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About SGS Man

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  1. SGS Man

    What are your favourite 'Hidden Gems' Games?

    I'll go with two games. God Hand Hands down the best combat system to ever grace a video game (yes, even better than DMC, Ninja Gaiden, Bayonetta, Nioh, SoulsBorne, etc.). It has unique controls, an unrivaled dodging system, a fully customizable move-set (with over 100 moves to choose from), relentless and ruthless enemies and bosses, and a wacky comedic tone. Tying all of it up is the best dynamic difficulty system in a game, where you are constantly incentivized to get better since the game becomes harder and more rewarding. It's genuinely impressive how many things Clover Studios (the ones who made Viewtiful Joe and Okami and eventually became Platinum Games) got right with this game. All of the core ideas behind Platinum Games' Beat 'em Ups (Madworld, Bayonetta, Metal Gear Rising: Revengeance) were first implemented here. DESYNC The easiest way to describe this game is "Devil May Cry meets Quake". It's essentially an FPS where you are incentivized to kill things as stylishly as possible. The trademarked Arena Shooter gun roster can now be used in incredibly versatile ways. For instance, the shotgun can also shoot a spinning blade that allows you to trap charging enemies, and the machine gun can shoot a slow moving trap bomb that detonates on impact (or when you shoot it again). It has extremely aggressive enemies with great movesets and good properties to play around with. It has a killer soundtrack and aesthetic too!
  2. SGS Man

    So how come a lot of music and games suck now?

    There's simply more stuff out there. That brings more good stuff, but also more mediocre, and more terrible stuff. It just takes more effort to find the good. Regarding games, this gen is already one of the best, by virtue of having a higher bar for AAA releases and the spread of indie games. Frankly speaking, this gen is substantially better than every other gen apart from the 6th (PS2, XBox, GameCube, etc) and 4th (Genesis, SNES, etc). Music is a more interesting case. There are sub-genres within sub-genres now and there are hundreds of bands trying to get their voices heard. You have a lot more options for your musical palate but simultaneously have to deal with several bands trying to compete for your ear. This effectively makes a lot of them sound samey, even in niche genres. Other mediums like television, anime, books, and movies haven't really changed too much. Most are mediocre to trash as usual, but there are always a few good ones around. I guess you can frame an argument by claiming there aren't any "visionaries" anymore, but that's quite a different topic to deal with. Or maybe you are just older, more critical, and more aware of your tastes. You could try revisiting some of the games/music/movies/books/etc. that you grew up with or have fond memories of. Chances are that they don't really hold up well.
  3. SGS Man

    Favourite Doom Monster?

    Revenants may have high damage projectiles, but they're much slower than the Cyberdemon's rocket. You can practically dodge Revenant rockets on reaction (unlike the Cyberdemon's which require you to bait them out). If you dodge well and are close enough, even the homing rockets will struggle to hit you. Homing rockets can also be controlled into infighting. Plus, as you said, they're glass cannons, so you can dispatch them easily with a couple of SSG Blasts or Rockets. Revenant spam is fine since Revenants die easily to Rockets, Plasma, and BFG blasts, so you're just forced to contend with a mass body of projectiles (some of which are homing). You treat the homing ball of death the same way you treat a single homing rocket. Revenant spam can get really grindy/tedious though. I think Scythe MAP30 is a testament to that.
  4. SGS Man

    Favourite Doom Monster?

    The Arch-vile by far. It's a speedy and high health monster that has an excellent implementation of hit-scan in a projectile heavy game. The delay to the blast gives you time to retreat or to be aggressive depending on the situation. The blast gives you a vertical launch as well, essentially trading damage for a lot of movement potential. It also resurrects other enemies, making corpses and their distribution matter. It's not only one of the best enemies in Doom, but also in video games in general.
  5. Disagree Dark Souls 2 is the weakest of the series. Still pretty good though
  6. I don't know what you look like but I agree. Half-Life and its expansions are much better than Half-Life 2 (and Black Mesa)
  7. SGS Man

    So what is the best game on the build engine you think?

    Blood is easily the best. Ranks handily with the iD Tech FPS.
  8. Agree Open additional portals on Deimos, Mars, and Earth just in case.
  9. Disagree. My Hero Academia is a disappointingly mediocre shonen anime/manga.
  10. Agree Viewtiful Joe > Alien vs. Predator > Any Streets of Rage
  11. My top 5 FPS: Doom (Ultimate, 2, Final) DESYNC Half-Life Quake Quake 3 My top 5 TPS: Vanquish Resident Evil 4 Spec Ops: The Line Resident Evil 6 ... I don't have a fifth one There are tons of great FPS I missed out on, but there are shockingly few great TPS around.
  12. SGS Man

    Do you actually finish Megawads?

    1. Almost always, yes. Even if I drop the megawad for some reason, I make it a point to return and complete it. I treat them like individual games/expansion packs, so I try to see them to the end. 2. Map the way you want to map. Would I prefer smaller projects with sharper focus? Absolutely, but no one is obliged to make that for me. Mappers are like developers. They make whatever they want and once they're done, it's all in the hands of the players. 3. Episode and Megawad lengths are somewhat arbitrary themselves. Aside from technical (and time/resource) limitations, I don't see why the Episodes in The Ultimate Doom aren't 7 or 10 maps long, or the Megawad format is 50 maps long. Mappers can create as many maps as they see fit. Personally, I would love to see more maps in my favorite mapsets, and less in the ones I dislike.
  13. SGS Man

    Share Your Jokes

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