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About magikal

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    May he rest in peace

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  1. magikal


    Worst: Industrial, massive, tough, exceptionally difficult puzzles, 1345 monsters. Best: CCMap29, massive, tough, reasonable puzzles, 1345 monsters. Hmm, there's a bit of a pattern there.
  2. magikal

    Congestion Controlled Again

    And me cos I've been offline a coupla days...me downloads.
  3. magikal

    More Masters of Doom

    Meep, 4th. Heh, they got it wrong, Petersen not son. Also in one of the chapters the author calls nukeage plasma, ha.
  4. magikal

    Leakage Is Bad

    Absolutely. It's a lot of hard work that will give a lot of people great pleasure. Respect.
  5. magikal

    Master Levels?!

    Some of the maps are also on PSX Final Doom, in slightly altered form of course.
  6. magikal

    The /newstuff Chronicles #128

    Ultimate Doomer said: "The second map is questionable, given that all you have to do is teleport then hit the exit switch right near to you (or face a battle you can't win)." It's a battle you can win, Sarge posted some demos at his page. Also there is enough ammo to max the third (my) map as Opulent proved in his lmp. It ain't easy in 100mins to make a reasonable map as almost invariably something goes wrong, I had comp problems whilst doing this one so it was nowhere near complete.:( But map1 (Espi) certainly proves it can be done, supurb for 100mins imo.
  7. magikal


    Just sent 2 lmps, one Doom2.exe first exit and a Legacy 1.40 with comments, thanks for the play.:)
  8. Yes of course, it's obvious in retrospect. That's why Cadman got so many extra segs. I was so careful working around that limit as I had exactly the same issue with my last map, heh. Some may have to think of it as a map for the future (when they get a more powerful comp), but with a powerful enough comp it runs beautifully. I spent nearly 2 months playtesting it and making minor alterations (and it's still crap, heh). I'm gonna RMB it now and see if it helps.
  9. There's your problem, P3 700mhz, slow by today's standards. I have the same GF2, 512mb memory but a xp2000, not a hint of slowdown. I'll try running it through RMB later today.
  10. I used DeepBSP. It gives me 32762segs, 5 under the limit, no problem. Strange that you should get 33683?
  11. Yes, do it! Map30's real small but nice. Cadman, you could run Zennode but I doubt it would make any difference, but there's only one way to find out. RMB maybe a better option.
  12. I would hope so, that looks a lot more interesting.:) Sorry about the slowdown, it plays on my XP2000/GeForce2/PrBoom/ 800x600 no problem and that's not a particularly fast machine nowadays, oh well. PrBoom seems the quickest port, try lower res, not so nice but it helps.
  13. Agreed, that sky is awful. Yes, beautiful work Rex. I've had a quick run through but I'm certainly gonna enjoy recording it.:) UD, Map29 is called Citadel at the Edge of Eternity....not Citadel on... "Magikal new map 29 is also nothing short of amazing." Thanks Searcher.
  14. magikal


    far out and right on
  15. magikal

    Classic Doom Limits

    You could give MBF a go, in 'feel' it's probably a bit closer than PrBoom.