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About Mithral_Demon
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Doom Builder Visual Mode Mouse Lock
Mithral_Demon replied to Mithral_Demon's question in Editing Questions
That was the first thing rid of on after Reset 1. Then the other 2 was Windows Update screwing it up. -
Doom Builder Visual Mode Mouse Lock
Mithral_Demon replied to Mithral_Demon's question in Editing Questions
Aight. So I have figured out the issue. Windows Update. One of the Quality updates in 21H2 will break it. I have reset my computer 3 times to figure this out, which sucks, but honestly no work was lost. So if someone ends up having this issue later down the line, this maybe for you. Reset in the Control Panel, keep files, it kept the 21H2 main update, but not the optional stuff, safe to download .net Framework for other stuff. Pause for however long, then go into Services and disable Windows Update. -
Doom Builder Visual Mode Mouse Lock
Mithral_Demon replied to Mithral_Demon's question in Editing Questions
And now its returned and had done nothing to optimizations and such. I really don't understand how mouse lock breaks. :x -
Doom Builder Visual Mode Mouse Lock
Mithral_Demon replied to Mithral_Demon's question in Editing Questions
One method I know works but kind of drastic, is reinstalling windows from Reset, but keeping -most- of my files. But it's not exactly a "good" answer... :x -
So, I'm having an issue of keeping my mouse locked in Visual Mode, I run multiple monitors (3), but it escapes DB's visual mode. Currently using Ultimate Doom Builder. This effects all versions of DB I have. But unlike some previous asked of this question, it seems that it's a Windows issue, as I ran an optimizer that helped reduce unnecessary usage, but with in the optimization screwed with the Screen Locking for Doom Builder. I use Kingsoft PC Doctor, and it's optimizer is what did it, and I undid the optimizations, but doesn't fix the grab. But it only happens on left and right, not upwards (where 3rd is), like some other games in fullscreen borderless window. I have deleted the cfg file for it and did not work. So instead of downloading a screen locking program, maybe someone knows so Windows magic that I've completely missed?
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To go along with the Pain Elemental: Unlike the Doom 2 variety, standing near them when they spawn souls and on Death is a no no. For secret hunting, roughly the same concept .The slight misaligned texture/offset texture trick is harder to notice. Unlike og doom where only certain maps and linedefs would work (Dead Simple), this games system allows for more complex things like scripts to do more. So some Secrets could be hidden behind killing a horde (subtly lowers a wall) for you to find again, or a special script that after all barrels on the map are destroyed unlocks a secret exit.
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How would you rate Doom 64 mapset against vanilla ones?
Mithral_Demon replied to Orchid87's topic in Console Doom
I agree that 64's aged real well. The Tech levels were great, although a little lacking in UD's department, but much better then Doom 2's. Doom 2's only great because of its versatility via monsters, but original maps don't "look" great compared to the fanmade. But 64 really shines with the Castle and Hell levels. Both beautiful to look at, to play through. They imo out do Ultimate Doom's hell levels, which yes a bit controversial, but it just has the shine, the flow, chaos and design. Where it takes a map or 3 to really feel what the episode is about where 64 just punches you straight in. -
Is there a mod that will make the rocket launcher always hit the target for doom 2?
Mithral_Demon replied to Dr.Ferret's topic in WAD Discussion
Problem with heat seeking or homing rockets; They only work if you can physically see the target or some pathing. The hole from that the rocket enters is above said target, not able to register a hitbox strike. Thats the whole gimmick of Icon is to just let the splash damage do its thing. -
The words in the Center are from Multiplayer. If you are moused over a player (while alive) it will say PlayerXName with Ally or Enemy below. Or in this case Player Cam (because you died) it goes to your Allies camera view.
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Looks like ZDoom's. ZDoom, GZDoom, SkullTag and Zandronum would have this natively/as a choice in the settings.
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Glad it was enjoyable for the most part. ^_^ Yeah, still learning the ropes of the using the colors. And yeah, I should have made the upper area alittle darker. Balancing features (ammo monster ratio) not exactly my strongest but learning that too, atleast the ambush worked as intended. It's like a 25% chance of monster clumping on each other but it's not guaranteed for all. But atleast I made sure in some way that ammo was not an issue. For map making in general. I like 64's aesthetically. Although I hope the guy working on the missing 64 monsters can make them possible for EX atleast when he gets to that point.
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Added in a new map for Doom 64 EX. Replaces Map01. https://imgur.com/oduos2M , https://imgur.com/tuvxaCg , https://imgur.com/OkSTdXE , https://imgur.com/k0WUtdC
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Should Doom 64 get its own category in the forums?
Mithral_Demon replied to AtticTelephone's topic in Console Doom
Console Doom is the best spot for talks about it. As Fraggle said, not enough threads being made/spoken to designate a content separation. Wads and Mods is open for EX levels, not just for Doom 1 and 2. While you could put them here in Console Doom, the attention would quickly dissipate. -
How do I create buttons in DoomBuilder2?
Mithral_Demon replied to DOOMTIME's topic in WAD Discussion
http://www.doombuilder.com/index.php?p=tutorials But as Egg said. Linedef defined with "S1" or "SR" refers to Switch. 1 is once and R is Repeatable. Linedef once enacted, like "SR Door Open Wait Close", it (while textured with a Switch Texture) will now need a LineDef Tag, Tag refers to the Sector it affects. Leaving it as 0 will either do nothing or move the entire level, dont want that. Follow through the tutorials there and switch to either Ultimate Doom Builder or Doom Builder X as most other variants of DB is discontinued/not supported. -
Anything being a copy paste of an already made map is a no no. Practically piracy or copy infringement. If you followed the map as a guide but remade everything by scratch and no copy paste, you should be good. The iwad maps are a guide, means of inspiration, not to be carbon copied and said it is your own.