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About Egregor

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  1. Hey, sorry to resurrect this post, but I just downloaded this a gave it a look around! Oh, and by the way Hi Doomworld! It's been months, maybe even over a year since I posted (though I have been lurking a lot lately). I love me some Heretic so this is very exciting to me! Episode 2 looks amazing! Can't wait to give this a full play though.
  2. You rang?
  3. Egregor's Juneheim Level: alpha version (link fixed!) The level's layout, structure, and tags are all mostly complete. It's texturing is about half way there. No lighting yet. Gameplay is in beginning stages. Would you put the level in the back half of the episode so i can put about 200-250 enemies in the level? Feedback welcomed!
  4. This thread is pretty neat. I think one of the biggest differences in Heretic vs. Doom gameplay is Heretic's lack of hit-scanners. Hit-scanners force players to change combat engagement and priority. Without them Heretic's combat often comes across as one dimensional with a single tactic of 'shoot the closest enemies first'. Another problem is that enemies drop ammo randomly (as was mentioned with the disciples' tombs of power) which really nerfs any mappers attempts at game play balance. The only sure thing to do is to put slightly too much ammo in a level and prey it is still challenging. I wonder if there is enough interest to get another Realm of Parthoris: Heretic Community Project going for 2017? Here is a shameless plug for the last one: Here is another repost of my favorite Heretic level sets for those who haven't seen some of these. Many of these easily qualify as having 'slaughter' gameplay: Thief - The Trail of the Arch-Heretic (2006) Curse of D'Sparil (2010) Heretic Treasure Chest (2010) Icebound (2011) Dark Deity's Bastion (2011) Call of the Apostate (2011) Masters of Chaos (2012) HYMN: A Heretic Community Project (2013) The Realm of Parthoris (2015) Elf Gets Pissed (2016) EDIT: Missed this somehow: The History of Fruit (2008)
  5. Hey, these shots are really great! I especially like the vaulted ceiling effect.
  6. I attempted a map, but did not come close enough to finishing it to submit for Juneheim. I made the layout too big for only having a month. Build time: about 15-20 hours. I just haven't had much time to put toward mapping these days. Anyways here's some pics:
  7. This is great! Thank you The Green Herring!
  8. I'll claim map 23 with monster count x 10, boom format. 23 x 10 = 230 monsters (or less?)
  9. Let me get whatever slot is left now. I've started making a map for this.
  10. Awesome!
  11. Thanks for the review Not Jabba!
  12. My DooM band, Morose, has a new track up! Check it out. Let me know what ya'll think.
  13. Excited about this, playing now!
  14. @soundblock: I see how that sky could be awesome. A yellow sky would definitely compliment that level. Looks great! @rayzik: where can I play this and other levels of yours? Do you have a link?