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Hellfire: Dreams

   (42 reviews)
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7 Screenshots

About This File

This wad tells the story of Doomguy's dreams, in which he finds himself in different situations. Past and present, reality and virtuality - all has mixed up in a dream, and only a hellfire is still haunting Doomguy, and forces him to pass through all of his nightmares.

Wad should be played preferably in PrBoom-Plus, with -complevel 9.


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blod

  
Great creepy adventure, but some quests are tedious.

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Guest

  
Great atmosphere, and gorgeous detailing. However, so maps go on for way to long and requite too much aimless wandering and backtracking (like that humongous city map later in the wad).

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Guest

  
Sadly most raters rate only the ambiance based on the texture use, which is indeed solid 5*. Decoration: 4*. Map layout: varies between 2 and 4*. But gameplay? Unclear puzzles forcing much useless walkarounds, monster / ammo balance @ UV is not good, and overall monster placement is plain awful and horribly lazy. Therefore, despite the effort, I really cannot give more than 3*. Because DooM is about gameplay above all, and for visuals only we go to a museum. It's a pity, because it could be legendary.

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Guest

Unknown date

  
milye kovry ot praporshika Zadova 5/5

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Guest

Unknown date

  
almost like an entire pc game. took me a good 3 weeks, with some rests in between . Total immersion. Shadowman has quite the imagination for creation. Award winning. map 9 - epic (although a bit tiring until you figure the obvious for the red key). 400 some monsters seems slaughterlike, but is not! thanks for a great experience. 5 stars

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Guest

Unknown date

  
Some map is too large, but very wonderful.

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CorSair

Unknown date

  
Quite tough in some places (map 7 gave more problems than it should), visuals are really neat.

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Guest

Unknown date

  
greal levels

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Guest

Unknown date

  
Nice work as for vanilla. I liked the atmosphere and detail level you created. 5.

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NuMetalManiak

Unknown date

  
another stellar creation from Shadowman, probably my favorite of the Hellfire saga. i like the realism and the gameplay, and this one only has two really long maps (MAP06 and MAP09). Twilight Town is one of my all time favorite Doom maps. and it isn't broken btw, you're supposed to shoot the switch to open the first door.

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Zahid

Unknown date

  
classy work shadowman

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Guest

Unknown date

  
very good mapset

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Guest

Unknown date

  
It kinda lags. Gameplay requires stealthiness w/ default monsters. It looks good though. Map reloops (I spoiled it, lol). ~4/5

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MajorRawne

Unknown date

  
If this doesn't win some kind of award, they're pulling Shadowman's plonker. The map design is generally amazing and the music suits each map well. I played this in GZDoom with no problems. I was not keen on map 7 though, and the maps don't feel optimised for a pistol start - though that could be me being shite.

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waverider

Unknown date

  
Very nice mapset. My favorite being Map 9, a true classic for sure. Great visuals, and good gameplay. 4/5

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Guest

Unknown date

  
I thought it was great!We need more wads this good.

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Guest

Unknown date

  
So far so good. Thank you for continuing to make wads. B

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Zalewa

Unknown date

  
This WAD has beautifully applied textures and gorgeous detailing and architecture. There are carpets on walls, but given that the author is Russian this is understandable. But the gameplay is absolutely horrible. Horrible! You're denied essentials weapons. They're hidden in visible secrets that have unknown activators. You're left with boomstick and chaingun. The layout and flow is completely fucked up. There are series of buttons that activate who-knows-what and there's a lot of senseless roaming around.

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Guest

Unknown date

  
Better drink more vodka instead, awful boring maps.

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Darch

Unknown date

  
Very atmospheric, realistic and detailed! Gameplay is also well balanced - ***** Arch

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Guest

Unknown date

  
Map 09 is broken. Right after the player starting point, neither of the two doors will not open. No line defs indicating triggered events or nothing else. Every other map before that works normally, gameplaywise. - Doom Masta

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Guest

Unknown date

  
Very beautiful and detailed architecture and awesome atmosphere! Great!

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Worm

Unknown date

  
I preferred the smaller maps (Ruined Street, the train). Twilight Town was way too long for me.

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Guest

Unknown date

  
Loved the architecture, hated the gameplay.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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