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[RC0.3 - Playable beta out!] DOOMWORLD DATING SIMULATOR: A Community Project That Embraces The Power Of Love!
Worriedidiot replied to NiGHTS108's topic in Community Projects
This looks lovely. If anybody is down to make something with me, let me know and we could cook up something steamy ;) EDIT: I got my valentines day partner! -
[DONE] DOOMIUM II: A Community Project focusing on Short and Frantic Maps (BOOM+UMAPINFO)
Worriedidiot replied to fai1025's topic in Community Projects
I'm quite rusty to community projects but I guess you can sign me up. I could try to cook something up for MAP24 :) -
I'm fine with that. I made that map when I was still a beginner so it's not something I'm proud of. Anyways, knowing my schedule I definitely won't be making another map so it'd be best to free that spot up.
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I don't wanna admit this but I haven't even really properly started a new map... so uhhh I guess you could keep the old one I made :p
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NaNoWADMo 2023 - The month-long mapping challenge!
Worriedidiot replied to scwiba's topic in Map Releases & Development
I could try actually making something playable this year so sign me up :P -
Well uhh I'd be down to whip up something new if it needs to be done. Also I kinda just forgot I even made something for this 'cause I submitted my map 2 years ago :P
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MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in Map Releases & Development
Yeah the framerate issues on GZDoom are related to a core mechanic of the map where you're constantly given ammo to make it seem like you have "infinite ammo". To be completely honest I don't know how I'd fix it. I already removed a big chunk of the ammo you're given and it seems like that hasn't changed anything. I might just edit my DW post to give a warning about this :/ -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in Map Releases & Development
You're the first person I've seen that actually found that non-secret secret lol. The computer map's there just to reveal a neat lil' sector art thing-y I drew out of bounds. -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in Map Releases & Development
@thelamp I can't thank you enough for all these vids man. I'm glad you had fun. Always motivating to see other people enjoying the dumb stuff you make y'know :) -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
@thelamp Thanks for the vids as usual! Just wanted to mention that MAP08 and MAP10 aren't made by me but guest mapper @azerty instead. Probably should've said that before huh :p -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
@thelamp Thank you for the 2 vids! It seems like you're enjoying both the maps and their titles which is awesome. Btw you're doing god's work with all this playtesting stuff man :) -
I will play your WAD and make a video with commentary [ON HIATUS]
Worriedidiot replied to thelamp's topic in WAD Discussion
I finished this thing recently. Would be really really cool if you gave at least a couple of the maps a go :) Thanks in advance! P.S. MAP11 is kinda broken currently -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in Map Releases & Development
Yikes how did I miss that o_o I might just need to rework the map entirely then. That level really was one big fumble on my part huh Fair enough. I just wanted the maps to feel more diverse tbh. I'm glad you still enjoyed the first couple of maps though :) -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot replied to Worriedidiot's topic in Map Releases & Development
Oh yikes. The cell and backpack thing is intentional. It's basically a room out of bounds that feeds a player voodoo doll a seemingly infinite amount of cells. The issue probably comes from how many cell packs I placed there. I'll tinker with it ASAP. Thanks for the tip :) -
MEGASPIRAL RC2 - A Goofy 11 Map Set I Made
Worriedidiot posted a topic in Map Releases & Development
I bring forth MEGASPIRAL. A very "epic" limit-removing Doom 2 mapset containing 11 small and quirky maps. I used Jimmytex but added a couple of textures made by yours truly on top. I've been working on this monstrosity for WAAAY too long and I'm glad I can finally get this out in a semi-playable form. Massive thanks to the legend @azerty for being a guest mapper and making the entirety of MAP08 and MAP10 and thanks to @LadyMistDragon and @Ludi for giving some of the maps a spin to see if they function and all the other stuff that playtesters do. AGAIN, I HAVE TO EMPHASIZE THE FACT I DID NOT MAKE MAP08 AND MAP10. GENERAL INFO Map slots: MAP01 - MAP011 (and MAP12 but that's just a monsterless credits map of sorts) Format: Doom 2 (limit-removing, cl2) Texture pack: Jimmytex Known issues: Check the paragraph below :( Coop starts: none Quality control: none Monsters: yes. !!!VERY IMPORTANT!!! MAP11 IS SUPER ULTRA MEGA BROKEN. GZDOOM (AND PROBABLY OTHER ZDOOM BASED PORTS) GET A REALLY BAD FRAMERATE. ALSO CHANGE YOUR COMPLEVEL TO BOOM-COMPATIBLE (9) 'CAUSE OTHERWISE YOU'LL EXPERIENCE THE "ALL-GHOSTS" BUG. THAT'S ALL. Screeny weenies Used midis: -->>DOWNLOAD<<-- I haven't posted a solo project in almost 2 years so let me know if I messed something up :)