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About Erick194

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  1. Erick194

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    Doom 64 uses a slightly different method of sorting sprites similar to PsxDoom, as it doesn't use Z-buffer like most n64 games. But it's a bug since Vanilla Doom anyway. https://doomwiki.org/wiki/Sprites_improperly_clipped You can also see it in the following screenshot of the @Immorpher video, of the Doom 64 RE on real hardware. You can tell that the sprites of the dead zombies were clipped through the floor.
  2. Hi guys again one more step of GEC, now with you the reverse engineering of Doom 64 for the real N64 hardware, again thanks to @Kaiser for his valuable information on his previous work with Doom64. Here is the link to my github. https://github.com/Erick194/DOOM64-RE Thanks also to the hardware testers, especially to @Immorpher since he helped me whenever I need tests on the hardware with almost 10 test roms.
  3. Erick194

    Doom 64 most advanced vanilla doom

    An interesting topic, greetings @Blastfrog.
  4. Erick194

    Doom RPG Reverse Engineering Project

    @AnarkavreExcellent work, I like how it looks, does it have playability? Keep going I hope to see more of this. Old memories brings me the second image with my extraction and map display programs.
  5. Hi @VonHeer of course, PsxDoom has multiplayer by default, but you need 2 consoles to connect to each other. Regarding Doom64 I am working on reverse engineering for the real N64 hardware.
  6. @ludicrous_peridot Discord Chanel: https://discord.gg/aEZD4Y7
  7. Not, I am the youngest brother, the second in the family
  8. By the way really unnecessary :|
  9. Believe my words, he is not a hacker, he is my brother, I simply consider that Doom becomes boring and meaningless, without resentment or even giving back to my brother's comments, if you are interested in the project, excellent and I appreciate your patience.
  10. Hmm what can I say? XD nothing greetings guys.
  11. Erick194

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    Hmm, I wouldn't say that, they did have some reason not to incorporate it into the gameplay, but Doom64 also included the Nightmare difficulty.
  12. Greetings @ludicrous_peridot, in my opinion the most appropriate resolution would be 640x480 since it is the one I feel most comfortable with and I used to get an experience close to the original.
  13. Erick194

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    @intacowetrust is right, his project (PsyDoom) and mine (PsxDoom-RE) are completely separate, I was really surprised by the work he started with (PsyDoom), and I had not announced anything about a possible release of the rebuilt code for PsxDoom, the only one who knew about my work before it went public was Kaiser when I started a conversation with him on Discord in September 2019 and the first thing I showed him was the rebuilt WESS audio system, really the project of PsyDoom and PsxDoom-RE have been of great help to understand the PlayStation machine, a formidable job in both cases.
  14. Erick194

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    Hmm really necessary? I like to do 3d effects like Doom64. But in the work I did in DZDoom (Gzdoom GEC Master Edition), I did the opposite, I added a flag for the lines and sectors that is NO_RENDERSKYHACK, which is to eliminate those lines that render the sky and create that false 3D effect, maybe can something be done in PsxDoom but would be the opposite of what was mentioned above ?.
  15. Erick194

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    I have repeated it several times, it is not a mistake, they should not be repeated, like the music of level 7 in Doom64