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Worst: Industrial, massive, tough, exceptionally difficult puzzles, 1345 monsters. Best: CCMap29, massive, tough, reasonable puzzles, 1345 monsters. Hmm, there's a bit of a pattern there.
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And me cos I've been offline a coupla days...me downloads.
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Meep, 4th. Heh, they got it wrong, Petersen not son. Also in one of the chapters the author calls nukeage plasma, ha.
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Absolutely. It's a lot of hard work that will give a lot of people great pleasure. Respect.
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Some of the maps are also on PSX Final Doom, in slightly altered form of course.
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Ultimate Doomer said: "The second map is questionable, given that all you have to do is teleport then hit the exit switch right near to you (or face a battle you can't win)." It's a battle you can win, Sarge posted some demos at his page. Also there is enough ammo to max the third (my) map as Opulent proved in his lmp. It ain't easy in 100mins to make a reasonable map as almost invariably something goes wrong, I had comp problems whilst doing this one so it was nowhere near complete.:( But map1 (Espi) certainly proves it can be done, supurb for 100mins imo.
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Just sent 2 lmps, one Doom2.exe first exit and a Legacy 1.40 with comments, thanks for the play.:)
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Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
Yes of course, it's obvious in retrospect. That's why Cadman got so many extra segs. I was so careful working around that limit as I had exactly the same issue with my last map, heh. Some may have to think of it as a map for the future (when they get a more powerful comp), but with a powerful enough comp it runs beautifully. I spent nearly 2 months playtesting it and making minor alterations (and it's still crap, heh). I'm gonna RMB it now and see if it helps. -
Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
There's your problem, P3 700mhz, slow by today's standards. I have the same GF2, 512mb memory but a xp2000, not a hint of slowdown. I'll try running it through RMB later today. -
Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
I used DeepBSP. It gives me 32762segs, 5 under the limit, no problem. Strange that you should get 33683? -
Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
Yes, do it! Map30's real small but nice. Cadman, you could run Zennode but I doubt it would make any difference, but there's only one way to find out. RMB maybe a better option. -
Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
I would hope so, that looks a lot more interesting.:) Sorry about the slowdown, it plays on my XP2000/GeForce2/PrBoom/ 800x600 no problem and that's not a particularly fast machine nowadays, oh well. PrBoom seems the quickest port, try lower res, not so nice but it helps. -
Looking forward to Community Chest Megawad?
magikal replied to Aleaver's topic in Community Projects
Agreed, that sky is awful. Yes, beautiful work Rex. I've had a quick run through but I'm certainly gonna enjoy recording it.:) UD, Map29 is called Citadel at the Edge of Eternity....not Citadel on... "Magikal new map 29 is also nothing short of amazing." Thanks Searcher. -
far out and right on
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You could give MBF a go, in 'feel' it's probably a bit closer than PrBoom.