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invictius

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About invictius

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  1. Was looking at a wikipedia article about FTL for a sci-fi series and there's a mention of Doom, but it doesn't sound like "anomaly" means teleporter: The Doom series has their own jumpgates, called Anomalies, placed on the two moons of Mars, Phobos and Deimos. In the Doom 3 games a true version of a stargate appears. In Doom 3, it offers a direct link to hell, whence two Hell Knights emerge and attempt to kill the protagonist. In Doom 3: Resurrection of Evil, another stargate is opened when the player faces the first Hunter. All the Anomalies in both classic and new Doom are used to travel in space at an instant speed by using an alternate dimension as a shortcut, where the hellish and demonic race dwells.
  2. Is go2it the most demanding iwad level? I've found that a 486-100 is needed for 35fps in its busiest parts.
  3. Had some time on a high-end period-correct vanilla system and was surprised that the game rarely sustained 35fps. My best guess would be around when Boom came out, because maps for those weren't overly complex, but zdoom ones were?
  4. If you go from the surface to the subway platform, it does a silent teleport, but that's strange as I thought that was only needed for room over room? You're just going to a lower level of the map via a set of stairs: https://www.doomworld.com/idgames/levels/doom2/g-i/hbg2v2
  5. Recently rediscovered a wad that a few community members had to say this about: "Acid in their name is appropriate" download1654.mediafire.com/s3dmge124ayg/ip4hqgplq64v45n/MINDFUCK.wad MINDFUCK.zip Most of you have probably seen that experiment where they weave their webs in incredible detail depending on what they've dosed on? I get the impression that many a wad author has over-obsessed about a small detail and/or saturated the map with detail, like the above link. I'm not well-versed in map design or drugs so I turn the question over to you guys. I talked about it with a fairly prolific author long, long ago but we never got to the subject of mapping with/without drugs. I've tried to make this post as legal as possible, if there were a forum questions thread, I would have asked if talking about these things were allowed here. For people that don't want to play the map, a couple of screenshots I'm basing my point of view on:
  6. Here you go! https://mega.nz/#!uzYQkajC!fU--z026pNIBS1WiI7oKIqgBZW-lNS6J-AR4xednwGU
  7. I think I still have all their stuff, I noticed they include all the ftp/idgames levels, and taking that into account I have as many as them if not more. Too bad that uni no longer has 2tb of onedrive storage free... might look into hosting them myself.
  8. So basically all the ones that start with rj?
  9. You know, the kinds of places that zandronum will download wads from that you're missing... I have a 1.3tb backup of most of those servers but it's starting to get out of date (and 99% of them are duplicates compared to just having all the wads in the one folder) - I know static.allfearthsentinel (or was it static.bestever?) went down for a long time which caused a lot of trouble. Even with all this I'm missing about 10,000 wads as dogsoft has 40,000 listed, but it seems like they don't share their actual directory.
  10. invictius

    Wads that feature time travel?

    ATM I can only think of eternal doing this (And possibly twilight zone and Icarus). Someone asked a long time ago (unanswered) and the thread advised not to add to it because of its' age.
  11. Are there any megawads that stand out in your mind as following this? I mean, ignoring projects where it was a given like KDIZD or other iwad-emulating mapsets.
  12. What if you bought something like one of the zdoom community projects (vanilla-fied I guess) and uploaded it as among the first zdoom wads? Would it create a paradox where sourceports were never developed naturally, canceling your time trip before it could happen?
  13. I've been given slots 1-4 of a SP community project, I'm thinking of making level 1 with no keys and doom/doom2 kind of "nobody could get lost here" format. A key on level two then so on until all colors are required. My first time on a FPS was on Jaguar Doom and I distinctly remember Command/Control being the first speed bump I hit in terms of navigation.
  14. invictius

    The Official 'Trying to Find a Specific WAD' Thread

    It required more than 6 keys to progress to the end of the map. Pretty sure that it wasn't a single door that needed them all at once, just 8 different colors/combinations of skull and cards.
  15. I thought gz builder would tell me but apparently not. It doesn't have any scripting in it, so I guess, either vanilla, limit removing or boom?
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