Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Novaseer

Members
  • Content count

    242
  • Joined

  • Last visited

About Novaseer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Novaseer

    Things about Doom you just found out

    How to best handle them? Play with ROK.
  2. Novaseer

    what are you working on? I wanna see your wads.

    What could this be?
  3. Plutonia 666: Go Pr8se It (the "it" in this case is probably Satan)
  4. Novaseer

    Crispy Doom 5.3 (Update: August 12, 2018)

    For whatever reason, the pitch of each sound (apart from music) is far, far higher than it should be. It hurts my ears.
  5. Novaseer

    Depths of Insanity - FULL RELEASE

    In my opinion, the more annoying part of the Icon is the fact that you need to fire a rocket into a tiny space, rather than the monsters it summons. EDIT: Also, 90% of the summons will probably die to the Titan's fire wave attack.
  6. Novaseer

    Depths of Insanity - FULL RELEASE

    Ah, I think I marked them as impassable (before I disabled jump) then, not realising they were <=24 units high, made them passable again. I'll get to fixing that. Yeah, that section in XMAP05 was inspired quite considerably by E3M2. I also managed to get hit by spawn cubes a few times during testing. I just try and avoid the panels wherever possible. Overall, glad you liked it!
  7. Novaseer

    Depths of Insanity - FULL RELEASE

    Odd. It works with GZDoom, but the way the DECORATE for the final boss works might mess up other source ports. I don't know how to fix that, unfortunately.
  8. Novaseer

    Depths of Insanity - FULL RELEASE

    The full release is out! Thanks to everyone who tried the demo, and I hope you all have fun with the full version!
  9. I added only the patches to the patch table, as I was aware of how that worked. Thanks for the help regardless, everyone.
  10. I'll try it. Thanks. EDIT: It worked! Thank you so much!
  11. How does one rebuild those without remaking the entire WAD?
  12. I'd rather go the former route (which I have already partially done anyway - I've managed to fix all the custom textures and a few of the vanilla ones). I'm not wasting months of work due to a small mishap.
  13. Slight problem: In trying to remove unused patches, I've also managed to fuck up every texture that the wad uses. And it overrid the backups too. Any way to fix this?
×