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About invictius

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  1. Are there any megawads that stand out in your mind as following this? I mean, ignoring projects where it was a given like KDIZD or other iwad-emulating mapsets.
  2. What if you bought something like one of the zdoom community projects (vanilla-fied I guess) and uploaded it as among the first zdoom wads? Would it create a paradox where sourceports were never developed naturally, canceling your time trip before it could happen?
  3. I've been given slots 1-4 of a SP community project, I'm thinking of making level 1 with no keys and doom/doom2 kind of "nobody could get lost here" format. A key on level two then so on until all colors are required. My first time on a FPS was on Jaguar Doom and I distinctly remember Command/Control being the first speed bump I hit in terms of navigation.
  4. invictius

    The Official 'Trying to Find a Specific WAD' Thread

    It required more than 6 keys to progress to the end of the map. Pretty sure that it wasn't a single door that needed them all at once, just 8 different colors/combinations of skull and cards.
  5. I thought gz builder would tell me but apparently not. It doesn't have any scripting in it, so I guess, either vanilla, limit removing or boom?
  6. invictius

    WADs with huge file sizes

    This at 4gb would have to be the largest: https://zandronum.com/forum/viewtopic.php?t=8215 But it's only up here atm: https://allfearthesentinel.net/zandronum/download.php?file=sean_super_ultimate_mod_v1a.pk3
  7. invictius

    Things about Doom you just found out

    Which map and hud is that?
  8. There certainly seems to be a size difference with some, though I can't find anything that talks about hitpoints.
  9. invictius

    Eureka 1.21 Released

    Not working on latest gz. Unknown event handler class menuhandler
  10. Someone said it only loads the resources it needs for the current map.
  11. Does 3fps on an old 386 with vanilla look just as jerky as 3fps on a demanding gzdoom wad? I like putting old systems through the wringer with benchmarks but I could just up the resolution of my low-end geforce instead.
  12. What's the framerate of the shotgun animation? I was looking at a vanilla playthrough on a 386 at the same time as playing zdoom, and they both looked just as laggy.
  13. invictius

    Trying to ID these midis

    How about this one? Fairly common in the 90's (rename from .zip) D_RUNNIN___.zip
  14. invictius

    Trying to ID these midis

    Am also interested in whether they have just been used in the one mapset, as I haven't heard them anywhere else. The instrument tracks don't have the author included in their description unfortunately, unlike some. D_RUNNIN (9) - Copy.zip
  15. invictius

    What version of opengl does glboom/prboom+ require?

    Thanks, how about risen3d? Info about the port is pretty scarce outside of their site, and even on it they don't mention a whole lot.