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URROVA

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About URROVA

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    Green Marine

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  1. URROVA

    Creating an "Auto-Dehacker" for vanilla?

    Do you still know it would be good? A program that does a DOOMHACK from a vanilla doom for windows/linux/etc, so you don't have to go to dosbox when you want to create one. And it is easier to make .bats for windows
  2. URROVA

    Creating an "Auto-Dehacker" for vanilla?

    So the -load parameter makes dehacked load a patch and write it to the executable (eg doomhack), right? It could be used for the batch.
  3. URROVA

    Creating an "Auto-Dehacker" for vanilla?

    dehacked has command line parameters? style "dehacked -load example.deh -write example.exe" or something like that?
  4. URROVA

    WhackEd 4

    Hello, i open Whacked4 and shows me this giant error: src\whacked4\ui\windows.py:233: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:235: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:237: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:239: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:241: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:243: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:245: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:247: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:249: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. Traceback (most recent call last): File "src\whacked4\app.py", line 60, in OnInit File "src\whacked4\ui\mainwindow.py", line 54, in __init__ File "src\whacked4\ui\editors\statesframe.py", line 63, in __init__ File "src\whacked4\ui\windows.py", line 1942, in __init__ File "src\whacked4\ui\spritepreview.py", line 35, in __init__ wx._core.wxAssertionError: C++ assertion "strcmp(setlocale(LC_ALL, NULL), "C") == 0" failed at ..\..\src\common\intl.cpp(1579) in wxLocale::GetInfo(): You probably called setlocale() directly instead of using wxLocale and now there is a mismatch between C/C++ and Windows locale. Things are going to break, please only change locale by creating wxLocale objects to avoid this! Traceback (most recent call last): File "src\whacked4\ui\editors\thingsframe.py", line 314, in activate File "src\whacked4\ui\editors\thingsframe.py", line 352, in update_properties AttributeError: 'NoneType' object has no attribute 'things' Traceback (most recent call last): File "src\whacked4\ui\editors\thingsframe.py", line 314, in activate File "src\whacked4\ui\editors\thingsframe.py", line 352, in update_properties AttributeError: 'NoneType' object has no attribute 'things' I have python 3.7 installed on the pc. Could it affect the program in any way?
  5. Making the map boom compatible the other time, I had to do a dehacked patch to rename the level in the automap. So I tried Whacked 4. I opened it and a horrible error appeared: src\whacked4\ui\windows.py:233: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:235: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:237: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:239: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:241: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:243: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:245: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:247: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. src\whacked4\ui\windows.py:249: wxPyDeprecationWarning: Call to deprecated item. Use :meth:`AddTool` instead. Traceback (most recent call last): File "src\whacked4\app.py", line 60, in OnInit File "src\whacked4\ui\mainwindow.py", line 54, in __init__ File "src\whacked4\ui\editors\statesframe.py", line 63, in __init__ File "src\whacked4\ui\windows.py", line 1942, in __init__ File "src\whacked4\ui\spritepreview.py", line 35, in __init__ wx._core.wxAssertionError: C++ assertion "strcmp(setlocale(LC_ALL, NULL), "C") == 0" failed at ..\..\src\common\intl.cpp(1579) in wxLocale::GetInfo(): You probably called setlocale() directly instead of using wxLocale and now there is a mismatch between C/C++ and Windows locale. Things are going to break, please only change locale by creating wxLocale objects to avoid this! Traceback (most recent call last): File "src\whacked4\ui\editors\thingsframe.py", line 314, in activate File "src\whacked4\ui\editors\thingsframe.py", line 352, in update_properties AttributeError: 'NoneType' object has no attribute 'things' Traceback (most recent call last): File "src\whacked4\ui\editors\thingsframe.py", line 314, in activate File "src\whacked4\ui\editors\thingsframe.py", line 352, in update_properties AttributeError: 'NoneType' object has no attribute 'things' So I had to use Whacked 2, but why am I getting a huge error on Whacked4? One thing, I have python 3.7 installed. Could it affect the program in some way?
  6. URROVA

    Things about Doom you just found out

    if an elemental pain shoots you very close, the lost soul does not spawn, so following this you can kill a PE by hitting it with the berserk pack
  7. URROVA

    What are some odd mapping quirks you love to see?

