Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Eradrop

Members
  • Content count

    184
  • Joined

  • Last visited

6 Followers

About Eradrop

  • Rank
    Junior Member

Recent Profile Visitors

898 profile views
  1. Eradrop

    Avactor Release !

    Thank you very much, very nice to hear :)
  2. Eradrop

    Avactor Release !

    Thanks for the kind words :) nice to hear you enjoyed it. Just to throw you a fact... at the first weeks of this wad it was small fast vanilla jungle maps inspired by my tnt and nova maps. But very quickly it changed to be big maps. The first map for example, was made by adding 3 small maps into a big one, and after adding them together I kept the scales for the rest of the maps. Thank you Ryath and Catpho, I wouldn't see this unless you mentioned it here :) In the last weeks I was away, some business life. I still owe you an update, (Archvile's skin is nearly done), and some general issues I found and people mentioned here. Hope to release it untill end of month :)
  3. Eradrop

    Avactor Release !

    Thank you for the kind words :) I never thought about the last map as an icon of sin fight, its true that the enemies come in the same way like all ios maps... but I understand your feeling, im not a fan of boss levels too :)
  4. Eradrop

    Avactor Release !

    Basically I agree with you, but that's the reason I put there two suits, so one of them will be wasted while fighting the trap and the other one will be for progressing. It's important to be this way cus the player could see a little bit before a sign that said: "not without radiation suit". At a previous version of this map there was one radiation suit and one of my testers couldn't know how to keep going, no sign were there and it doesnt look like its the way to proceed. Let me think about it again :) Yeah you probably right, but I put another radiation suit after you finishing the fight, I guess you have seen it. will test it area again. Many people told me that before and and I guess you convinced me, I was so tough about this area to be like that. I was a big fan of "God of War" and this area was inspired from "God of War 3 - The Caverns". :) Like I said before, not all the monsters are necessary to be killed, there're many ojects that protected by monsters even though they dont should be, (in standart mind), I just think it will catch the player in supprise if he picking clip and suddenly 3 revenats jumpting on him, just exmaple. Specific to the screenshot that you post, the 3 monster at the top + the squre with the 16 monsters are opening when you picket a green armor on a side way, and the two pairs protecting blue armor, that very close to be a secret but it doesn't. :) I must say there are many inspirations sources that come together in the wad. First of all, the main inspiration was my previous project "Hide & Seak", but in addion I can say I got inspired from Plutonia 2, Mayan mishap by tango, God of war, lol.... :) Serious sam, wow, so many ideas came to my mind from serious sam series, specially serious sam 2 that was my favorite. Hexen and Heretic can be here with respect, of course. Also Back to saturn x part 2, "Tower in the fountain of sparks". Map 08, I can say the begging part was inspired from AV map 20, and all the idea of being inside a huge pyramid also thanks to this map. The idea of statue enemy also was based on the statue machine from serious sam 2, but instead of rockets, it shoots chaingun.
  5. Eradrop

    Avactor Release !

    Yes, it's already been mentioned by grrfield, basicly you supposed to be locked in but I guess 64 length lift is not long enough to prevent your escaping. Just to let you know, it's already been fixed for the updated version that will come soon. :)
  6. Eradrop

    Avactor Release !

    Very good idea, thanks for your advice
  7. Eradrop

    Avactor Release !

    Thanks for the kind words man, please keep on playing and share your thoughts. I have been looking in the map after what you have mentioned, many places in the whole wad, you can find a single ammo or health that covered by a trap, even if it doesnt really special supply. I'm pretty much sure I know about what revenants you spoke, they were defending the blue armor where the archvile was, this is not an important area to continue so probably you missed it.
  8. Eradrop

    Avactor Release !

    Will be a good reason for you to play again the map :) You can notice that all the maps have many secrets, I'm sure some of you would find them all at the first playing but if you didn't... it's something that keeps the map still interesting (in my opinion) I must say I'm playing doom/doom2 over 15 years and I still don't know all the secrets, and when I found one it made my day :) About the archvile, I'm working on the new skin, and I'm kinda agree with you but another reason for doing this is for the symmetry.
  9. Eradrop

    Avactor Release !

    Hehehe it's a secret :) you need to open your mind to figure out the clue. I warn you NOT TO USE DOOMBUILDER to solve it :) :) I'm glad to hear it :) enjoy !
  10. Eradrop

    Avactor Release !

    oh crap :) I'll put attention on this issue thanks.
  11. Eradrop

    Avactor Release !

    I didnt put the archvile's skin not because I didnt like it, it's not done yet. It's really intense period in my life now and all the sprites of the archvile you've seen in the trailer it's what I did so far, only the moving sprites and the 3 first attack sprites. all the other I'll do and hopfuly add them to the updated version. gaspe: thank you very very much for the feedback, helped me alot. I still see I have lot's of work to do and it's wonderful to know that. Honestly, I must say i'm waiting for your opinion about the rest of the maps, and the bugs you might find. :)
  12. Eradrop

    Avactor Release !

    Basicly, the lift suppose to crush you to death if trying to run out, but I guess Zdoom source ports can somehow avoid it. Thanks for floting this up, I'll check after this issue. :) By the way, cool chaingun hehe
  13. Eradrop

    Avactor Release !

    Thank you Ribbiks for the excellent feedback. Ill probably put more attention for every thing you have mentioned. About the liquid I must agree with you, the floor liquid is from heretic2 texture pack and I guess the main reason to use its because doom's liquid was never been a good texture for me. I surely keep looking or even making a new liquid from stretch in the next update.
  14. Eradrop

    Avactor Release !

    Thank you all for the encouraging reception. I just should tell you that the map list was meant to be played in playing continues. so if you start from pistol start on mid/late levels you might find your self on extremly low ammo. on these levels you will get ammo for weapons that you dont have but you should have from previous levels. It's a way to make the wad a bit more tougher but the main reason for this is, if you're a player who likes to play megawads in playing continues , (like me), I dont want you to get to a point that you're fighting on full ammo, and keep getting more and more ammo so you need to leave it behind. It's something that always made me mad on IWADS and classic megawads.
  15. Eradrop

    Avactor Release !

    I promise next update will come out as a zip file if you tell it has so massive difference. Excellent discovery, thank you so much, that's the kind of bugs I'm most afraid of. Please if any of you guys find a bug, post it... I didn't have much testers to compare this massive maps. But not only technical bugs, I would like to see your thoughts, and general feedbacks, please post here everything that comes to your mind. :)
×