops firing when the player leaves the sector? Is it possible in UDMF without using the script? I know about the existence of SpawnProjectile actions and 'Actor enters sector' thing, but how to combine them correctly?
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It's great to see the chronicles again. Let reviews be shorter and brighter if it helps to do them often.
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WadAuthor was my tool of choise for years (after some unhappy usage of DoomCAD). It possessed sleek GUI, all essential feats and great texture browser that I miss nowadays... It seems someone needs a session of retroediting.
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whats wrong with old format of the Chronicles? get it back, immediately!
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I like the new look but I miss screenshots and download pages in newstuff Chronicles (( Firefox 50.0.2
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Thanks Randy for fantastic years of prolonged orgasm.
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Congrats to my favorite DW section! I still hope to play all wads you check.
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Well I'm warmed up, now give me really hot stuff please!
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idgames Maintainer Ty Halderman Passes Away At 69
blod replied to The Green Herring's topic in Doomworld News
Heroes are gone, sadness remained..