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I've now completed a full testing and bugfixing pass on Ancient Aliens, Valiant, Lunatic, and Vanguard to make sure that all maps are completable in the kex port. I'm not going to promise there are no issues (I am aware of some visual ones) but the maps can be beaten and there should be no *major* mapping issues. These changes only apply to the release that I uploaded to Bethesda.net -- any version that is copied from the idgames version (of any of these wads) will have major bugs in the kex port, at least presently.
I made the following changes in addition to fixing various bugs in the maps:
- Added UMAPINFO with divided episodes, story texts, par times, etc.
- Added GAMECONF and COMPLVL lumps
- Added widescreen assets (thanks to Trov and Nightfright2k19, from https://github.com/NightFright2k19/doom_widehud)
- Made some map adjustments to remove missable secrets and points of no return.
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Converted wad to MBF21, for several benefits:
- More acceptable physics and infighting behavior than MBF
- "Alerter" dehacked objects enable me to remove the artificial shoot switches at the beginning of many maps
- Final boss no longer turns into a normal Archvile when resurrecting an enemy, which was a longstanding bug in ports without DECORATE support
- Dropbox Link
- Added UMAPINFO with divided episodes, story texts, par times, etc.
- Added GAMECONF and COMPLVL lumps
- Added widescreen assets (thanks to Trov and Nightfright2k19, from https://github.com/NightFright2k19/doom_widehud)
- Made some map adjustments to remove missable secrets and points of no return.
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Converted wad to MBF21, for several benefits:
- Sound effects that only played in ZDoom and Eternity will now play in other ports
- "Alerter" dehacked objects enable me to remove the artificial shoot switches at the beginning of many maps
- Dropbox link
- Added UMAPINFO with divided episodes, story texts, par times, etc.
- Added GAMECONF and COMPLVL lumps
- Added widescreen assets (thanks to Trov and Nightfright2k19, from https://github.com/NightFright2k19/doom_widehud)
- Dropbox Link
- Added UMAPINFO with divided episodes, story texts, par times, etc.
- Added GAMECONF and COMPLVL lumps
- Dropbox Link
- Show previous comments 18 more
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Thanks for letting me know. The sounds were renamed to DSFRE001-006 for MBF21. They do play as expected when they should.
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Vanguard also has some demo desync issues. I'll have to check later which one(s) it was.
Edit: Just the first one it looks like, since the lift never lowers.