-
Content count
616 -
Joined
-
Last visited
About Egregor
-
Rank
Dungeons and Dragon Claws
Recent Profile Visitors
-
Right on! Love your work in the Raven MIDI pack.
-
(MBF21) 30MC2: Thirty Aliens (on idgames)
Egregor replied to Death Bear's topic in Map Releases & Development
Congratulations on the release! -
I NEED YOU TO BE A PUSS ZOMBIE!! [ONE SLOT LEFT!!]
Egregor replied to BluePineapple72's topic in Community Projects
I smell flesh! -
[MBF21] PUSS XXXV: Summer Showdown - a Ray Mohawk 2 Adventure!
Egregor replied to Peccatum Mihzamiz's topic in Community Projects
Thank you, and you should know that your probably only playing v1 of my map, v2 was missed during compilation. -
Monsters/Creatures made of sectors - My favorite kind of doomcute
Egregor replied to dashlet's topic in WAD Discussion
From my CCC2 map! -
Sprite PNG request for a potential up-coming community project. I can't seem to find these resources, but I believe they are fairly common. I am looking for single still frames, not animations. Please include the name of the source for crediting purposes. Thank you! X-duke nukem toilet (Realm 667) X-tall modern street lamp X-street trash can (Realm667) X-fire hydrant Realm 667)
-
[Heretic] [Limit-Removing] Shattered Palace
Egregor replied to Amaruq Wulfe's topic in Map Releases & Development
This map looks really cool. I'll have to give it a spin! -
Your Journey Begins - A five level episode for Heretic - Finished [RC3]
Egregor replied to Egregor's topic in Map Releases & Development
@Ludi @Broadsword Jim Thank you both for the kind words and encouragement. It means a lot to me! -
Your Journey Begins - A five level episode for Heretic - Finished [RC3]
Egregor replied to Egregor's topic in Map Releases & Development
Quoth The Raven II Community Project will begin in November! You heard it here first, folks. The resource pack is all put together, and will feature 3 new settings for mappers to build within. Now, I can't say anything more without spoiling! -
Wad Out! - MAPPING OFF II - TWO HOLES ONE GOAL!! [Live-Streamed Speedmap Event (for charity!)]
Egregor replied to BluePineapple72's topic in Doom General Discussion
Blue just barely wins, again! Charity did really well, went over all goals! Congratulations to everyone! -
Wad Out! - MAPPING OFF II - TWO HOLES ONE GOAL!! [Live-Streamed Speedmap Event (for charity!)]
Egregor replied to BluePineapple72's topic in Doom General Discussion
I saw the trailers, some truly incredible stuff in the works! -
Yes, when several Things (or sectors, linedefs, etc.) are selected they will read "1", "2", etc. but when Things are literally stacked upon one another this number will max out at 9. The editor still recognizes all Things selected, it just won't display them. This is only an editor visualization limitation. You are still able to stack as many things as you'd like. You likely would not have even been aware of this extremely minor visual limitation if I had not made note of it.
-
Vanilla solution, stacking: I will literally put 5 or 10 single armor or health bonuses right on top of one another. I will copy&paste this to populate my map. There are some insignificant issues that arise when doing this: picking up 10 health or armor bonuses causes the bonus palette to light up like a truck with LED highbeams for about a second. Also when in Ultimate Doom Builder 10+ stacked items still reads as 9 so it can be confusing and appear to be inconsistent. This is only a notation issue and copy&paste should still work properly. Hopefully this easy, yet often overlooked solution solves your issue.
-
Wad Out! - MAPPING OFF II - TWO HOLES ONE GOAL!! [Live-Streamed Speedmap Event (for charity!)]
Egregor replied to BluePineapple72's topic in Doom General Discussion
-
[MBF21] PUSS XXXV: Summer Showdown - a Ray Mohawk 2 Adventure!
Egregor replied to Peccatum Mihzamiz's topic in Community Projects
PUSS - SS - EG01_v11B.rar Map Name: Golden Touch Author: Egregor Music: Golden Touch from Runescape Sky: SKGLO [animated, provided via sky-transfer] Format: MBF21 Difficulty Settings: YES Extra co-op stuff: YES Build Time:11 evenings Comments: This is an update to my map that includes difficulty settings, extra co-op stuff, a cleaned up automap, a few tweaks to the map to make it a slight bit easier on hard/UV, some lighting dynamics added from playtest feedback, I also put the MIDI INTO the level this time. I did have trouble getting my custom Mahavishnu Orchestra poster to work correctly. It showed up in UDB and Slade, but in DSDA I got error "sky3 is missing" and in GZDoom it just wouldn't appear. The poster is placed in the bottom right corner of sector 735. I don't get it... anyways here is a .png of the texture (palleted for Doom), maybe it'll work for you? Thanks! Screenshots: