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Novaseer

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About Novaseer

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    Ephemeral Mapper

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  1. Just played through other peoples' submitted maps, because why not. This one was quite a bit of fun! Great minds think alike with the SMM turret, I enjoyed the Pinky/Chaingunner berserk fight at the red key, and I totally fell for that fake door in the northeast, lmao. I didn't encounter any glaring bugs, and the visuals are more than serviceable. Completed in just over 6 minutes UV-max, about two minutes of which I spent humping walls trying to find the secret. I can't help but question WADSPY here - I'm no mathematician, but I count 15 Cyberdemons and 4 Spider Masterminds, and those combined add up to 72,000, which is... a little higher than MAP09's 16k. That, combined with the 363 enemies (which should average out to 44.07 health per monster) I can't help but question if the actual number is a truncated 160010! Some secrets seemed nigh-on unmissable - sector #144 is lowered by shoot-switches splat bang in the middle of a combat area, leading me to open it by accident first run, and sector #194 is behind a normal, use-to-unlock door - to the point where I actually thought it was the way I was supposed to go at first. I also found a few oversights while playing, mostly with textures: Some sectors as a whole seemed pointless too - 79 and 80, 100 and 101, 132, 140 and 141, 167 and 185, 180, 244 and 245, 256 and 265, 313, 320 and 328, 334 and 335, 337 and 350 all seem like they can be safely merged, and there's plenty of 0 height tag 0 sectors that are probably better off deleted (81, 85 and 102 are probably the most extreme examples) And I'd hide the voodoo doll sectors from the automap. Those aside, I enjoyed the big circle arena near the beginning, as well as the fight with all the Dead Simpleites as you teleport back to the first indoor room. And reservations about the amount of them aside, invuln BFGing Cybies is always fun. Completed in UV-max in about 19:30.
  2. Novaseer

    How To "Fix" The Spider Mastermind?

    I just finished up a map for the How Much Health? CP that makes disproportionate use of one, but that's not exactly my usual fayre. I think that their main two problems are hitbox size and the irregularity of their attack. Fitting a 256x256 turret is hard enough, and the space for a roaming SMM is even harder to build. In my WIP Depths 2 I've shrunk them to 192x192 and they work a little bit better, but still not great. As for the other problem, I feel it especially with SMMs that their target acquisition seems to be more inconsistent than other enemies. Sometimes I'll be in the open for fifteen seconds straight and they won't even start their attack. I'm not deep enough into the workings of Doom monster states to offer a fix to that problem, but if the SMM could be made more aggressive (Cyberdemons, for example, attack an awful lot more) it would boost its threat level by an ample amount.
  3. Novaseer

    thoughts on The Doom Awards™

    which is always made funny when relative newcomers win
  4. To keep the ball rolling, MAP04 "Gaze Unbroken" now complete. Built on-and-off in 4 days with SLADE, tested with DSDADoom 0.27.5 complevel 9. Didn't need to count awfully hard on the enemy HP department, considering there's a whole two (a Cyberdemon and a Spider Mastermind, adding up to the allotted 7000) that are teleporting turrets for most of the map. Plays a bit more like a puzzle than a typical Doom map (a fun departure from my typical slaughter-lite if I may say so myself), and I withhold weapons until the very end (an SSG, plus a plasma in a secret). It's probably possible to get the two to infight early when the Cybie's in its second turret spot (by stepping on but not riding up the lift), but it's probably harder than playing the map legit so I'm leaving it in. Balanced for UV pistol start. Lower difficulties get extra health and armour pickups, lose some barrels, plus some more shells and up to two invulns near the end. Continuous players with enough ammo can probably play peekaboo with the Cybie right at the start which breaks the flow of things quite substantially but eh, whatever. Music is Malice (D_MALICE) by me, from my still-unreleased Depths 2. Also from its map 4, oddly enough. 2 monsters, 3 secrets and 164 items (most are hp/ar bonuses) on UV. Par time is 90 seconds based on a NoMo run. To get 100% kills you'll need to get the plasma secret, but it's doable. Map layout (including inaccessible areas that don't show on the automap) is in the spoiler. Afraid I couldn't get the whole in-game automap to show up neatly in DSDADoom, but oh well. Download link: https://www.dropbox.com/scl/fi/rfwuwgebyyknxb5lf64wi/hmhmap4.wad?rlkey=3q8acssmi5cgirietoh832myj&dl=0 If anything's missing, let me know, the music lump deleted itself like 3 times during development.
  5. For my map I've been controlling the amount and size of health items instead of monsters. I.E. in a given spot, put four medkits in UV, a supercharge in HMP, and a megasphere in HNTR.
  6. Well, I think I have an idea for MAP04, so let's give it a go.
  7. why am I sorely tempted to make MAP01 just a Cybie duel also how do spawn shooters count edit: nevermind someone else took MAP01 but it'd still be funny and my second question still stands
  8. Novaseer

    Is using SAVES in Doom bad?

    It's nominally a single-player game. How you play the game is not unfair to anyone else (unless you're speedrunning competitively, but even then saves aren't exactly congruous to beating a level as fast as possible), so who cares?
  9. Once several years ago, while testing one of my maps (...which I've still yet to release the WAD it's a part of because I'm a lazy bum), I somehow ended up with a Cyberdemon pinned against a wall by three Spectres, which slowly chomped away at it and killed it without retaliation.
  10. Novaseer

    PRAGMATICON [COMMUNITY MEGAWAD]

    As the guy who once started a CP where every map had an Icon (which I might be tempted to revive at some point tbh), I guess it's in-character if I try my hand at a MAP32. Question, though: do I need to include the Romero head and/or ZZZFACE textures, or is a spawn shooter on its own enough?
  11. Novaseer

    opinions on pineapple on pizza?

    It's not my favourite (after all, that's a topping that could instead be more meat), but I don't mind it. If you give me a Hawaiian, I'll eat it.
  12. Novaseer

    Weirdest Doom dreams?

    Last night, for whatever reason, my brain decided to conjure up the reality where another IWAD called "CRISPASS" had existed this entire time - a Doom II-esque 32-map package in a similar vein to TNT/Plutonia. The dream never touched on whether it was created by id themselves or a community creation, but it was definitely retail. As for the content itself, I remember Doom II monsters, lots of BROWNGRN, and lots of fake walls. In particular I remember MAP28's start, where you start on one side of a nukage river in a metal pillar-lined BROWNGRN techbase with a Mancubus right next to you, facing away. A fake wall to the right led to a secret megasphere and a window overlooking... something, I dunno. It had Doom II's MAP28's MIDI, too. Oh yeah, there was also decino narrating it like in his playthrough videos, because why not. And because I can, here's a mockup of what that starting area would have looked like: Have any of you lot had similarly bizarre Doom-related dreams? If so, I'd love to hear them!
  13. Or, because it's Hell, maybe there's partially animated corpses below the surface that scratch and claw at you as you wade through it. I'll go with that because it's more metal.
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