EarthQuake
9.5 on the Richter!

Posts: 2747
Registered: 05-03 |
Heh, this was pretty fun. I had a great time and I would have stuck around for longer, but I've work to do on my own project. I hope to sit down and play this through as soon as things settle down on my end.
The level design is gorgeous. Smooth and streamline, but easy to navigate and move around. Gameplay was extremely challenging, but intriguing with nice subtle use of Boom features for bring the wad to life. This wad was perfect for ZDaemon, even with the high amount of players. I know you probably didn't design the maps for such a huge group at once, but survival mode thinned out the crowd quickly enough to make it more comfortable, while also getting past the rough level starts.
I'd have to say this is the first time lost souls have ever felt so threatening to me, but maybe that was because of the fast monsters setting. There was a great emphasis on survival, making this a great selection for tonight's session. :)
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