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About skillsaw
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a meme or something
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[RC5] EVITERNITY II - RC5 Released!
skillsaw replied to Dragonfly's topic in WAD Releases & Development
I think I found a gamebreaking bug here in MAP20: Anyways, awesome work. I'm absolutely loving Eviternity II so far. -
[RC5] EVITERNITY II - RC5 Released!
skillsaw replied to Dragonfly's topic in WAD Releases & Development
Woah, awesome! This looks fantastic. Congrats to Dragonfly and all involved. Can't wait to dive in. -
Damn. Sorry about the nightmare. Hope you and your girlfriend are OK. BTW, for future reference, this is what I look like:
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I know I don't post much, but I am still active and working on personal projects when I have time/energy. Anyways, on topic, I haven't seen Vader mentioned and I'd love to see him make a comeback.
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It's not clear from your question, but assuming you're using GZDoom, I think you're looking for the sprite billboarding option. Just search the options for "billboarding" and adjust. No need to run any scripts or load additional wads.
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Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
It's fan fiction written by dew. -
Back to Saturn X Episode 3 [WIP]: 5 MAP PREVIEW BUILD ON PAGE 11
skillsaw replied to Xaser's topic in WAD Releases & Development
Thanks :) I've done a few larger maps (including my other map in BTSX E3, weirdly enough) but it's definitely up there. -
Problems with converting image files to flats
skillsaw replied to Crazy Cricket's topic in Doom Editing
I'm pretty sure the issue is your markers rather than the flat itself. Your flat is between FF_START and F_START. Try renaming F_START to F_END. You will probably need to completely reload your wad (or restart SLADE) for the flat to show correctly. -
I'll be making the trip - looking forward to finally meeting everyone! My seat in the BYOC is H-99.
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Ancient Aliens - final version on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
If you are playing in a port that supported MAPINFO/EMAPINFO at the time of release in 2016, then when you finish an episode you'll need to select the next episode from the menu. MAP11 and MAP19 (the first maps of episodes 2 and 3) force a pistol start regardless of port. -
[MBF21] Weapon projectile only playing the generic "Woosh!" projectile sound
skillsaw replied to DynamiteKaitorn's question in Editing Questions
Your projectile inherits the "seesound" property from the Mancubus fireball - so, like the mancubus fireball, it makes the "whoosh" sound when it's spawned. Change seesound to the sound you want. thing MTF_EXTRA00 : thing MT_FATSHOT "Free-shot bolt" { Speed 18 Radius 12 ... SeeSound "fre030" DeathSound "fre031" States { ... } } -
Scythe 2 is the originator of this formula and probably the most obvious omission given that Valiant, Eviternity, and TPH have already been mentioned. If you're willing to go beyond megawads, Scythe X and my own Vanguard have the same short-episode structure, but are techinically unfinished megawads. They are 10 and 12 maps long, respectively. If you're willing to extend episode length a bit, Unholy Realms and Ancient Aliens have only 3 episodes (with a forced pistol start between each) stretched across 32 maps. There are tons of short, highly thematic episodes, and you're welcome to play them back to back and pretend it's a megawad. I bet it'd be pretty fun. Here's a few ideas: Violence Mayan Mishap Lunatic Overboard
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Notice how the file is in grayed out text - that means it's been set in the Game configurations menu rather than the map options for this specific map file. Cancel out of that dialogue box, go to Tools -> Game Configurations, select the GZDoom: Doom 2 (UDMF) configuration from the left hand side, and remove help04.wad using the "Resources" tab on the right side of the screen.
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Heartland - final version available on idgames
skillsaw replied to skillsaw's topic in WAD Releases & Development
The behavior you're describing is due to the options.txt lump included in Heartland.pke, which tells Eternity to override your previously selected options with some defaults for Heartland. I'm pretty sure the rocket trails are disabled since custom rocket trails are implemented by Heartland itself; likewise with particle effects for blood and bullets since Heartland replaces those. Not sure why the BFG effects were disabled off the top of my head but the BFG is not present in Heartland. -
Since we're talking about dream features I've always wanted a multi-user mode (a la Google docs, though not in a browser window of course). It would be great to be able collaborate in real time on a map.