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Erick194

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About Erick194

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  1. Erick194

    Trying to port gzdoom-me-gec-maint1.9 to Android.

    Hello, I really do not understand what happens here, I do not see the need to port this in android, but it is your decision, certainly when I started with this I was not and I am not yet an expert in programming, but it surprises me that at this point They cannot understand the code, they see it so difficult, I did not see it like that in the past when I read the code of Doom 64 EX and started experimenting with it and I did not complain about it, I only did what you see in the port. At least you see a readable code that can be understood, but I would like you to reverse engineer some program or game, where there is nothing to start with and that is really difficult until you get something to start working with.
  2. Erick194

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    Hello @Chris0neilson, download a newer version of Doom Builder Psx, it already has some new features of PsyDoom incorporated. https://github.com/Erick194/DoomBuilderPSX/releases/tag/DoomBuilderPsxV1
  3. Erick194

    Dissecting Sega Saturn Doom

    Hello, as far as I have seen in reverse engineering Hexen PSX uses the same rendering routines of Psx Doom, practically the same, the only thing that differs is in the rendering of the walls which draws the pictures to the size of the texture and puts it one on top of the other to avoid the infamous stretch of textures that PsxDoom suffered, another interesting fact is that the native PSYQ function "Drawprim" is a little slower than the "Drawprim" that Williams developed in PsxDoom causing it to drop a little frame rate in Hexen Psx.
  4. I just have to say that you can't say it's going to be done or not, I know you don't like the idea of adding the trading tiers, but in the end the things on the project are decided by me. And it will be the most correct and convenient decision for the project.
  5. Hello @Terraformer9x, my goal from the beginning is to incorporate the commercial levels, but certainly there are people who do not like the idea too much, but do not worry once the master edition is finished, there will be an extra version after the final version of the master edition that will include everything that We worked here and the commercial maps, who would not like to play the original levels with mouse support and analog control ?, I would like to 😉.
  6. Erick194

    PsyDoom 0.8.3 - PSX Doom port (reverse engineered) for PC

    It works for me like that.
  7. Erick194

    Doom 32X Resurrection

    from what I see it is possible that the 2D graphics are compressed in RLE format
  8. Erick194

    Doom 32X Resurrection

    Excellent 😉
  9. Erick194

    Doom 32X Resurrection

    Interesting 👍
  10. Erick194

    Doom RPG Reverse Engineering Project

    They have waited so long for these files, I don't think a little more caused problems, sooner or later they will be available somehow.
  11. Erick194

    Doom RPG Reverse Engineering Project

    @kraze Oh that's cool dude, now that I remember I have to finish and post the excerpts from Orcs and Elves and wolfenstein rpg.
  12. Erick194

    Doom RPG Reverse Engineering Project

    I appreciate your effort, okay I will try to find information, I would like to see videos of course. By the way, what model is your motorola?
  13. Erick194

    Doom RPG Reverse Engineering Project

    In good theory it should be like this at the root of the cell phone brew- | | _> doomrpg | | _> confg | | _> doomrpg.bar | | _> doomrpg.mod | | _> doom rpg.mif Those must be the game files.
  14. Erick194

    Doom RPG Reverse Engineering Project

    Oh really cool, could you please get the game files and post it for me to take care of extracting the game graphics and sounds?
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