    Scripting in boom with vodoolls and conveyor belts, or other things made with vodoolls Faked room over rooms Well-used glitches that make the engine do things it wasn't intended to do (eg autoreferenced sectors, mikoportals, or other useful glitches. Well used HOMs or Flat Bleedings, i made a teleporter with homs. Sky textures used to make pictures transfer_heights transparent doors non-typical fps mechanics achieved with ACS or others, for example Wall Jump, which is more platform than FPS
  8. I was trying to make a map compatible with boom (or at least with PrBoom), and the truth is that it is a pretty good engine for its time. I tried to get as much juice out of it as I could, with its editing features, transfer_heights, transparent windows, colormaps and whatnot. And since I am so original, in the end I did not put a cyberdemon but two. Making this map I learned how to Make maps for boom with scroller floors, transparent windows, etc., Make stair builders, Better manage the UDB, to make light gradients, and height gradients, to make stairs, I started using a minimum of DEHACKED, for replacing the level names, etc. If someday I put myself in creative mode, I can make the most of the boom out there, since it is a good engine :) One thing: I tried it with the MSDOS boom and it is quite slow, I have no idea why, I would recommend PrBoom (or a more advanced engine) because I test it with this engine. Rules: NoJump, NoCrouch, NoFreelook. Likewise, I put a MAPINFO so that these rules are fulfilled in ZDoom-based engines The screenshots (made with GZDoom): Download: https://mega.nz/folder/rOQDCQLA#WotvrioxVdGvwKeqj9n7bg The file is VOBM.zip. Inside the zip are the wad and the dehacked patch. The wad already has a patch dehacked inside so in engines like prboom it is not necessary to load the separate .deh. VOBM Labs_info.txt contains information about the map. Hope you like! And I would like to know what you think of the map.
  9. URROVA

    Very slow load/save time in GZDoom.

    the truth that no idea ... there I look if I have updated drivers.
  10. URROVA

    Very slow load/save time in GZDoom.

    Well I tried LZDoom, and yes the problem comes with OpenGL mode. In software mode it loads me instantly, but in OpenGL mode the same thing happens: it takes about 10 seconds to load.
  11. URROVA

    Very slow load/save time in GZDoom.

    No, with any IWAD that I put it goes slow. There I test if with LZDoom the loading is faster.
  12. URROVA

    Very slow load/save time in GZDoom.

    I am not using mods. Only with DOOM2.WAD the loading time of a map is about 10 seconds. And I know, GZDoom is a fairly advanced engine, I saw that it has OpenGL materials, shaders and a lot of things that make it very modern, and a fairly advanced game engine. And yes, I know that an i3 is an old processor. I also think it's slow loading not because of something from the video, but because of some of the storage.
  13. URROVA

    DOOM2 - Dead Of World [HARDWAD]

    Ah, pezl, if you want the player not to jump or duck, and you are making maps for ZDoom, you can use mapinfo to prevent it. For example if you don't want it to jump, you can put NoJump, if you don't want it to crouch you can put NoCrouch, if you don't want it to do freelook you can put NoFreelook. Also, very good map, quite difficult even in hurt me plenity xD
  14. URROVA

    Very slow load/save time in GZDoom.

    GZDoom does not spit any errors. I Tried multiple visual settings, multiple renderers, various sizes, and the load time remains the same. Now that I think about it, this always happened to me, not lately.
  15. URROVA

    Very slow load/save time in GZDoom.

    The problem happens with other titles, but it only happens with GZDoom, with ZDoom it loads almost instantly. I passed CCleaner to the computer, and there is no difference.
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