This WAD is a one of a kind experience, a WAD that every so-called Doomer (people who play Doom) must play to achieve the needs for their physiology, safety, belonging, esteem, and self-actualization that one cannot truly easy find in such a WAD let alone a work of art or a masterpiece from the renaissance era. To prove my point, I will show you one of WAD's genius storytelling, despite being limited with only UMAPINFO, that unfortunately, seems to cut off when you play in 4:3, demonstrate here:
And now let's talk about gamepaly, because thed wac this aspect is where the wad truly shines the most, as demonstrated here, where a pack of revenant revealing itself in a so-called "monster closet" as player running carelessly to it:
Or in this vertical-based gameplay moments where the player must figh agiants unreasonably amount of stupidly tanky monsters in order to proceed (noticed the wad i mean the switch on the top-right but not really top-right but rather central-right-right-top-right):
I must say thought, the most truly breathaking moments of the wad revelaed itself in map03 (or map04 idk they looks the same from slade 3 map preveiew), where huge amounts of high tire monesters such as the barons of heellls, reventans, and many other were ptted into a 2056x2056 flat square. some peoples may say that this just cheap way and arbieterary way of bumping up difficulty, but i disagree. Rather, this huge minecraft flat fiedl was a reference to the popular wad Nuts.wad and who could forget, the revenants series by Revenant100 (also called Murphy Black). The area I was talking about is shown above i mean below:
overall this wad is a masterpiece 500/10 cacoward material