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Hellfire: Dreams

   (42 reviews)
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7 Screenshots

About This File

This wad tells the story of Doomguy's dreams, in which he finds himself in different situations. Past and present, reality and virtuality - all has mixed up in a dream, and only a hellfire is still haunting Doomguy, and forces him to pass through all of his nightmares.

Wad should be played preferably in PrBoom-Plus, with -complevel 9.


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blod

  
Great creepy adventure, but some quests are tedious.

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Guest

  
Great atmosphere, and gorgeous detailing. However, so maps go on for way to long and requite too much aimless wandering and backtracking (like that humongous city map later in the wad).

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Guest

  
Sadly most raters rate only the ambiance based on the texture use, which is indeed solid 5*. Decoration: 4*. Map layout: varies between 2 and 4*. But gameplay? Unclear puzzles forcing much useless walkarounds, monster / ammo balance @ UV is not good, and overall monster placement is plain awful and horribly lazy. Therefore, despite the effort, I really cannot give more than 3*. Because DooM is about gameplay above all, and for visuals only we go to a museum. It's a pity, because it could be legendary.

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Guest

Unknown date

  
milye kovry ot praporshika Zadova 5/5

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Guest

Unknown date

  
almost like an entire pc game. took me a good 3 weeks, with some rests in between . Total immersion. Shadowman has quite the imagination for creation. Award winning. map 9 - epic (although a bit tiring until you figure the obvious for the red key). 400 some monsters seems slaughterlike, but is not! thanks for a great experience. 5 stars

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Guest

Unknown date

  
Some map is too large, but very wonderful.

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CorSair

Unknown date

  
Quite tough in some places (map 7 gave more problems than it should), visuals are really neat.

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Guest

Unknown date

  
greal levels

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Guest

Unknown date

  
Nice work as for vanilla. I liked the atmosphere and detail level you created. 5.

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NuMetalManiak

Unknown date

  
another stellar creation from Shadowman, probably my favorite of the Hellfire saga. i like the realism and the gameplay, and this one only has two really long maps (MAP06 and MAP09). Twilight Town is one of my all time favorite Doom maps. and it isn't broken btw, you're supposed to shoot the switch to open the first door.

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Zahid

Unknown date

  
classy work shadowman

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Guest

Unknown date

  
very good mapset

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Guest

Unknown date

  
It kinda lags. Gameplay requires stealthiness w/ default monsters. It looks good though. Map reloops (I spoiled it, lol). ~4/5

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MajorRawne

Unknown date

  
If this doesn't win some kind of award, they're pulling Shadowman's plonker. The map design is generally amazing and the music suits each map well. I played this in GZDoom with no problems. I was not keen on map 7 though, and the maps don't feel optimised for a pistol start - though that could be me being shite.

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waverider

Unknown date

  
Very nice mapset. My favorite being Map 9, a true classic for sure. Great visuals, and good gameplay. 4/5

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Guest

Unknown date

  
I thought it was great!We need more wads this good.

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Guest

Unknown date

  
So far so good. Thank you for continuing to make wads. B

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Zalewa

Unknown date

  
This WAD has beautifully applied textures and gorgeous detailing and architecture. There are carpets on walls, but given that the author is Russian this is understandable. But the gameplay is absolutely horrible. Horrible! You're denied essentials weapons. They're hidden in visible secrets that have unknown activators. You're left with boomstick and chaingun. The layout and flow is completely fucked up. There are series of buttons that activate who-knows-what and there's a lot of senseless roaming around.

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Guest

Unknown date

  
Better drink more vodka instead, awful boring maps.

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Darch

Unknown date

  
Very atmospheric, realistic and detailed! Gameplay is also well balanced - ***** Arch

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Guest

Unknown date

  
Map 09 is broken. Right after the player starting point, neither of the two doors will not open. No line defs indicating triggered events or nothing else. Every other map before that works normally, gameplaywise. - Doom Masta

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Guest

Unknown date

  
Very beautiful and detailed architecture and awesome atmosphere! Great!

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Worm

Unknown date

  
I preferred the smaller maps (Ruined Street, the train). Twilight Town was way too long for me.

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Guest

Unknown date

  
Loved the architecture, hated the gameplay.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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