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About amackert

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  1. amackert

    Do You Like Doom 3?

    I definitely enjoyed DOOM 3. Kind of mind blowing (visually) when it came out, and gameplay-wise I think it works well on the higher difficulties. I personally play it pretty fast and so it's not really the survival-horror meshing for me that people often label it as, but that's not to say it never freaked me out. It's definitely one of the creepiest games I've ever played, when stuck in a dark room with the headphone volume blasting.
  2. amackert

    Levity In Doom Games

    Definitely slicing through five or six zombiemen with a SSG. Near the beginning of Map 03 in DOOM II is always great for this. Punching a Baron to death always makes me crack a smile as well. On a similar note, I recently finished off two Cybers with a single SSG blast. That definitely made me laugh out loud. I don't think it qualifies for this list though because it's unlikely to happen again for me any time soon, haha.
  3. amackert

    DOOM Eternal Gameplay Reveal Impressions

    Game looks amazing, honestly. I'll be eagerly awaiting a release date.
  4. amackert

    Anyone on the fence about the reveal?

    I will definitely watch the reveal, but much like 2016 itself I probably won't watch it repeatedly. I just want to get an idea on the direction they are going in with this one.
  5. amackert

    What improvements over Doom 2016 are you expecting?

    They could also change the Summoners. While yes, they could spawn in new enemies, to me their most noteworthy ability was the fast teleporting. Maybe they can keep this, nerf the actual summoning and give that to the Viles. Who knows, I guess we'll eventually see what they decide on. What I am more curious about is how they will be handling the Vile's attack.
  6. amackert

    Gameplay reveal August 10th

    Oh shit.. Four days to go!!!! This one just sideswiped me outta nowhere. The hype is real for me now though.
  7. amackert

    What improvements over Doom 2016 are you expecting?

    I'm not sure what improvements to expect, but I'm OK with the difficulty level roughly at what it is. In 2016 on UV, I still die at particular points in the game or if I am careless. In the classic iwads on UV I pretty much never die. I wouldn't mind some form of slight speed up boost when just getting around, so bunny hopping would be OK with me if it doesn't make the standard movement speed obsolete (Painkiller does this and it's irritating, you pretty much never want to walk/move normally because the bunny hopping is that much better). As far as the map layouts and key hunting aspect, I don't know, I'm kind of a fan of how things are now. I enjoy that the gameplay is straightforward and much of the exploration aspect is handled via the secrets. I am down for having less gore nests and more fights that just sort of "happen", kind of like at certain points in Foundry. Have more enemies appearing in normal areas can help to make the maps feel a little more fleshed out as well. More enemies popping in after key moments helps too, again using Foundry as an example, where a hell knight spawns near the beginning after you activate the last switch to unlock the exit. He'll catch you off guard and whack you from behind right before leaving the map if you're not paying attention. A few more instances like that every now and again keeping you on your toes could be a good thing.
  8. amackert

    Post your Doom video! [but don't quote video]

    Ended up rolling through all of SNES DOOM last night on stream. Got hung up on E3M2, but the rest of it went pretty well. Well, about as well as it can go with this version of the game.
  9. amackert


    I'm pretty sure this same topic came up in the "Everything Else" forum recently.
  10. Thanks for mentioning Saturnine Chapel. I went ahead and checked it out and I see what you guys mean. I think knowing a wad is going to tear you a new one eases the pain a bit, as a lot of that suffering comes from the surprise of it being difficult when you go in expecting the opposite. That said, wads like this in particular are not going to be for a lot of players, and that's OK. It is important for players to research their wads before jumping in head first, particularly inexperienced or less capable players. If you can't be bothered to check the readme, at least look at the forum thread that's associated with it. Personally speaking, going through the readme is becoming standard procedure for me. It helps me know what the author's intent was, how many maps are in it, and gives me an idea on who worked on it as well as who did the music. I'm still going to play my own way on a first playthrough, then adjust from there (unless the creator specifically states to use jumping, crouching or mouselook).
  11. For a real relaxed experience, either the Ultimate DOOM or DOOM II iwads. I could pretty much go through these things in my sleep, and I'm OK with that. When I want something more intense that's still kind of cathartic for me, I'll play some of the earlier maps of Sunder.
  12. The vanilla wads sort of trained me to be in the UV mindset. It wasn't until I started getting into custom wads a few years ago, talking to people in the community and playing some stupid-hard wads myself that I realized and understood why people play on other skill levels. I still always do UV but I totally understand why people would want a lower difficulty. Peoples' actual skill levels vary greatly and that's OK. Not everyone wants to bang their head against the proverbial brick wall for ages (although on the flip side there is something to be said for that experience of truly challenging yourself and improving as a player, but I totally understand if someone can't just jump into something like SWTW on UV). I do still recommend people play the original iwads on UV though. ;)
  13. amackert

    Popular/highly rated WAD's you're not a fan of?

    Alien Vendetta and Hell Revealed are both ones that were hyped up quite a bit but were disappointing to me in the end. Granted, this is coming from the perspective of playing them recently for the first time, not when they were new and probably more essential. There were plenty of maps I enjoyed in both, but the consistency was all over the place and some design and gameplay choices simply have not aged well, particularly in late-game scenarios. In AV there were a lot of padding issues that made things drag on way longer than they needed to and this is always irritating to me. It's interesting to see how many couldn't get into Ancient Aliens. I originally didn't care for it a couple years ago on my first playthrough, but I went back to it twice a few months back and it quickly became one of my favorites. I'm a firm believer that familiarity with a wad, along with skill level and mood plays a big part in the enjoyment of some wads, and with that it's worth revisiting some a second time. Sometimes you'll reaffirm it's really not for you, but other times you'll discover a new favorite.
  14. amackert

    Post your Doom video! [but don't quote video]

    What was supposed to be a few hour stream of a portion of Sunlust last night ended up being a near 12 hour marathon of the entire wad. Should have been shorter but naturally Maps 29 and 30 (not to mention the poor framerate of 28) bent me over pretty badly.