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About Worriedidiot

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  1. Worriedidiot

    What country are you from?

    I'm from Latvia and I could say the same. I haven't even met a single Latvian person on the forums or any Discord servers which is kind of a bummer.
  2. Worriedidiot

    MAYhem 2022 - MEMENTO MORON

    This looks really fun. Count me in.
  3. Worriedidiot

    Every - A map made in a very short time

    I really don't agree with this. If you're a beginner, it's better to get used to working with vanilla textures first. Overloading yourself with custom textures (especially with stuff like OTEX which even I have a hard time using due to it's size) will make it harder to learn how to design proper maps in the first place. That's just my opinion though.
  4. MAP11 - “Team Rocket Slaughter” by Dragonfly A map that's basically one big arena. Features more timed fights. Seeing the cage textures near the revenant pillars and hearing the archvile wake up noise made me think that those cages will have archies in them meaning the revs will respawn. That's why I didn't kill them for most of the map. Turns out that I'm just dumb. The last fight with hell knights, barons and archviles was surprisingly easy if you saved up some BFG ammo. This map doesn't really stand out visually or gameplay-vise though I definitely wouldn't say it's bad. MAP12 - “Crossroads of Destruction” by Remmirath There's a surprising amount of content in this map. For the most part this is more traditional slaughter. I was ready to place this map pretty high in my rankings... until I reached the elevator that takes you up straight to a room filled to the brim with imps, an archivle behind them all and 2 mancubi just in case there wasn't already enough goddamn monsters. That one and a couple of other fights were unfair to the point of feeling barely possible to beat. That last room is also just... why? It's just a room filled with one type of enemy (chaingunner) and an archvile behind them... again. I would've written more but I'm too tired from playing this map. Order of preference:
  5. Worriedidiot

    Angry NilsQuilt a Discord CP: 1 map by 7 people

    Thanks! It was a huge pain in the ass to make because of how Doom renders mid-textures.
  6. I've been really busy lately so I'm just gonna write super short stuff just to summarize my thoughts. MAP07 - “Tarnished Luster” by Pegleg Strange map. The visuals feel strangely out of place compared to the rest of the wad. Don't really have much I could say about it. MAP08 - “The Three Kings” by RonnieJamesDiner Wow, this is really good. The visuals here are amazing. In terms of gameplay, it also doesn't disappoint. Definitely my favorite map so far. MAP09 - “October Skeleton Appreciation” by antares031 I really, really do not like this map. Each fight feels sloppy and overwhelmingly dumb. If I ever replay MSCP, this is probably a map I'll skip. MAP10 - “Metal Head” by walter confetti Pretty much a break map. Visually it's a bit too simple considering what I've experienced so far in the wad. The fights, again, feel pretty sloppy. I did like the gimmick of choosing the starting weapon though. Order of preference:
  7. MAP06 - “Slaughter Factory” by Guardsoul I have some mixed feeling about this one. Let's start with the positives. The visuals are really, really good. It's probably my favorite looking map so far. The first couple of moments of the map are an amazing adrenaline rush where you're desperately dashing around the map trying to find weapons and dodging archvile voodoo magic. And the caco cloud. Oh, the caco cloud. That thing almost gave me a panic attack. The second wave was fine for the most part. Just a door with a bunch of revenants opening. Not the most groundbreaking fight I've seen but it's good enough. Now onto the negatives. The third fight is a mess. I don't know if I really suck but that fight felt barely possible. I won by camping in one of the big dents near the exit and trying to fend of enemies while the bars lowered. I'm still not 100% sure how I would've beaten that fight. Maybe it's all my fault for playing on UV. Order of preference:
  8. MAP05 - “Marble in the Blood” by Liberation Pretty interesting map with some cool gimmicks. I like the visuals quite a bit. Especially the murky and bleak atmosphere in the first arena. In the map almost every new wave of enemies is set on a timer which is a double-edged sword in my opinion. While, yes, it is an interesting gimmick and puts a lot of pressure on the player to play aggressively though it doesn't let you catch a break making it kind of exhausting to play. The first arena is one heck of an adrenaline rush. I really like the archviles lowering one by one from the pillars. Really fun fight. The second fight left me slightly disappointed. The constantly raising and lowering floor gimmick could've been slightly better executed. The red brick and the blood flats look practically identical from a distance. Also, having almost no stable ground to stand on was kind of... rough. At least I could mow down a hoard of pinkies with the BFG which was satisfying. Strangely enough, I had a lot easier time on this arena than I did on the first. Not really sure what's happening in the sequence that happens when you enter the third portal. Good stuff as usual. Order of preference:
  9. Ooohh, this will be interesting. I completely suck at slaughter and Doom in general but it'll be fine, right?... right? Against my better judgement, I'm playing on UV. God save me. MAP01 - “Fire in Your Eyes” by Dreadopp Gorgeous. A really good looking map and probably one my visually favorite opening maps ever. The crag, the flowing lava, the fortress- everything together just gives such a nice atmosphere. In terms of gameplay, it's fine for the most part. Sadly, each arena/wave only had one type of monster (except one) which was a bit of a disappointment. Though, that mancubus wave spooked the crap out of me due to how instantly they all teleported in. Overall, good stuff. MAP02 - “Viridescent Synapse” by Bauul Damn, that very, very high ceiling looks amazing even if it did slow my FPS to a crawl even on DSDA Doom. The two arenas here wildly differ in concept. The first one is a really easy infighting puzzle while the other one is claustrophobic and surprisingly difficult. I had a really rough time trying to beat that last fight but I just couldn't do it... without a cheese. Somehow I figured out that if you run around the demons and snuggle in next to the switch they can barely attack you due to how many of them are there. I'm really not all that sure about this one. Visually it's great just like before and the first fight is good though I wouldn't say I had fun beating the last fight. Maybe I just suck at the game. MAP03 - “Cherry Blossom” by Danlex Probably my favorite map so far. This is the first map that really gave me slaughter vibes with the monster density and crazy fights. That last one especially was really good. Probably one of the most exhilarating fights I've played in recent times. Now onto the negatives: I didn't really like the visuals. It's just something about the eye-burningly bright pink that feels strangely off to me. Though, I guess, this as good as those pink textures can get so it's not that bad. Other than that, the map is really good. MAP04 - “Floody Hell” by Lord_Z Why is this even in the MAP04 slot? It's really easy and quite uninteresting. To be completely honest, this doesn't even feel like slaughter. Visually it's fine, though after the last 3 maps, my expectations are much, much higher. There's not really much I can say about it. That ending was pretty cool though and it was the only real thing about it that stood out to me. Order of preference
  10. Worriedidiot

