Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Egregor

Members
  • Content count

    616
  • Joined

  • Last visited

About Egregor

  • Rank
    Dungeons and Dragon Claws

Recent Profile Visitors

3701 profile views
  1. Right on! Love your work in the Raven MIDI pack.
  2. Congratulations on the release!
  3. Egregor

    I NEED YOU TO BE A PUSS ZOMBIE!! [ONE SLOT LEFT!!]

    I smell flesh!
  4. Thank you, and you should know that your probably only playing v1 of my map, v2 was missed during compilation.
  5. Sprite PNG request for a potential up-coming community project. I can't seem to find these resources, but I believe they are fairly common. I am looking for single still frames, not animations. Please include the name of the source for crediting purposes. Thank you! X-duke nukem toilet (Realm 667) X-tall modern street lamp X-street trash can (Realm667) X-fire hydrant Realm 667)
  6. This map looks really cool. I'll have to give it a spin!
  7. @Ludi @Broadsword Jim Thank you both for the kind words and encouragement. It means a lot to me!
  8. Quoth The Raven II Community Project will begin in November! You heard it here first, folks. The resource pack is all put together, and will feature 3 new settings for mappers to build within. Now, I can't say anything more without spoiling!
  9. Blue just barely wins, again! Charity did really well, went over all goals! Congratulations to everyone!
  10. I saw the trailers, some truly incredible stuff in the works!
  11. Egregor

    Edit armor/health bonus amount

    Yes, when several Things (or sectors, linedefs, etc.) are selected they will read "1", "2", etc. but when Things are literally stacked upon one another this number will max out at 9. The editor still recognizes all Things selected, it just won't display them. This is only an editor visualization limitation. You are still able to stack as many things as you'd like. You likely would not have even been aware of this extremely minor visual limitation if I had not made note of it.
  12. Egregor

    Edit armor/health bonus amount

    Vanilla solution, stacking: I will literally put 5 or 10 single armor or health bonuses right on top of one another. I will copy&paste this to populate my map. There are some insignificant issues that arise when doing this: picking up 10 health or armor bonuses causes the bonus palette to light up like a truck with LED highbeams for about a second. Also when in Ultimate Doom Builder 10+ stacked items still reads as 9 so it can be confusing and appear to be inconsistent. This is only a notation issue and copy&paste should still work properly. Hopefully this easy, yet often overlooked solution solves your issue.
  13. PUSS - SS - EG01_v11B.rar Map Name: Golden Touch Author: Egregor Music: Golden Touch from Runescape Sky: SKGLO [animated, provided via sky-transfer] Format: MBF21 Difficulty Settings: YES Extra co-op stuff: YES Build Time:11 evenings Comments: This is an update to my map that includes difficulty settings, extra co-op stuff, a cleaned up automap, a few tweaks to the map to make it a slight bit easier on hard/UV, some lighting dynamics added from playtest feedback, I also put the MIDI INTO the level this time. I did have trouble getting my custom Mahavishnu Orchestra poster to work correctly. It showed up in UDB and Slade, but in DSDA I got error "sky3 is missing" and in GZDoom it just wouldn't appear. The poster is placed in the bottom right corner of sector 735. I don't get it... anyways here is a .png of the texture (palleted for Doom), maybe it'll work for you? Thanks! Screenshots:
×