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About JDR

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    Warming Up

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  1. JDR

    [WIP] Supplice

    Very curious on how this tactical piece of armament going to get implemented in the game, given how fluid @Mechadon's layouts are, regardless it works wonders on the gif. By the way every bit of teaser in this thread is just astonishing, definetely deserves more attention!
  2. JDR

    Recommendations for a good, balanced megawad

    Valiant has the most gratifying difficulty of all: nothing is too overwhelmening, but really engaging gameplay.
  3. JDR

    Yet another 90s inspired shooter

    Gonna bump and say that i very much dig the idea of disallowing to save at any given moment. All the assets look/sound crisp and i'm very positive about level design, seeing @KillPixel's project for Quake. Where do you guys went?
  4. Early autumn vibes! That's one way of ramping up the challenge, although combat itself is pretty hectic. Despite spectres - i'd say that the map is manageable to go through without saves, once you get a hang on fighting cyberspectre.
  5. Immedeately saw Bioshock in this - a cool idea for a Doom mod. Have you got planned something akin to inventory system?
  6. JDR

    Post Your Doom Picture (Part 2)

    Glad to see D3tex put to good use in doom finally, quake community already done some crazy things with it.
  7. JDR

    Avactor Release !

    Accidentally found out that you could skip the rest of the map02 jumping over the corner of this ledge.
  8. Loved the heck out the first one - was sort of a huge "Lunatic" hub with rougher texture theme, it looks slicker this time. You totally should bump this thread with WIP screenshots, cause it might get overlooked and dodge the cacowards. :winkwink:
  9. JDR

    Back to Saturn X Episode 2

    Since it's bumped, i gotta say that this is one of the few megawads i would like to replay just like i did with E1 on the final release.
  10. Eviternal Darkening (E3)
  11. Sometimes i would like to step down a notch with the difficulty in order to have a proper game without the need to rely on overuse of saving, but what it takes away is that you're fully stocked the entire time and there's no fun in scavenging or even being careful. This is especially troubling in community projects when difficulty spikes up and down, but you want to have an optimally comfortable fun experience.
  12. Could it be one of the most fruity years for releases? Dimensions of the boomed. Avactor. Struggle. REKKR. Exomoon. Tangerine Nightmare. Doomer boards projects could be noteworthy releases if you like short, fun maps. Also alot of great stuff pending for release this year, like: Travelling to the moon II, Eviternity, hopefully TNT2 and Kama Sutra 2. Pretty sure i've forgot something good. :edit: I forgot Adventures of Square E2.
  13. JDR

    Post Your Doom Picture (Part 2)

    Deus Vult II Balrog map flashbacks. Nice!
  14. JDR

    Dimension of the Boomed

    I've played the release before new maps were added - hella great wad! I wanted to know what mapslots new maps inhabit.
  15. JDR

    Exomoon megawad on /idgames!

    Wow, this really reminds me of Valiant! Lots of incidental gameplay under the pressure, general open-endedness, shapey spacey layouts - love it! I'm on map07 so far and it's been a blast. Soundtrack is cool and quite unburdening, though simple - this is right up my valley. I might actually try Moonblood after this one, love your style. One small problem - platform with arachnotron wouldn't rise up.