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About Adam Oker
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Moroccan Doomer
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What are some sourceport features you can't live without?
Adam Oker replied to Logamuffin's topic in Doom General Discussion
Realistic Freelook -
Good one lmao-
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I don't think Randi Heit gave that much thought on what the Z stands for in ZDoom (i might be wrong lol). But it's fun to speculate! So, what do you think it could stand for? Personally, it probably stands for something like "Zesty Doom"!
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New Old Doom 3DO footage? Lost new level and new weapon discovered?!
Adam Oker replied to Revenant100's topic in Doom General Discussion
I for real thought that was Doom 3 gameplay at the beggining lmao -
Forsaken Compound [DOOM Episode 1 Replacement]
Adam Oker replied to ivymagnapinna's topic in Map Releases & Development
Looks stunning! I'll check it out -
New Old Doom 3DO footage? Lost new level and new weapon discovered?!
Adam Oker replied to Revenant100's topic in Doom General Discussion
That weapon at the end kinda looks like Doom 64's Chaingun lol- -
Trouble compiling Chocolate Doom (Code::Blocks)
Adam Oker replied to Adam Oker's topic in Source Ports
If you're referring to MSYS2, it was extremely slow, and it would suck if i had to wait for chocolate doom to compile for another 2 hours for the most smallest of changes. I mean, if you have any tips on speeding it up, i'm up -
Trouble compiling Chocolate Doom (Code::Blocks)
Adam Oker replied to Adam Oker's topic in Source Ports
So, i tried using CMake, it went smoothly until i finished configuring, then it just throws me this error : I don't even know where cc1.exe is, not cc11plus.exe. And if i avoid these errors CMake just tells me that configuration is incomplete So, where is cc1.exe even located, i used msys2 mingw32's C/C++/Fortran compilers btw. Help -
Trouble compiling Chocolate Doom (Code::Blocks)
Adam Oker replied to Adam Oker's topic in Source Ports
I see, i guess i'll just use CMake... -
Hi, so after i compiled Chocolate Doom with MSYS2 (which took an insane amount of time to compile ;-;), i found a different page, one for compiling with Code::Blocks, so i decided to try it out since i'm more familiar with Code::Blocks and so hopefully compilation won't take as long. So, i started trying to compile, i followed the steps up until reached the actual compiling step, where it then threw me this error. There are some other errors, but i'll tackle them one after the other. I also left the build options basically untouched. For now i need help trying to fix this error. I used : -Chocolate Doom release 2.30.2's source (the latest version didnt have a codeblocks folder) -SDL2 2.30.2 -SDL2_mixer 2.8,0 -SDL2_net 2.2.0 Thanks in advance!
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Actually,i found them! I was looking around the wrong folders. And....it worked! It no longer threw any error at me which is awesome. So, yea, thanks a lot everyone!!
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Where are the zip files situated? Since i didn't find them in pkg/win32 It also throws this error early on and half way through :
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Oh shit, i missed that step. I don't know how i missed it, bad mistake on my part, sorry.
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Doomguy is having a mental breakdown
Adam Oker replied to Skemech's topic in Doom General Discussion
"Hello everybody, my name is Markiplier and welcome to Five Nights at Freddy's! An indie horror game that you guys suggested in mass, and I saw that Yamimash played it and he said that it was really, really good; so I’m very eager to see what is up - and that is a terrifying animatronic bear." -
They're missing a couple of DLL files, and even after replacing the ones that were there it still didn't work :\