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wintertowns

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About wintertowns

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    Green Marine

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  1. Maybe because of the precedent set in The Plutonia Experiment? Both the intermission text of map 31 and map 32 of Plutonia brags on about putting the player trough the most difficult challenge possible. Intermission before map 31: "You've found the second-hardest level we got. Hope you have a saved game a level or two previous. If not, be prepared to die aplenty. For master Marines only". 32 follows it up: "Betcha wondered just what was the hardest map we had ready for ya? Now you know. No one gets out alive". I don't know my wad history well enough, but "Go 2 It" has to be one of the first real murdermaps? My guess is that the success of Final Doom probably contributed to fostering the culture of having the bonus/secret levels attempt to break any player who dared enter. The TNT guys seems to have taken a different approach in Evilution though, as the secret levels in that wad are more "regular" levels.
  2. Just finished a playtrough of this. You guys could make a megawad and call it "Comfy Doomtm" =). Loved it!
  3. wintertowns

    Looking for WADs with high levels of detail.

    Dark Universe Dark Tide Not as purple and pink as AA, but very detailed both in design and aesthetics.
  4. wintertowns

    Dark Universe Prt1 Released

    Thanks guys! Sounds:
  5. wintertowns

    Dark Universe wad. Released.

    Leaving this here as well, as the thread still seems to be active.
  6. wintertowns

    Dark Universe Prt1 Released

    Hey, I've been playing these a bunch lately. Here is a compilation of UV-max runs played with Smooth Doom for each map, with a bunch of custom sounds and custom soundtrack by me for beginning of level 1 and parts of level 6: Thanks to PAYLOAD4367 for the good times, cheers.
  7. wintertowns

    Miscellaneous demos (part 3)

    Just a general UV-max question: If a map contains optional fights with enemies that are not counted in stats before they spawn in, is it still maxed out if I skip these fights? An issue I only encountered in GZDoom anyways. Thanks.
  8. wintertowns

    Dark Universe Prt1 Released

    Just finished a casual playtrough on UV. Spooky and atmospheric, me like. The continuos ambience in the soundtrack really gets under your skin after a while. Despite your recommendations I played without mouselook, and besides the normal stuff, I didn't come across any specific issues. Have you started working on part 2? Looking forward to it.
  9. wintertowns

    under pain of DEATH!!!

    Oh, I was talking about an UV-max demo. It´s surely doable with enough tries, just felt a little bit random gameplaywise, not a big deal. With this monster density, I feel like either cover, armor or BFG, if you know what I mean. Also, because of the maps open nature, it felt a bit weird that the water teleporters recognized both players and monsters, as there are no ground monsters on the water, only on the platforms. Mostly Cacos, PE and LS teleporting around. But over all, besides the randomness, I think the open gameplay is really fun.
  10. wintertowns

    under pain of DEATH!!!

    Pretty cool. Could max it with saves, but single segment demo felt a bit RNG-ish. Maybe ad at least one armor?
  11. wintertowns

    Which monster would you say is your least favorite?

    I hate them all and thats why I kill them! Probably hate pain elemental the most, but on the other hand, they kind of have the coolest sounds in the game, so it kind of evens it out for me. Lost souls even make an annoying sound, they suck.
  12. wintertowns

    Miscellaneous demos (part 3)

    Breach UV-max in 12:53 breach-1253.zip
  13. wintertowns

    Miscellaneous demos (part 3)

    But... but... from Doom Wiki "UV max is a Compet-n speedrunning category. The objective is to finish the level as quickly as possible on Ultra-Violence, killing every monster at least once, except lost souls, and with 100% secrets." "...killing every monster at least once"?
  14. wintertowns

    Miscellaneous demos (part 3)

    Hey, I did not know about revived monsters!? I indeed heard the last monster, but thought I was okay anyways... Ok, I'll redo it later. Thanks for taking the time to review it!
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