    So, how old are you ?

    I'm 2√121-7
  11. Worriedidiot

    Challenge the person above you to play / beat a level

    Something quite simple. Do MAP06 of the 2 Sectors CP saveless. Choose which difficulty you want Link to the wad: https://doomwiki.org/wiki/2_Sectors
  12. Worriedidiot

    The DWmegawad Club plays: Community Chest

    I have a lot of stuff to catch up on... again. MAP05 “The Forgotten Prison” by Black Void Broown... very brown Ehh... this is map is fine, I guess. It doesn't really stand out in any way. The combat feels sloppy for the most part and visually it's pretty bland. The last half of the map feels like it's 90% filler. Just corridors with randomly placed chaingunners, cacodemons and revenants. That big staircase fight was one of the only parts that really stood out to me both because it's an actual trap and also because I accidentally cheesed it twice. For me this map mostly stands in the middle. It's nether good or bad. Just kinda average. MAP06 “Goin’ Down” by Magikal ( ° ͜ʖ °) This map is the best thing I've ever played. It opened my third eye to what is a great map. It's a piece of art in map form and the epitome of what makes a good puzzle map. Visually, it may not be the best but it's minimalism at it's best. It's charming with it's simplicity. Some of you might say that the progression is confusing and "dumb" but it just requires a high level of IQ to beat it. You wouldn't get it of course. In terms of combat it's fresh and flowing. The ammo balance is amazing and I never felt like the combat was unfair in any way. This map is breathtaking to say the least. If you couldn't already tell, I was being sarcastic. This map sucks... sucks. It's an incoherent and horrid mess of teleporters, switches that don't look like switches and doors that don't look like doors. I had so many issues that I don't think I can even list them all here. Visually it's very inconsistent, bland and ugly. Some rooms look like they're ripped straight from 90s shovelware. The progression... it's some of the worst I've seen. I don't really like it when maps have an obligatory secret or two but this is on a whole other level. Half of the map is one big secret. Good luck beating this map without some sort of walkthrough and an insane amount of wall-humping. Also, the map constantly went from having not enough ammo to overloading you with it. I wish I got my 23 minutes back that I wasted on this map. My personal ranking of the currently played maps:
  13. Welp, I've finished working on my "map" Play at your own risk ;) Name: COOLMAP.WAD Map slot: MAP09 Build time: 3 hours Difficulty settings: Yes Tested: Chocolate Doom, Crispy Doom, GZDoom Midi: E1M5 midi from KEWLMUS1.WAD by Brad Robins Coop/deathmatch: Yes but untested Notes: I tried to emulate the manners of the average lousy 90s mapper. To be honest, at points this is more of a parody rather than a serious map. Good luck. COOLMAP.WAD.rar
  14. That is amazing. If we could get something similar to that, it would unironically be so cool.