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About JJBoren
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Warming Up
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what are you working on? I wanna see your wads.
JJBoren replied to everennui's topic in WAD Discussion
After making few UDMF maps I decided try out Boom format for a change. -
*(ALPHA)* NostalDoom - a Doom I E1 full replacement.
JJBoren replied to Bri0che's topic in WADs & Mods
Played through the first map it felt ok. I liked lighting in particular. Now ammunition felt very tight without the secrets. I personally did not mind it at all but it could be a divisive for other players. -
[REQUESTS CLOSED] Volumus - An experimental horror map that's never exactly the same
JJBoren replied to MFG38's topic in WADs & Mods
I'd like to enter the world of survival horror. -
I played through the first map. I might play rest of the maps later. I think it was a decent enough map. I really liked the attention to lighting. Now my quick suggestion would be to use a different texture for doors that are opened remotely. It's not really a big deal, especially since the map is on the smaller side, but it would help with the map's readability. Also the door track textures were not unpegged, so you may want to fix that if it's not intentional.
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I have updated this wad with a new map. This mapset was lacking a proper secret level since I decided to make the og secret level (Shrine of the Great Spider) its own release after it became too big. I have made a new map and I consider this wad to be complete for now. MAP09: Green Pink Rubbish Map slot: 9 Size: 659 monsters on UV Difficulty: All difficulty levels are supported, balanced for a pistol start on UV https://drive.google.com/file/d/1ddeM-HpXDSftkkkvXnLhbg7IizgqRrD-/view?usp=share_link edit: Also thanks for TheGamingFox and Anon-Thingie! for being beta testers.
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Just ran through the map and it worked. The solution might just be a little bit moonlogicy. I just ran through the level with IDDQD and I was able to get 100% of kills, so it seems to work in my end at least. Oops, looks like Slade deleted an "unused" texture and somehow I didn't notice, I'll fix that. Thanks for the feedback. edit: Looked closer at MAP07 and I noticed that I had not tagged some linedefs as "repeatable", so it might be possible to use them before you are supposed to.
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Indirectly I suppose.
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Oh no, I forgot about that thing. Thanks, will fix it quickly.
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Also thanks for DavidxNewton for alpha testing some of the maps.
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Demons Ripped My Flesh iwad: Doom 2 Slots: Map01 - Map07 and MAP10 Format: UDMF Tested with: GzDoom Jumping: No Difficulty levels: Supported Balanced for a pistol start on UV (ammo can at times be little bit tight) Textures: Otex 1.1 A 7 map episode for Doom 2. This wad uses some amount of scripting so it probably only works on GzDoom. Current version: 1.3.1 https://drive.google.com/file/d/1ddeM-HpXDSftkkkvXnLhbg7IizgqRrD-/view?usp=share_link Edit (1): Fixed a bug in map 2. Edit: (2): Fixed a texture, and possibly a linedef, bug in map 7.
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Pretty good first map I'd say. Looks nice for a map made with stock textures and the map's monster density results into a gameplay with good amperage. Maybe I missed something but I didn't see any hints for the backpack secret. edit: NVM, just noticed the hint.
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Thanks for the vid, it was very informative. I made some quick changes to improve the map's readability.
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Thank you for the feedback. It's nice to hear someone enjoying the map I spent so many hours on.
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Shrine of the great spider iwad: Doom 2 Slot: Map01 Format: UDMF Tested with: GzDoom Jumping: No Difficulty levels: Supported Textures: Otex 1.1 Length: +800 Monsters on UV Music: "All you have to do is practice" from Riviera: The Promised Land Midi is from vgmusic.com Finished making this map today, I'd appreciate any feedback. edit (1): Fixed a bug in the map and added txt file edit (2): Made the map a bit more forgiving on lower difficulties edit (3): Made some improvements to the map's readability https://drive.google.com/file/d/17QO5HE78dDZ7QzrShlSmBJ4dQZWVJPVs/view?usp=share_link