Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hellfire: Dreams

   (42 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

This wad tells the story of Doomguy's dreams, in which he finds himself in different situations. Past and present, reality and virtuality - all has mixed up in a dream, and only a hellfire is still haunting Doomguy, and forces him to pass through all of his nightmares.

Wad should be played preferably in PrBoom-Plus, with -complevel 9.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

blod

  
Great creepy adventure, but some quests are tedious.

Share this review


Link to review
Guest

  
Great atmosphere, and gorgeous detailing. However, so maps go on for way to long and requite too much aimless wandering and backtracking (like that humongous city map later in the wad).

Share this review


Link to review
Guest

  
Sadly most raters rate only the ambiance based on the texture use, which is indeed solid 5*. Decoration: 4*. Map layout: varies between 2 and 4*. But gameplay? Unclear puzzles forcing much useless walkarounds, monster / ammo balance @ UV is not good, and overall monster placement is plain awful and horribly lazy. Therefore, despite the effort, I really cannot give more than 3*. Because DooM is about gameplay above all, and for visuals only we go to a museum. It's a pity, because it could be legendary.

Share this review


Link to review
Guest

Unknown date

  
milye kovry ot praporshika Zadova 5/5

Share this review


Link to review
Guest

Unknown date

  
almost like an entire pc game. took me a good 3 weeks, with some rests in between . Total immersion. Shadowman has quite the imagination for creation. Award winning. map 9 - epic (although a bit tiring until you figure the obvious for the red key). 400 some monsters seems slaughterlike, but is not! thanks for a great experience. 5 stars

Share this review


Link to review
Guest

Unknown date

  
Some map is too large, but very wonderful.

Share this review


Link to review
CorSair

Unknown date

  
Quite tough in some places (map 7 gave more problems than it should), visuals are really neat.

Share this review


Link to review
Guest

Unknown date

  
greal levels

Share this review


Link to review
Guest

Unknown date

  
Nice work as for vanilla. I liked the atmosphere and detail level you created. 5.

Share this review


Link to review
NuMetalManiak

Unknown date

  
another stellar creation from Shadowman, probably my favorite of the Hellfire saga. i like the realism and the gameplay, and this one only has two really long maps (MAP06 and MAP09). Twilight Town is one of my all time favorite Doom maps. and it isn't broken btw, you're supposed to shoot the switch to open the first door.

Share this review


Link to review
Zahid

Unknown date

  
classy work shadowman

Share this review


Link to review
Guest

Unknown date

  
very good mapset

Share this review


Link to review
Guest

Unknown date

  
It kinda lags. Gameplay requires stealthiness w/ default monsters. It looks good though. Map reloops (I spoiled it, lol). ~4/5

Share this review


Link to review
MajorRawne

Unknown date

  
If this doesn't win some kind of award, they're pulling Shadowman's plonker. The map design is generally amazing and the music suits each map well. I played this in GZDoom with no problems. I was not keen on map 7 though, and the maps don't feel optimised for a pistol start - though that could be me being shite.

Share this review


Link to review
waverider

Unknown date

  
Very nice mapset. My favorite being Map 9, a true classic for sure. Great visuals, and good gameplay. 4/5

Share this review


Link to review
Guest

Unknown date

  
I thought it was great!We need more wads this good.

Share this review


Link to review
Guest

Unknown date

  
So far so good. Thank you for continuing to make wads. B

Share this review


Link to review
Zalewa

Unknown date

  
This WAD has beautifully applied textures and gorgeous detailing and architecture. There are carpets on walls, but given that the author is Russian this is understandable. But the gameplay is absolutely horrible. Horrible! You're denied essentials weapons. They're hidden in visible secrets that have unknown activators. You're left with boomstick and chaingun. The layout and flow is completely fucked up. There are series of buttons that activate who-knows-what and there's a lot of senseless roaming around.

Share this review


Link to review
Guest

Unknown date

  
Better drink more vodka instead, awful boring maps.

Share this review


Link to review
Darch

Unknown date

  
Very atmospheric, realistic and detailed! Gameplay is also well balanced - ***** Arch

Share this review


Link to review
Guest

Unknown date

  
Map 09 is broken. Right after the player starting point, neither of the two doors will not open. No line defs indicating triggered events or nothing else. Every other map before that works normally, gameplaywise. - Doom Masta

Share this review


Link to review
Guest

Unknown date

  
Very beautiful and detailed architecture and awesome atmosphere! Great!

Share this review


Link to review
Worm

Unknown date

  
I preferred the smaller maps (Ruined Street, the train). Twilight Town was way too long for me.

Share this review


Link to review
Guest

Unknown date

  
Loved the architecture, hated the gameplay.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×