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NeoWorm

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About NeoWorm

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  1. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    Some armors and shields. Some are adapted from Diablo, some are based on HeXen and Heretic stuff and some are brand new.
  2. NeoWorm

    Doom Pictures Thread 2020

    Some NPCs and decorations for HeXen
  3. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    Some NPC modified from Ishar series: added 4 more
  4. Mirrored from ZDooM forums: https://forum.zdoom.org/viewtopic.php?f=19&t=68761 I've been spending last two weeks of quarantine making textures, sprites and models that mimick old Prince of Persia game in GZDooM engine. Just for fun and just so I can actually do something interesting. But I think it could actually become a full fledged mod in the end. Problem being that I really don't know how to make many things in it actually work. So I am posting what I've made so far for anybody to adopt it and make it work. I will gladly provide additional textures and sprites but me trying to code things will take ages and probably just make me move onto something else. - Tileset for whole Dungeon part of Prince of Persia 1 is almost complete. Only a window texture is missing. All textures are made by me from scratch. - Chompers have defined animation but no functionality - Gates have no functionality - Rudimentary falling floor tiles with shaking animation and shattered state. 64x64 and 128x128. The 64x128 is kinda tricky because ZDooM can't handle non square actors. I am thinking about some kind of dummy actor that will act like the second part of the tile. - Pressure plates as a models with 2 frame animation - pressed and non pressed. Currently unnused. - I adapted Dodopol's ledge climbing script for HeXen and Heretic, tweaked some values to make player able to climb the walls like in Prince of Persia. And now with some finesse it's possible to climb even to the tile directly above you. Major bug is that you can hold onto ceiling and you can't climb actor tiles. I have no idea how to fix those. - 2 potion sprites made from scratch - There are no sounds https://www.mediafire.com/file/we6a7qn9v9fow94/PoP.zip/file
  5. NeoWorm

    Doom Pictures Thread 2020

    Basic falling tiles are in. They shake a little and than fall when you touch them. It's dirty and not even remotely what I would like, but it's a start. Chomper is only animated midtexture right now. Kinda don't know where to start with coding the functionality. I think I am missing only the gate as far as textures for dungeon part go. I will probably release it just as a resource pack when it's done.
  6. NeoWorm

    Doom Pictures Thread 2020

    I am thinking of using models with some scripting. It will be probably over my scripting ability to make it really robust, but I think I can manage falling when you run over them. But right now, I don't even know if I continue with this. I've done first 3 textures something like 5 years ago, rest was done today. No idea when I get to work on it again.
  7. NeoWorm

    Doom Pictures Thread 2020

    This works better than expected for one day project.
  8. NeoWorm

    If you were to add any monster in DOOM Classic.

    DooM roster is quite well rounded and covers most of the gameplay aspects, so it's quite hard to come up with some type of monster that would bring something new to the game. There could be an enemy that throws grenades, that bounce around and stay on the ground for a while before exploding, bringing some new dynamic to the game. You have to look around and remember where the grenades are. Some more difficult flying enemy wouldn't be bad. Something with quite strong attack that is still possible to dodge, but since it's flying it can surprise and chase player much better. Visually maybe something in style of Doomhunter from Eternal, which I know doesn't fly, but it should.
  9. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    Since HeXen doesn't have any lanterns, there is one. Also few stained glass balls inspired by Amid Evil and some ornate holders for them.
  10. NeoWorm

    Doom Pictures Thread 2020

    I don't know, but it's quite easy to do stuff like this in blender and since GZDooM can use obj now, you don't even have to go through the process of creating proper MD3s. Well unless you want animations and than you are screwed. an example of my 3D model mimicking geometry
  11. NeoWorm

    Doom Pictures Thread 2020

    This must have been awful lot of work to make it in editor. At this point maybe just using a 3D model that looks like level geometry would be better.
  12. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    New heretic style keys
  13. NeoWorm

    Share Your Sprites!

    Raw renders so far, but already looking quite good.
  14. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    Some are better than others. But overall they fit well. Also the textures are true color pngs, so they have no degradation from palette conversion. You can modify them as you want. And maybe if you do some edits, send them to me, I will add them to the pack.
  15. NeoWorm

    Post your Heretic/Hexen textures and decorations!

    I posted this on ZDooM forums, but this thread may be good place to post it too. A rip of textures from game Chill Manor. They are oldschool 16bit textures that fit quite well to HeXen/Heretic. The game is quite obscure edutainment game in engine similar to Wolfenstein one. You can grab it here: https://www.mediafire.com/file/ngl16ej4oy5q804/Textures_Meen_Chill.pk3/file There are few more textures that could be useful and I didn't prepared for use in GZDooM yet. I will post an update if I add them.
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