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Egregor

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About Egregor

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    Dungeons and Dragon Claws

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  1. I'd recommend GZDoom if you are looking for a modern ultra-crisp visual experience. If you haven't, try messing with the visual settings in GZ, there are a ton of different render styles, hopefully one that will suit you.
  2. When working on Quoth The Raven I found that both Crispy-Heretic and DSDA do not support custom ANIMATION or SWITCH lumps. @SilverMiner actually went ahead and solved this issue for Crispy-Heretic! Custom ANIMATION lumps for Heretic are now currently supported, while SWITCH lumps should be supported in Cripsy-Dooms next update. (Hopefully soon, we've been waiting!) DSDA, however, does not appear to have a framework that will be capable of implementing these custom lumps, and thus appears to only be compatible with Vanilla-limit-removing style projects. Overall, for Heretic I recommend GZDoom, ZDoom, or Crispy-Heretic (for a classic feel). DSDA could also work (for classic feel) but because of the reasons listed above I am recommending Crispy-Heretic over DSDA.
  3. I just updated my profile with links to all of my levels. I currently have 28 published levels hosted on either /idgames or here on Doomworld. Enjoy!

  4. PUSS33_EG02_v27_240min.rar Map Name: [ In Case of Fire Use Shotgun ] Author: [ Egregor ] Music: [ In Case of Fire Use Shotgun by northivanastan ] Build Time: [ 4 hours ] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [The level is a faithful effort at the Die Hard office building theme. It took me a long time to balance the final encounter before I could actually beat it and wrap this level up. The level's title is based on the MIDI, not vice versa. The MIDI is from The Eternal MIDI Pack. It has been saved as "D_RUNNIN" in the .wad] Screenshots:
  5. @Not Jabba thanks for all of these wonderful Heretic textures! I know that by posting these here they are fair use for DW, but I'd like to formally ask for permission to use these for next year's PUSS: Quoth The Raven Community Project. TheHambourgeois (is hopefully) going to be the one compiling next years QTR texture pack, but I'm sure there will be plenty here that would work perfectly for next year. Also, thanks for the QTR shout out in your end-of-year review! There are a lot of other interesting projects there I intend to check out as well.
  6. TT4 - EG01_RC1_v01.rar Update: -made each spaceship enemies unique (x3) [play-test feedback] -removed strobe [play-test feedback] -made weapons more visable (x4) -abandon buildings roof height brought down (x6) -sky transfer added -auto map cleaned -MIDI saved into .wad as "D_RUNNIN" (7 from Elder Scrolls - Arena)
  7. This was a massive team effort, thanks again for everyone that made this happen! Enjoy!
  8. TT4-2_detail_v013B_120min.rar (v3 11/13/21) 10-2.rar Map Name: [ Scared in Small Town Square ] (v3 11/13/21) Author: [ Egregor ] Music: [ 10-2 from Elder Scrolls - Arena ] Sky: [ UMAPINFO; RA_SKY1 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 2 hours of detail ] Comments: v3 resolves mapper's file mix-up upload error, for this level as well Screenshots: 
  9. TT4-3_detail_v06C_060min.rar (v3 - 11/13/21) 09.rar Map Name: [ AREA 69 - Nevada Research Facility ] (v3 - 11/13/21) Author: [ Egregor ] Music: [ 9 from Elder Scrolls - Arena ] Sky: [ MAPINFO; SKYAA_03 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 1 hours of detail ] Comments: v3 resolves mapper's file mix-up upload error Screenshots:
  10. TT4 - EG01_detail_v24B_240min.rar 7.rar Map Name: [ Bogus Backcountry ] (v2 update) Author: [ Egregor ] Music: [ 7 from Elder Scrolls - Arena ] Sky: [ MAPINFO; SKYTT49 ] Difficulty Settings: [ YES (and co-op player starts too! ] Build Time: [ 6 hours + 4 hours of detail ] Comments: [This level feels much closer to my original vision now! As per usual, my concept was larger than the time-frame so I had to do quite a bit of detail to get it feeling fleshed out, though the overall structure and game-play remain similar to speed-mapped version] Screenshots:
  11. Not Jabba and Hamb are able getter better, fuller results from the Heretic palette, often better than Baker, IMO. I'm looking forward to using the next generation of Heretic textures.
  12. I get what Xaser means, about the recolors just being similar-yet-different mostly useless stuff, but ultimately I'm going to agree w Not Jabba and Hamb on this. Texture art has come a long way since Baker's Legacy but solid Heretic Texture packs w complete recolors are still rare. My go to are: -RottKing's Heretic texture pack (link not included) -DoomMad's texture pack; Heretic palette (link not included) -TheHambourgeois' Heretic texture pack (link not included) -Looking forward to using Not Jabbas pack -And of course I have to plug Quoth The Raven texture pack, though it's still in beta) (link not included)
  13. TT4-3_v30_360Bmin.rar Map Name: [ AREA 69 - Nevada Research Facility ] Author: [ Egregor ] Music: [ Song + Author ] Sky: [ N/A for now ] Difficulty Settings: [ N/A for now ] Build Time: [ 6 hours plus a few extra minutes to get the lighting added ] Comments: [This is the third level I made for this event. It was the easiest to make and I feel it has the best 'narrative' and overall vibe of any of the levels. The name was inspired by a sign in the texture pack.] Screenshots: [ N/A for now ]
  14. TT4-2_v032B_360min.rar Map Name: [ Scared in Small Town Square ] Author: [ Egregor ] Music: [ N/A for now ] Sky: [ N/A for now ] Difficulty Settings: [ N/A for now ] Build Time: [ 6 hours ] Comments: [This is the second of three maps. I feel like it turned out really well. It's the middle child.] Screenshots: [N/A for now]
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