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Peanut

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About Peanut

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  1. Peanut

    Asian giant hornets have reached the US

    Hey man, don't forget the downward trend of insects; the honey bee will probably dip considerably now thanks to these invasive fuckers... but at least we got aliens?
  2. Peanut

    Asian giant hornets have reached the US

    Welp, there goes the bee neighborhood... more.
  3. I got a couple of days off coming up and I'll use those to tidy up my stuff. EDIT: Well, maybe not. Working in a general store with all this going on ends up adding hours sooo.... might be a little longer.
  4. Not surprising considering the notion of "too big to fail" isn't really a token of invulnerability and they have everybody too scared to do anything about it and re-regulate.
  5. Awesome. Now make a Lost Soul of Joe Biden. The Pain Elemental can be Obama.
  6. These are some pretty slick maps. Flow feels phenomenal and paces really well. Had to do multiple takes to get through map03 thanks only to my own impatience, but never kept me from being sucked in. Only gripe is that there aren't any more. Hella good job!
  7. I haven't really done anything with it yet since the MCC got released on Steam. That's been soaking up the majority of my time since the 3rd. If you wouldn't mind giving it a playthrough and giving me your thoughts, that'd be awesome!
  8. Peanut

    Do you do any drugs?

    Go away, DEA.
  9. I can play around with the placement/enemy count and the ammo amount, but as far as weapons are concerned I felt it was a decent touch with all of them being accounted for but the the BFG being locked behind a secret. That being said though, once I play around with the encounters in the first part I'll probably change my tune. Give it some map Viagra. Got it. Honestly though, this being the second rendition of this part I thought I had it nailed down but yeah, I'm gonna play around with the terrain a little more and see what I can come up with. It's turning out to be trickier than I was giving it credit for. On the note of the music (lel), I see your point since I have a strong connection to that track too, but I figured with all the blood on the ground a track likeBlood Falls would work pretty well. And with the subtle looming gloom of the atmosphere, it kinda stuck with me. I'm a sucker for subtle.
  10. Really hope this isn't dead cause I actually... got around to doing what I says I was gonna do. Well, sorta. Test map: E4M7.rar Lemme know what you think and how far ya got. Balance is only UV so far so have fuuuun.
  11. Hey guys, got a question. Trying to make a kill trigger in a map but the barrier sector I have setup isn't raising to disable the effect. I had this linked with two other control sectors. Both of the other sectors behaved as expected and raised but this one didn't. I went as far as applying a new tag, redrawing the sectors and still no response. I've gone down a lot of the functions from Raise to Highest Ceiling to the floor lower hacks and it still down respond. The sector is disconnected from surrounding spaces to avoid conflict and the control sector's ceiling/floor heights are still within the dummy sector's range. Any help would be appreciated. Tested in Prboom.
  12. Just a quick update on my end. Wanted to show my work so far. Layout's almost done, then I just need to work in all the gameplay elements and some minor details.
  13. Peanut

    Doom Streams

    Got some mapping going on for the UDINO project. Come in kick back if ya like.
  14. If E4M7 is open, I wouldn't mind filling the slot. Been feeling the mapper's itch for a hot second. If it ain't done in the next one to two weeks, you can clear me from the roster.
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