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I've been working on a vanilla Heretic episode with some other folks at a near comatose level for the past few years but it is nearly finished and it has shaped up very nicely. Because we are all so inactive I fear it might never get completed. I'm seeking someone who is highly motivated to put in the last bit of leg of work to carry it into completion. Your job would be to playtest the level set as is and finish any incompmeted aspects of the episode. Structurally the episode is about 90% complete. Gameplay it's closer to 67% complete. If you are interested please DM me for more information. Thank you!
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Hello Doomworld, I've been away for some time. Just here to ask a quick question: What are the best Thy Flesh Consumed themed WADs? (Actually) asking for a friend! Doom 2 WADs welcome and might be preferred but both Doom and Doom 2 suggestions welcome. Thank you in advance!
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Hey, sorry to resurrect this post, but I just downloaded this a gave it a look around! Oh, and by the way Hi Doomworld! It's been months, maybe even over a year since I posted (though I have been lurking a lot lately). I love me some Heretic so this is very exciting to me! Episode 2 looks amazing! Can't wait to give this a full play though.
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Mayhem '16: Juneheim [Map compilation updated October 1st]
Egregor replied to Marcaek's topic in WADs & Mods
Egregor's Juneheim Level: alpha version (link fixed!) http://www.mediafire.com/file/7s769drxmdj44ip/Juneheim+01+v3.wad The level's layout, structure, and tags are all mostly complete. It's texturing is about half way there. No lighting yet. Gameplay is in beginning stages. Would you put the level in the back half of the episode so i can put about 200-250 enemies in the level? Feedback welcomed! -
This thread is pretty neat. I think one of the biggest differences in Heretic vs. Doom gameplay is Heretic's lack of hit-scanners. Hit-scanners force players to change combat engagement and priority. Without them Heretic's combat often comes across as one dimensional with a single tactic of 'shoot the closest enemies first'. Another problem is that enemies drop ammo randomly (as was mentioned with the disciples' tombs of power) which really nerfs any mappers attempts at game play balance. The only sure thing to do is to put slightly too much ammo in a level and prey it is still challenging. I wonder if there is enough interest to get another Realm of Parthoris: Heretic Community Project going for 2017? Here is a shameless plug for the last one: https://www.doomworld.com/vb/wads-mods/71584-rop-2015-finished/ Here is another repost of my favorite Heretic level sets for those who haven't seen some of these. Many of these easily qualify as having 'slaughter' gameplay: Thief - The Trail of the Arch-Heretic (2006) https://www.doomworld.com/idgames/levels/heretic/Ports/njhthief Curse of D'Sparil (2010) https://www.doomworld.com/idgames/levels/heretic/Ports/curse Heretic Treasure Chest (2010) https://www.doomworld.com/idgames/levels/heretic/Ports/htchest Icebound (2011) https://www.doomworld.com/idgames/levels/heretic/Ports/ice-lutz Dark Deity's Bastion (2011) https://www.doomworld.com/idgames/levels/heretic/Ports/bastion Call of the Apostate (2011) https://www.doomworld.com/idgames/levels/heretic/Ports/apostate Masters of Chaos (2012) https://www.doomworld.com/idgames/levels/heretic/Ports/moc11 HYMN: A Heretic Community Project (2013) https://www.doomworld.com/idgames/levels/heretic/Ports/hymn The Realm of Parthoris (2015) https://www.doomworld.com/idgames/levels/heretic/Ports/rop_2015 Elf Gets Pissed (2016) https://www.doomworld.com/idgames/levels/heretic/Ports/elfgp EDIT: Missed this somehow: The History of Fruit (2008) https://www.doomworld.com/idgames/levels/heretic/Ports/hfruit_h
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Hey, these shots are really great! I especially like the vaulted ceiling effect.
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Mayhem '16: Juneheim [Map compilation updated October 1st]
Egregor replied to Marcaek's topic in WADs & Mods
I attempted a map, but did not come close enough to finishing it to submit for Juneheim. I made the layout too big for only having a month. Build time: about 15-20 hours. I just haven't had much time to put toward mapping these days. Anyways here's some pics: -
This is great! Thank you The Green Herring!
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Mayhem 2016 poll: No more reservations, texture pack incoming
Egregor replied to Marcaek's topic in WADs & Mods
I'll claim map 23 with monster count x 10, boom format. 23 x 10 = 230 monsters (or less?) -
Mayhem 2016 poll: No more reservations, texture pack incoming
Egregor replied to Marcaek's topic in WADs & Mods
Let me get whatever slot is left now. I've started making a map for this. -
Awesome!
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Thanks for the review Not Jabba!
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My DooM band, Morose, has a new track up! Check it out. Let me know what ya'll think. https://morose206.bandcamp.com/track/grasping-nothing