The Ultimate DooMer
(former) /newstuff Chronicler

Posts: 4435
Registered: 03-02 |
Well, the size limit on the 3d archives is 50 meg, but I'd imagine that most of us wouldn't be too keen on downloading such a huge amount. Those with broadband might try it, but people with 56k would almost certainly avoid it. (unless someone else downloaded it and gave it to them on a cd or something)
The only thing I can suggest is cutting back on everything you don't need (eg. textures that are rarely or never used) and see how much space this saves. The size of the maps themselves shouldn't be too much of a problem, but if they're all huge (say, 2000+ sectors), it could make a big difference. If map size is a problem, I suggest keeping to around 1000-1200 sectors, sacrificing very fine detail and unimportant areas in order to keep the mechanism (inc. scripts if any) intact, and replacing several small units of ammo with one big unit of ammo etc.
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