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About amackert

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  1. amackert

    64Doom: Classic Doom on N64

    Thanks for the bump, I had no idea about this. I have a N64 flash cart so I'd definitely like to try to get this running. The videos from years back make it look pretty great, all things considered.
  2. amackert

    Which monster hater is most annoying?

    "People who hate Archviles." When I hear people complain about the 'viles (and it seems to be all the time on my streams), I want to retort with, "Aaaaand you probably suck at DOOM."
  3. amackert

    Advice for a console noob?

    The first three episodes of the Ultimate DOOM side are based on the Jaguar version, so yes, those maps are shorter. The Episode 4 maps are closer to the PC originals, as is all of the DOOM II side of the campaign (major enemy placement differences aside). To put it into perspective, it'll take about three and a half to four hours to get through each side of the campaign at the very least (played normally, not blitzing through it like a speedrunner). That's not counting for being unfamiliar with the differences in this specific level set or dying (no mid-level checkpoints or quick saves).
  4. amackert

    Playstation Doom on PS2

    When looking for perspective on these older games, it helps to be playing them on older hardware (i.e., a CRT, preferably with a decent connection type). Blow them up on a modern HD TV without a high quality upscaler and they look like a blurry mess. Even through an upscaler with something like RGB, they still look much more natural on a CRT and you might find they have aged better than expected when playing them on the tech they were designed for. PS1 DOOM for instance looks nice and sharp on my 2001 Trinitron, as does DOOM 64. What I find more interesting is comparing the console ports on the tech they were designed to be played on, to the stock/vanilla MS-DOS versions, via the tech they were designed to be played on (an old 486 or Pentium PC, 320x200, 35fps, etc). The gap is still there when sat next to the console versions, but I don't think it's quite as large as we perceive it to be today. Modern source ports have spoiled a lot of us, and comparing older console versions to these is kind of moot in a way. The further enhancements source ports have allowed us in modern times has filtered our perception of what PC DOOM was really like back in the day and how much it really differed from the console conversions of the time.
  5. amackert

    GBA Doom: The Lost Levels [Release]

    Very cool, thanks for the bump. I did not know about this but will definitely be trying it.
  6. amackert

    Advice for a console noob?

    Nah, if you really want to grow a pair, complete the 3DO version on Nightmare with the full-screen cheat!
  7. amackert

    Console Doom ITT

    It seems to depend on the model, but a list is here: https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2 Most games will likely run but some have major issues or glitches. DOOM is not one of those on any model of PS2, so people should be good there. Great point! I have a PS3 but haven't used it much and have never bothered to try physical PS1 disc support on it. I need to test that.
  8. amackert

    Console Doom ITT

    If your PS2 Slim cannot play PS1 games, then it is a busted console.
  9. amackert

    Console Doom ITT

    You're thinking the PS3 with PS2 backwards compatibility. Every single PS2 console plays PS1 games.
  10. amackert

    (q1 and q3) VS (others)

    The best part of Quake 2 for me is the music and the multiplayer. The single player was a boring slog for me. While the game is nice to look at, it lacks the sort of unsettling atmosphere you get with the original Quake. The enemies are mostly bullet sponges and the more "realistic" weapon attributes slow down the pacing of the gunplay compared to the first game. It's just not that satisfying to shoot. Quake 3 is a fantastic multiplayer game. I played it and UT about equally, but always preferred Q3 for traditional deathmatch and 1v1 play. The game looked stunning on release and I'd say it still holds up pretty well. I need to revisit it soon, but I think I may have enjoyed Quake 4's single player campaign more than Quake II's. The environments were more interesting to look at and the gunplay was faster and more immediate. I could do without the forced story sequences and dialog, but I guess it's just something that comes with that era of gaming.
  11. amackert

    Console Doom ITT

    Uh, yes.. PS2 plays 99.9% of the PS1 library out of the box, including DOOM.
  12. amackert

    Advice for a console noob?

    I'll second PSX DOOM. It runs well and plays decently. I ran through it a couple of weeks back and it was fun to see DOOM II enemies placed in Ultimate DOOM maps. Also, while the original DOOM maps are based on the Jaguar/32X versions, the DOOM II maps are surprisingly faithful to the originals. The rest of the versions you might want to try for novelty purposes, or if you're just a huge fan of seeing the differences. I still enjoy the other versions, but it's not like I'm trying to speedrun DOOM or anything like that.
  13. amackert

    Post your Doom video! [but don't quote video]

    I ran through Sunder from start to finish Saturday night. Here's the archive on YouTube:
  14. amackert

    what are you working on? I wanna see your wads.

    The purple looks awesome. Keep it.
  15. amackert

    Post your Doom video! [but don't quote video]

    On Thursday I ran through PS1 DOOM from start to finish (UV, both Ultimate DOOM and DOOM II).